- 07 Aug, 2017 1 commit
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Johannes Braun authored
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- 06 Aug, 2017 3 commits
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Johannes Braun authored
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Johannes Braun authored
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Johannes Braun authored
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- 05 Aug, 2017 2 commits
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Johannes Braun authored
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Johannes Braun authored
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- 04 Aug, 2017 3 commits
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Johannes Braun authored
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Johannes Braun authored
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Johannes Braun authored
Made Line Space offsets non-precalculated to not have a mess in the shader. (Might even seem to be faster)
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- 03 Aug, 2017 4 commits
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Johannes Braun authored
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Johannes Braun authored
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Johannes Braun authored
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Johannes Braun authored
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- 02 Aug, 2017 3 commits
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Johannes Braun authored
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Johannes Braun authored
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Johannes Braun authored
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- 01 Aug, 2017 1 commit
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Johannes Braun authored
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- 31 Jul, 2017 1 commit
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unknown authored
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- 30 Jul, 2017 1 commit
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Johannes Braun authored
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- 29 Jul, 2017 1 commit
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Johannes Braun authored
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- 27 Jul, 2017 1 commit
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unknown authored
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- 26 Jul, 2017 1 commit
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unknown authored
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- 25 Jul, 2017 1 commit
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unknown authored
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- 24 Jul, 2017 2 commits
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Johannes Braun authored
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unknown authored
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- 23 Jul, 2017 1 commit
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Johannes Braun authored
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- 22 Jul, 2017 3 commits
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Johannes Braun authored
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Johannes Braun authored
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Johannes Braun authored
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- 21 Jul, 2017 4 commits
- 20 Jul, 2017 4 commits
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Johannes Braun authored
Improvement on Scene graph: multiple of the same component type and component removal from inside components.
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unknown authored
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unknown authored
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unknown authored
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- 19 Jul, 2017 2 commits
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Johannes Braun authored
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unknown authored
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- 18 Jul, 2017 1 commit
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Johannes Braun authored
Caching uniform informations and auto-casting when updating (only one uniform(...) method now for all types); Optimized uniform update situations.
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