diff --git a/projects/CMakeLists.txt b/projects/CMakeLists.txt
index 4196d55d99db115641f0a23cf5d7445bc70e52fe..86034ffb07e7c2f40463f711d2027af8aade573f 100644
--- a/projects/CMakeLists.txt
+++ b/projects/CMakeLists.txt
@@ -5,3 +5,4 @@ add_subdirectory(first_mesh)
 add_subdirectory(first_scene)
 add_subdirectory(particle_simulation)
 add_subdirectory(voxelization)
+add_subdirectory(neural_network)
\ No newline at end of file
diff --git a/projects/neural_network/CMakeLists.txt b/projects/neural_network/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..cd0a140aafd59d9eaa23a8060fca784938a57681
--- /dev/null
+++ b/projects/neural_network/CMakeLists.txt
@@ -0,0 +1,28 @@
+cmake_minimum_required(VERSION 3.16)
+project(neural_network)
+
+# setting c++ standard for the project
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
+
+# this should fix the execution path to load local files from the project
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
+
+# adding source files to the project
+add_executable(neural_network src/main.cpp)
+
+# this should fix the execution path to load local files from the project (for MSVC)
+if(MSVC)
+	set_target_properties(neural_network PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
+	set_target_properties(neural_network PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
+
+	# in addition to setting the output directory, the working directory has to be set
+	# by default visual studio sets the working directory to the build directory, when using the debugger
+	set_target_properties(neural_network PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
+endif()
+
+# including headers of dependencies and the VkCV framework
+target_include_directories(neural_network SYSTEM BEFORE PRIVATE ${vkcv_include} ${vkcv_includes} ${vkcv_asset_loader_include} ${vkcv_camera_include} ${vkcv_scene_include} ${vkcv_shader_compiler_include})
+
+# linking with libraries from all dependencies and the VkCV framework
+target_link_libraries(neural_network vkcv ${vkcv_libraries} vkcv_asset_loader ${vkcv_asset_loader_libraries} vkcv_camera vkcv_scene vkcv_shader_compiler)
diff --git a/projects/neural_network/src/main.cpp b/projects/neural_network/src/main.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..3383bcdba198f40e3d17bc98956c03f4a2bbacae
--- /dev/null
+++ b/projects/neural_network/src/main.cpp
@@ -0,0 +1,15 @@
+#include <iostream>
+#include <vkcv/Core.hpp>
+#include <GLFW/glfw3.h>
+#include <vkcv/camera/CameraManager.hpp>
+#include <chrono>
+#include <vkcv/asset/asset_loader.hpp>
+#include <vkcv/shader/GLSLCompiler.hpp>
+#include <vkcv/scene/Scene.hpp>
+
+int main(int argc, const char** argv) {
+
+
+
+    return 0;
+}