int32 HIGH_SENSITIV = -2 # Area is highly sensitiv for Obstacles int32 NOT_MASKED = -1 # Area is not masked: use slam map int32 FREE = 0 # Area is free int32 OBSTACLE = 99 # Area is occupied by an obstacle (e.g. 3d scan) int32 BLOCKED = 100 # Area blocked by user (use UNBLOCK to .. ) int32 HOKUYO = 101 # Area is blocked by Hokuyo Obstacle int32 KINECT = 102 # Area is blocked by Kinect Obstacle int32 DEPTH = 102 # Area is blocked by Depth Camera Obstacle int32 RAPID = 103 # Area is blocked by Rapid Mapping int32 SET_FREE = 0 # Mark area free, area must not be BLOCKED int32 SET_BLOCKED = 100 # Block area int32 SET_OBSTACLE = 99 # Mark area as occupied by an obstacle (e.g. 3d scan) int32 SET_HIGH_SENSITIV = -2 # Mark Area as highly sensitiv for Obstacles geometry_msgs/Point[] region int32 maskAction int32 mapLayer #currently not used. modifications only take place in the masking map layer