diff --git a/projects/wobble_bobble/shaders/update_grid_forces.comp b/projects/wobble_bobble/shaders/update_grid_forces.comp index b36becf0fa3c575eb10a372a5b70169cb27946e2..b0de5190a3c441b19dd9e8f8c4abb58ae6a728b0 100644 --- a/projects/wobble_bobble/shaders/update_grid_forces.comp +++ b/projects/wobble_bobble/shaders/update_grid_forces.comp @@ -82,8 +82,10 @@ void main() { } } - if (mass > 0.0f) { - velocity += force * dt / mass; + if (dt > 0.0f) { + if (mass > 0.0f) { + velocity += force * dt / mass; + } } bvec3 lowerID = lessThanEqual(gl_GlobalInvocationID, ivec3(0)); diff --git a/projects/wobble_bobble/shaders/update_particle_positions.comp b/projects/wobble_bobble/shaders/update_particle_positions.comp index 96dd7300ccf556ffdcb51d2ac3a842be6c6b7d5a..29d51dba2b4f235d12f668ee8e758880aae2d335 100644 --- a/projects/wobble_bobble/shaders/update_particle_positions.comp +++ b/projects/wobble_bobble/shaders/update_particle_positions.comp @@ -22,7 +22,9 @@ void main() { float size = particles[gl_GlobalInvocationID.x].minimal.size; vec3 velocity = particles[gl_GlobalInvocationID.x].minimal.velocity; - position = position + velocity * dt; + if (dt > 0.0f) { + position = position + velocity * dt; + } for (uint i = 0; i < 3; i++) { if (position[i] - size < 0.0f) {