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#ifndef __GLARE_INCLUDE_CORE
#define __GLARE_INCLUDE_CORE

//Core Main
#include <engine/Time.h>
#include <engine/Singleton.h>
#include <engine/Node.h>
#include <engine/Math.h>
#include <engine/GLWrapper.h>
#include <engine/Console.h>
#include <engine/EngineState.h>
#include <engine/ComponentContainer.h>

//Core Animation
#include <engine/animation/AnimationManager.h>

//Core Graphics
#include <engine/graphics/Camera.h>
#include <engine/graphics/FontManager.h>
#include <engine/graphics/ImageTexture2D.h>
#include <engine/graphics/Light.h>
#include <engine/graphics/Material.h>
#include <engine/graphics/Mesh.h>
#include <engine/graphics/Skybox.h>

//Core Rendering
#include <engine/rendering/Framebuffer.h>
#include <engine/rendering/GBuffer.h>
#include <engine/rendering/GraphNode.h>
#include <engine/rendering/GraphNodeComponent.h>
#include <engine/rendering/LightManager.h>
#include <engine/rendering/MeshRenderer.h>
#include <engine/rendering/Shader.h>
#include <engine/rendering/ShaderProgram.h>
#include <engine/rendering/TextureRenderer.h>

#endif //!__GLARE_INCLUDE_CORE