diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp
index 0bc7606962b8246c7f5de3398ca3e057a5aa9801..df66d39cf305807364cf8c06e1a1471c306dabd4 100644
--- a/projects/particle_simulation/src/main.cpp
+++ b/projects/particle_simulation/src/main.cpp
@@ -161,19 +161,6 @@ int main(int argc, const char **argv) {
     std::uniform_real_distribution<float> rdmVel(-0.1f, 0.1f);
     std::default_random_engine rdmEngine;
 
-    ParticleSystem particleSystem;
-    particleSystem.setMaxLifeTime(3.f);
-    glm::vec3 vel0 = glm::vec3(rdmVel(rdmEngine), rdmVel(rdmEngine), 0.0f);
-    glm::vec3 vel1 = glm::vec3(rdmVel(rdmEngine), rdmVel(rdmEngine), 0.0f);
-    glm::vec3 vel2 = glm::vec3(rdmVel(rdmEngine), rdmVel(rdmEngine), 0.0f);
-    particleSystem.addParticles({
-                                        Particle(glm::vec3(0.f, 1.f, 0.0f), vel0, 1.f),
-                                        Particle(glm::vec3(0.2f, 0.1f, 0.0f), vel1, 1.5f),
-                                        Particle(glm::vec3(0.15f, 0.f, 0.0f), vel2, 2.f),
-                                        Particle(glm::vec3(-0.15f, 0.1f, 0.0f), vel2, 2.5f),
-                                        Particle(glm::vec3(0.25f, 0.f, 0.0f), vel2, 3.f),
-                                        Particle(glm::vec3(-0.15f, 0.2f, 0.0f), vel2, 3.5f)});
-
     glm::vec2 pos = glm::vec2(0.f);
     glm::vec3 spawnPosition = glm::vec3(0.f);
     glm::vec4 tempPosition = glm::vec4(0.f);