diff --git a/projects/sph/src/main.cpp b/projects/sph/src/main.cpp index eeb17ee96c72c93466a95a01f5393bdfbdffe491..5958020cd42caec6f5ba971c48ece5913afccb51 100644 --- a/projects/sph/src/main.cpp +++ b/projects/sph/src/main.cpp @@ -131,10 +131,10 @@ int main(int argc, const char **argv) { int numberParticles = 50000; std::vector<Particle> particles; for (int i = 0; i < numberParticles; i++) { - const float lo = 0.4; - const float hi = 0.6; - const float vlo = -0.5; - const float vhi = 0.5; + const float lo = -0.2; + const float hi = 0.2; + const float vlo = 0; + const float vhi = 100; float x = lo + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(hi-lo))); float y = lo + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(hi-lo))); float z = lo + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(hi-lo))); @@ -142,7 +142,8 @@ int main(int argc, const char **argv) { float vy = vlo + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(vhi-vlo))); float vz = vlo + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(vhi-vlo))); glm::vec3 pos = glm::vec3(x,y,z); - glm::vec3 vel = glm::vec3(vx,vy,vz); + //glm::vec3 vel = glm::vec3(vx,vy,vz); + glm::vec3 vel = glm::vec3(0.0,0.0,0.0); particles.push_back(Particle(pos, vel)); }