diff --git a/projects/voxelization/src/ShadowMapping.cpp b/projects/voxelization/src/ShadowMapping.cpp index b50a5f98b55a9b9260c374296a1c24aab597fd72..1e58b3c8f135f01e7467e4f8bc6aae4d1d8b1f40 100644 --- a/projects/voxelization/src/ShadowMapping.cpp +++ b/projects/voxelization/src/ShadowMapping.cpp @@ -260,8 +260,8 @@ void ShadowMapping::recordShadowMapRendering( // depth to moments uint32_t dispatchCount[3]; - dispatchCount[0] = (uint32_t)std::ceilf(shadowMapResolution / 8.f); - dispatchCount[1] = (uint32_t)std::ceilf(shadowMapResolution / 8.f); + dispatchCount[0] = static_cast<uint32_t>(std::ceil(shadowMapResolution / 8.f)); + dispatchCount[1] = static_cast<uint32_t>(std::ceil(shadowMapResolution / 8.f)); dispatchCount[2] = 1; const uint32_t msaaSampleCount = msaaToSampleCount(msaa);