<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <LangVersion>8.0</LangVersion> </PropertyGroup> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <RootNamespace></RootNamespace> <ProjectGuid>{ACEC6F71-FB73-1DB9-B255-9612E9784F7E}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Unity.Timeline</AssemblyName> <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>.</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\Bin\Debug\Player\</OutputPath> <DefineConstants>UNITY_2020_3_23;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;FIRST_PERSON_CONTROLLER;ULTIMATE_CHARACTER_CONTROLLER_SHOOTER;FIRST_PERSON_SHOOTER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup> <NoConfig>true</NoConfig> <NoStdLib>true</NoStdLib> <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> </PropertyGroup> <PropertyGroup> <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <UnityProjectGenerator>Package</UnityProjectGenerator> <UnityProjectGeneratorVersion>2.0.14</UnityProjectGeneratorVersion> <UnityProjectType>Game:1</UnityProjectType> <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget> <UnityVersion>2020.3.23f1</UnityVersion> </PropertyGroup> <ItemGroup> <Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" /> </ItemGroup> <ItemGroup> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Animation\AnimationPlayableAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\Signals\SignalAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\Signals\CustomSignalEventDrawer.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Evaluation\RuntimeElement.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Animation\AnimationPreviewUpdateCallback.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\GroupTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\TimelinePlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\IPropertyPreview.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Properties\AssemblyInfo.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\ClipCaps.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\TimelineAsset_CreateRemove.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\IPropertyCollector.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\AssetUpgrade\AnimationPlayableAssetUpgrade.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\IMarker.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Audio\AudioTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\TimelineAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\DirectorControlPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\AnimationPreviewUtilities.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Evaluation\RuntimeClipBase.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\INotificationOptionProvider.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\MarkerTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\TimelineCreateUtilities.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\HashUtility.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Timeline.deprecated.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Evaluation\InfiniteRuntimeClip.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\ITimeControl.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\NotificationUtilities.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\WeightUtility.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\TrackAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\TimeUtility.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Evaluation\RuntimeClip.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Scripting\PlayableTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Animation\ICurvesOwner.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Audio\AudioClipProperties.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\BasicScriptPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\AssetUpgrade\TrackUpgrade.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Animation\AnimationTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Extensions\TrackExtensions.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Audio\AudioPlayableAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Evaluation\IntervalTree.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\NotificationFlags.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Activation\ActivationTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Activation\ActivationMixerPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\SignalTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\PrefabControlPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\TimelineAttributes.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Control\ControlTrack.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\Signals\SignalReceiver.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Control\ControlPlayableAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\ILayerable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\TimelineClip.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Animation\AnimationOutputWeightProcessor.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Audio\AudioMixerProperties.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\Marker.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\AssetUpgrade\AnimationTrackUpgrade.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\DiscreteTime.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\TimeNotificationBehaviour.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Attributes\TrackColorAttribute.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\AssetUpgrade\TimelineUpgrade.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\AssetUpgrade\ClipUpgrade.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\ActivationControlPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Evaluation\ScheduleRuntimeClip.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\AnimatorBindingCache.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\Signals\SignalEmitter.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Activation\ActivationPlayableAsset.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Events\MarkerList.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\TimeControlPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\TimelineUndo.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Playables\ParticleControlPlayable.cs" /> <Compile Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Utilities\Extrapolation.cs" /> </ItemGroup> <ItemGroup> <None Include="Library\PackageCache\com.unity.timeline@1.4.8\Runtime\Unity.Timeline.asmdef" /> </ItemGroup> <ItemGroup> <Reference Include="UnityEngine"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEngine.AIModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ARModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ARModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AccessibilityModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AccessibilityModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AndroidJNIModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AndroidJNIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AnimationModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AnimationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AssetBundleModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AudioModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.AudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClothModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ClothModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterInputModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ClusterInputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterRendererModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ClusterRendererModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CoreModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.CoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CrashReportingModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.CrashReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DSPGraphModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.DSPGraphModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DirectorModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.DirectorModