PointLight.h 244 Bytes
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#ifndef GPU_TRACE_POINTLIGHT_H
#define GPU_TRACE_POINTLIGHT_H

#include <glm/glm.hpp>

struct PointLight {
    glm::vec3 pos;
    float px;
    glm::vec3 col;
    float py;

    PointLight(const glm::vec3& pos, const glm::vec3& col);
};

#endif