From 0bfd358559ef11cc0228061103553e7ef4dfaace Mon Sep 17 00:00:00 2001
From: Vanessa Karolek <vaka1997@uni-koblenz.de>
Date: Mon, 26 Jul 2021 14:54:58 +0200
Subject: [PATCH] [#94] avoid moving texture wrt camera orientation

---
 projects/saf_r/shaders/shader.vert | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/projects/saf_r/shaders/shader.vert b/projects/saf_r/shaders/shader.vert
index 1faa9080..fe51e232 100644
--- a/projects/saf_r/shaders/shader.vert
+++ b/projects/saf_r/shaders/shader.vert
@@ -24,8 +24,8 @@ void main()	{
     vec4 position = mvp * vec4(positions[gl_VertexIndex], 1.0);
 	gl_Position = position;
 
-    texCoord.x = (position.x + 1.0) * 0.5;
-    texCoord.y = (position.y + 1.0) * 0.5;
+    texCoord.x = (positions[gl_VertexIndex].x + 1.0) * 0.5;
+    texCoord.y = (-positions[gl_VertexIndex].y + 1.0) * 0.5;
 
 	fragColor = colors[gl_VertexIndex];
 }
\ No newline at end of file
-- 
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