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GIModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.GIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GameCenterModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.GameCenterModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GridModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.GridModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.HotReloadModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.HotReloadModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.IMGUIModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.IMGUIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ImageConversionModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ImageConversionModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.InputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputLegacyModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.InputLegacyModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.JSONSerializeModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.JSONSerializeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.LocalizationModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.LocalizationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ParticleSystemModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PerformanceReportingModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PhysicsModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.PhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Physics2DModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.Physics2DModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ProfilerModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ProfilerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ScreenCaptureModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SharedInternalsModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SharedInternalsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteMaskModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SpriteMaskModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteShapeModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SpriteShapeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StreamingModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.StreamingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubstanceModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SubstanceModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubsystemsModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.SubsystemsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TLSModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TLSModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TerrainModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainPhysicsModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextCoreModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TextCoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextRenderingModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TextRenderingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TilemapModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.TilemapModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UIElementsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsNativeModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UNETModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UNETModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UmbraModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UmbraModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityAnalyticsModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityConnectModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityConnectModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityCurlModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityCurlModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityTestProtocolModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAudioModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestTextureModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestWWWModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VFXModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VFXModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VRModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VRModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VehiclesModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VehiclesModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VideoModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VideoModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VirtualTexturingModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.WindModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.WindModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.XRModule"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed\UnityEngine.XRModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="Opsive.Shared.Utility"> <HintPath>Assets\Opsive\Shared\Utility\Opsive.Shared.Utility.dll</HintPath> </Reference> <Reference Include="Newtonsoft.Json"> <HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\AOT\Newtonsoft.Json.dll</HintPath> </Reference> <Reference Include="Opsive.Shared.Events"> <HintPath>Assets\Opsive\Shared\Events\Opsive.Shared.Events.dll</HintPath> </Reference> <Reference Include="Opsive.Shared.Game"> <HintPath>Assets\Opsive\Shared\Game\Opsive.Shared.Game.dll</HintPath> </Reference> <Reference Include="Opsive.Shared.Inventory"> <HintPath>Assets\Opsive\Shared\Inventory\Opsive.Shared.Inventory.dll</HintPath> </Reference> <Reference Include="mscorlib"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath> </Reference> <Reference Include="System"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath> </Reference> <Reference Include="System.Core"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath> </Reference> <Reference Include="System.Xml"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath> </Reference> <Reference Include="System.Xml.Linq"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath> </Reference> <Reference Include="System.Numerics"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath> </Reference> <Reference Include="System.Numerics.Vectors"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath> </Reference> <Reference Include="System.Net.Http"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath> </Reference> <Reference Include="System.IO.Compression"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.IO.Compression.dll</HintPath> </Reference> <Reference Include="Microsoft.CSharp"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath> </Reference> <Reference Include="System.Data"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath> </Reference> <Reference Include="Microsoft.Win32.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath> </Reference> <Reference Include="netstandard"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath> </Reference> <Reference Include="System.AppContext"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath> </Reference> <Reference Include="System.Collections.Concurrent"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath> </Reference> <Reference Include="System.Collections"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath> </Reference> <Reference Include="System.Collections.NonGeneric"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath> </Reference> <Reference Include="System.Collections.Specialized"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.Annotations"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath> </Reference> <Reference Include="System.ComponentModel"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.EventBasedAsync"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.TypeConverter"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath> </Reference> <Reference Include="System.Console"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath> </Reference> <Reference Include="System.Data.Common"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Contracts"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Debug"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.FileVersionInfo"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Process"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.StackTrace"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.TextWriterTraceListener"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Tools"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.TraceSource"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath> </Reference> <Reference Include="System.Drawing.