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Johannes Braun
glare
Commits
180949c3
Commit
180949c3
authored
Aug 10, 2017
by
Johannes Braun
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*
Phong shading with normal- and parallax occlusion mapping
*
Loadable preferences in XML
*
Resource management
*
4 different light source types
*
4 different
working
light source types
*
Directional light shadow mapping
*
Multi-Sample-Antialiasing
*
Anisotropic texture filtering
## Advanced Raytracing Features
*
Pathtracer
*
8 different BSDFs with automatic material parameter based transitions
*
BVH and Line Space Datastructures per object
*
Physically based material and BSDF model
*
BVH and Line Space Datastructures per object
, switchable with several thresholds
*
Primary ray generation via BVH or GBuffer
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BVH containing the object's OOBBs
*
Automatic transformation and scene parameter application via the messaging system
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