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  • Vanessa Karolek's avatar
    [#42][Fix] fix up vector, camera coordinate system, depth · 9eb16366
    Vanessa Karolek authored
    Vulkan uses a left handed coordinate system. Thus, we need to define GLM_FORCE_LEFT_HANDED and adjust left and right movement of the camera.
    
    We also need to define GLM_DEPTH_ZERO_TO_ONE for the depth values which range between 0 and 1 in Vulkan.
    
    Although the up vector is pointing upwards again, it seems that the rendered scene is not flipped along y axis... is this correct?
    9eb16366