Das Problem mit der Erreichbarkeit der HS-Koblenz ist behoben. Es können sich wieder alle anmelden.

Commit d9a0aa64 authored by Johannes Braun's avatar Johannes Braun
Browse files

Commented out unused LS code

parent b9cccbbe
......@@ -48,6 +48,7 @@ include_directories(${CMAKE_SOURCE_DIR}/src/libraries/)
FOREACH(subdir ${PROJECT_EXECUTABLES})
make_executable(${subdir} ${CMAKE_SOURCE_DIR}/src/executables/${subdir})
set_target_properties(${subdir} PROPERTIES LINKER_LANGUAGE CXX)
target_link_libraries(${subdir} ${LIBRARIES})
file(REMOVE "${BINARY_DIR_REL}/${subdir}.exe")
file(REMOVE "${BINARY_DIR_REL}/${subdir}.exe.manifest")
......
#pragma once
void muuuh()
{
int kuh = 10;
}
\ No newline at end of file
......@@ -172,6 +172,7 @@ bool traverseLineSpace(const in Mesh mesh, int index, const in Ray local_ray, co
}
}
/*
near_data = swapped ? line_near.triangle : line_far.triangle;
if(near_data != -1)
{
......@@ -183,7 +184,7 @@ bool traverseLineSpace(const in Mesh mesh, int index, const in Ray local_ray, co
//Found an intersected shaft. But we don't yet know whether it contains geometry, so look it up as a last step.
return true;
}
}
}*/
return false;
......
#pragma once
#include "some_other_local.glsl"
void bleghud()
{
int oauilfdzsi = 0;
}
\ No newline at end of file
#ifndef INCLUDE_OTHER_LOCAL_GLSL
#define INCLUDE_OTHER_LOCAL_GLSL
#include "some_local.glsl"
#include <bla.glsl>
void blub()
{
int a = 0;
}
#endif //!INCLUDE_OTHER_LOCAL_GLSL
void thisisatest()
{
int baldbs = 234;
}
\ No newline at end of file
#version 450
struct meh{int blauyg;};
void bluh(int a, int b);
void blamm(int c){float m = 2;}
void blegh()
{
int alka = 20;
}
void main()
{
}
\ No newline at end of file
......@@ -713,13 +713,6 @@ void drawSettingsWindow()
}
else if (current_tab == 4)
{
ImGui::Title("General Settings");
/*if (auto vsync = static_cast<int>(core::Context::current().window().getVSync()); ImGui::Combo("VSync", &vsync, { "None", "60 FPS", "30 FPS", "20 FPS" }))
core::Context::current().window().setVSync(static_cast<VSync>(vsync));*/
// ImGui::Spacing();
ImGui::Title("Controls");
ImGui::TitledDescription("Right Click", "Grab cursor, enables looking around. Right click again to release it.");
ImGui::TitledDescription("W/S", "Fly along the looking direction.");
......
......@@ -108,6 +108,7 @@ namespace glare::core
m_current_context = const_cast<Context*>(this);
m_batch_light_renderer->clear();
gl::clearColor(0, 0, 0, 0.f);
gl::setEnabled(gl::EnableParameter::eDepthTest, true);
gl::clear(gl::ClearBufferBits::eColor | gl::ClearBufferBits::eDepth | gl::ClearBufferBits::eStencil);
glare::core::Time::newFrame();
m_scene->graph()->update();
......
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