- 26 Oct, 2021 2 commits
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Niklas Yann Wettengel authored
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Niklas Yann Wettengel authored
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- 05 Oct, 2021 2 commits
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Niklas Yann Wettengel authored
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Niklas Yann Wettengel authored
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- 23 Sep, 2021 1 commit
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Daniel Müller authored
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- 26 Jun, 2021 2 commits
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Niklas Yann Wettengel authored
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Niklas Yann Wettengel authored
fix: explorer sometimes does not find a path for a walkable target. There is nothing we can do then for now.
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- 24 Jun, 2021 3 commits
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
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- 22 Jun, 2021 2 commits
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Niklas Yann Wettengel authored
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Niklas Yann Wettengel authored
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- 21 Jun, 2021 9 commits
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
Added config param to disable path simplification (post-processing), new default is disabled simplification for navigating in complex surroundings
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
Also added circle check for current position; Print result interpretation when calling drive_to_POI_blocked
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
Added circle region around next way point for obstacle checking, until now, way up until waypoint was checked, not further, although robot has some radius when having reached this waypoint
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- 18 Jun, 2021 10 commits
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
Extend depth_occupancy_map to maintain a continuously updated map See merge request !12
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
New obstacle check up to next waypoint, now taking all map entries into account not only last few laser scan points for replanning correctly with down projected RGBD points
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Daniel Müller authored
Added threshold for only accepting possible obstacles with a minimum height in greater distances, avoiding to register ground points when camera isn't 100% correctly positioned in simulation
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- 16 Jun, 2021 3 commits
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Daniel Müller authored
Added logic to again clear map cells from downprojected obstacles, if there are ground measurements and viewing ray's angle to surface isn't too steep
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Daniel Müller authored
Merge branch 'master' of gitlab.uni-koblenz.de:robbie/homer_navigation into dev/maintain_downprojected_map
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Daniel Müller authored
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- 11 Jun, 2021 3 commits
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Niklas Yann Wettengel authored
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Niklas Yann Wettengel authored
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Niklas Yann Wettengel authored
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- 03 Jun, 2021 3 commits
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Daniel Müller authored
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Daniel Müller authored
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Daniel Müller authored
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