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath> </Reference> <Reference Include="System.Dynamic.Runtime"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath> </Reference> <Reference Include="System.Globalization.Calendars"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath> </Reference> <Reference Include="System.Globalization"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath> </Reference> <Reference Include="System.Globalization.Extensions"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath> </Reference> <Reference Include="System.IO.Compression.ZipFile"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath> </Reference> <Reference Include="System.IO"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.DriveInfo"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.Watcher"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath> </Reference> <Reference Include="System.IO.IsolatedStorage"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath> </Reference> <Reference Include="System.IO.MemoryMappedFiles"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath> </Reference> <Reference Include="System.IO.Pipes"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath> </Reference> <Reference Include="System.IO.UnmanagedMemoryStream"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath> </Reference> <Reference Include="System.Linq"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath> </Reference> <Reference Include="System.Linq.Expressions"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath> </Reference> <Reference Include="System.Linq.Parallel"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath> </Reference> <Reference Include="System.Linq.Queryable"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath> </Reference> <Reference Include="System.Net.Http.Rtc"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath> </Reference> <Reference Include="System.Net.NameResolution"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath> </Reference> <Reference Include="System.Net.NetworkInformation"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath> </Reference> <Reference Include="System.Net.Ping"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath> </Reference> <Reference Include="System.Net.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath> </Reference> <Reference Include="System.Net.Requests"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath> </Reference> <Reference Include="System.Net.Security"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath> </Reference> <Reference Include="System.Net.Sockets"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath> </Reference> <Reference Include="System.Net.WebHeaderCollection"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath> </Reference> <Reference Include="System.Net.WebSockets.Client"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath> </Reference> <Reference Include="System.Net.WebSockets"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath> </Reference> <Reference Include="System.ObjectModel"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath> </Reference> <Reference Include="System.Reflection"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath> </Reference> <Reference Include="System.Reflection.Emit"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath> </Reference> <Reference Include="System.Reflection.Emit.ILGeneration"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath> </Reference> <Reference Include="System.Reflection.Emit.Lightweight"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath> </Reference> <Reference Include="System.Reflection.Extensions"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath> </Reference> <Reference Include="System.Reflection.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath> </Reference> <Reference Include="System.Resources.Reader"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath> </Reference> <Reference Include="System.Resources.ResourceManager"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath> </Reference> <Reference Include="System.Resources.Writer"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath> </Reference> <Reference Include="System.Runtime.CompilerServices.VisualC"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath> </Reference> <Reference Include="System.Runtime"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath> </Reference> <Reference Include="System.Runtime.Extensions"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath> </Reference> <Reference Include="System.Runtime.Handles"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> </Reference> <Reference Include="System.Runtime.Numerics"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Formatters"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Json"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Xml"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath> </Reference> <Reference Include="System.Security.Claims"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Algorithms"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Csp"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Encoding"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.X509Certificates"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath> </Reference> <Reference Include="System.Security.Principal"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath> </Reference> <Reference Include="System.Security.SecureString"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Duplex"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Http"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.NetTcp"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Primitives"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Security"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath> </Reference> <Reference Include="System.Text.Encoding"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath> </Reference> <Reference Include="System.Text.Encoding.Extensions"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath> </Reference> <Reference Include="System.Text.RegularExpressions"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath> </Reference> <Reference Include="System.Threading"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath> </Reference> <Reference Include="System.Threading.Overlapped"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath> </Reference> <Reference Include="System.Threading.Tasks"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath> </Reference> <Reference Include="System.Threading.Tasks.Parallel"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath> </Reference> <Reference Include="System.Threading.Thread"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath> </Reference> <Reference Include="System.Threading.ThreadPool"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath> </Reference> <Reference Include="System.Threading.Timer"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath> </Reference> <Reference Include="System.ValueTuple"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath> </Reference> <Reference Include="System.Xml.ReaderWriter"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath> </Reference> <Reference Include="System.Xml.XDocument"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath> </Reference> <Reference Include="System.Xml.XmlDocument"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath> </Reference> <Reference Include="System.Xml.XmlSerializer"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath.XDocument"> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="UnityEngine.UI.Player.csproj"> <Project>{CEAAEB30-2450-6401-7526-F12CE00E3FED}</Project> <Name>UnityEngine.UI.Player</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Target Name="GenerateTargetFrameworkMonikerAttribute" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>