diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp index 0bc7606962b8246c7f5de3398ca3e057a5aa9801..df66d39cf305807364cf8c06e1a1471c306dabd4 100644 --- a/projects/particle_simulation/src/main.cpp +++ b/projects/particle_simulation/src/main.cpp @@ -161,19 +161,6 @@ int main(int argc, const char **argv) { std::uniform_real_distribution<float> rdmVel(-0.1f, 0.1f); std::default_random_engine rdmEngine; - ParticleSystem particleSystem; - particleSystem.setMaxLifeTime(3.f); - glm::vec3 vel0 = glm::vec3(rdmVel(rdmEngine), rdmVel(rdmEngine), 0.0f); - glm::vec3 vel1 = glm::vec3(rdmVel(rdmEngine), rdmVel(rdmEngine), 0.0f); - glm::vec3 vel2 = glm::vec3(rdmVel(rdmEngine), rdmVel(rdmEngine), 0.0f); - particleSystem.addParticles({ - Particle(glm::vec3(0.f, 1.f, 0.0f), vel0, 1.f), - Particle(glm::vec3(0.2f, 0.1f, 0.0f), vel1, 1.5f), - Particle(glm::vec3(0.15f, 0.f, 0.0f), vel2, 2.f), - Particle(glm::vec3(-0.15f, 0.1f, 0.0f), vel2, 2.5f), - Particle(glm::vec3(0.25f, 0.f, 0.0f), vel2, 3.f), - Particle(glm::vec3(-0.15f, 0.2f, 0.0f), vel2, 3.5f)}); - glm::vec2 pos = glm::vec2(0.f); glm::vec3 spawnPosition = glm::vec3(0.f); glm::vec4 tempPosition = glm::vec4(0.f);