Commit 180949c3 authored by Johannes Braun's avatar Johannes Braun
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Update README.md

parent 13305151
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* Phong shading with normal- and parallax occlusion mapping
* Loadable preferences in XML
* Resource management
* 4 different light source types
* 4 different working light source types
* Directional light shadow mapping
* Multi-Sample-Antialiasing
* Anisotropic texture filtering
## Advanced Raytracing Features
* Pathtracer
* 8 different BSDFs with automatic material parameter based transitions
* BVH and Line Space Datastructures per object
* Physically based material and BSDF model
* BVH and Line Space Datastructures per object, switchable with several thresholds
* Primary ray generation via BVH or GBuffer
* BVH containing the object's OOBBs
* Automatic transformation and scene parameter application via the messaging system
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