diff --git a/projects/first_mesh/src/main.cpp b/projects/first_mesh/src/main.cpp index 74e6de3ff6d9f80d764b774fea5dc55b4b53b2f8..3d7d820927a5430b157b0b291ac020ff776b6e60 100644 --- a/projects/first_mesh/src/main.cpp +++ b/projects/first_mesh/src/main.cpp @@ -4,6 +4,8 @@ #include <vkcv/camera/CameraManager.hpp> #include <chrono> #include <vkcv/asset/asset_loader.hpp> +#include <string> +#include <vkcv/Utils.hpp> int main(int argc, const char** argv) { const char* applicationName = "First Mesh"; @@ -31,8 +33,7 @@ int main(int argc, const char** argv) { vkcv::asset::Scene mesh; - const char* path = argc > 1 ? argv[1] : "resources/cube/cube.gltf"; - int result = vkcv::asset::loadScene(path, mesh); + int result = vkcv::asset::loadScene(utils::absolutePath("resources/cube/cube.gltf"), mesh); if (result == 1) { std::cout << "Mesh loading successful!" << std::endl; @@ -81,8 +82,8 @@ int main(int argc, const char** argv) { } vkcv::ShaderProgram firstMeshProgram{}; - firstMeshProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/vert.spv")); - firstMeshProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/frag.spv")); + firstMeshProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path(utils::absolutePath("resources/shaders/vert.spv"))); + firstMeshProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path(utils::absolutePath("resources/shaders/frag.spv"))); auto& attributes = mesh.vertexGroups[0].vertexBuffer.attributes;