diff --git a/modules/camera/src/vkcv/camera/PilotCameraController.cpp b/modules/camera/src/vkcv/camera/PilotCameraController.cpp
index 4af8eec94cbf766e2ef806fb39bba21ecfaa09e0..1c7bb12679e57c9221465452f2fc41a539b6b2a0 100644
--- a/modules/camera/src/vkcv/camera/PilotCameraController.cpp
+++ b/modules/camera/src/vkcv/camera/PilotCameraController.cpp
@@ -127,7 +127,7 @@ namespace vkcv::camera {
         GLFWgamepadstate gamepadState;
         glfwGetGamepadState(gamepadIndex, &gamepadState);
 
-        float sensitivity = 100.0f;
+        float sensitivity = 1.0f;
         double threshold = 0.1;
 
         // handle rotations
diff --git a/modules/camera/src/vkcv/camera/TrackballCameraController.cpp b/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
index cc72e94ba2778ad68bba9d22a857286a15aebe1b..8de2beb87d8f29415db611bfe0d17c5efd57a2a3 100644
--- a/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
+++ b/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
@@ -86,7 +86,7 @@ namespace vkcv::camera {
         GLFWgamepadstate gamepadState;
         glfwGetGamepadState(gamepadIndex, &gamepadState);
 
-        float sensitivity = 100.0f;
+        float sensitivity = 1.0f;
         double threshold = 0.1;
 
         // handle rotations
diff --git a/projects/indirect_dispatch/src/App.cpp b/projects/indirect_dispatch/src/App.cpp
index d3afc68196136e38186fffd9df2b2da13044b9bd..b5a0208620bf9e0d2d7a44b9173cf6b1e4385467 100644
--- a/projects/indirect_dispatch/src/App.cpp
+++ b/projects/indirect_dispatch/src/App.cpp
@@ -106,7 +106,7 @@ void App::run() {
 	eDebugView          debugView       = eDebugView::None;
 	eMotionBlurInput    motionBlurInput = eMotionBlurInput::MotionVectorMaxTileNeighbourhood;
 
-	float   objectVerticalSpeed             = 0.005;
+	float   objectVerticalSpeed             = 5;
 	float   motionBlurMinVelocity           = 0.001;
 	int     cameraShutterSpeedInverse       = 30;
 	float   motionVectorVisualisationRange  = 0.008;
@@ -139,7 +139,7 @@ void App::run() {
 		const glm::mat4 viewProjection = m_cameraManager.getActiveCamera().getMVP();
 
 		const auto      time            = frameEndTime - appStartTime;
-		const float     fCurrentTime    = std::chrono::duration_cast<std::chrono::milliseconds>(time).count();
+		const float     fCurrentTime    = std::chrono::duration_cast<std::chrono::milliseconds>(time).count() * 0.001f;
 		const float     currentHeight   = glm::sin(fCurrentTime * objectVerticalSpeed);
 		const glm::mat4 modelMatrix     = glm::translate(glm::mat4(1), glm::vec3(0, currentHeight, 0));
 		const glm::mat4 mvp             = viewProjection * modelMatrix;