diff --git a/include/vkcv/Core.hpp b/include/vkcv/Core.hpp
index 8a165adf43561b1204490a12afa00d2a3fabdbf4..4a51b24f5c978daebc5116e20b527252c8063d61 100644
--- a/include/vkcv/Core.hpp
+++ b/include/vkcv/Core.hpp
@@ -157,6 +157,19 @@ namespace vkcv
         [[nodiscard]]
         PipelineHandle createGraphicsPipeline(const PipelineConfig &config);
 
+        /**
+         * Creates a basic vulkan compute pipeline using @p shader program and returns it using the @p handle.
+         * Fixed Functions for pipeline are set with standard values.
+         *
+         * @param shader program that hold the compiles compute shader
+         * @param handle a handle to return the created vulkan handle
+         * @return True if pipeline creation was successful, False if not
+         */
+        [[nodiscard]]
+        PipelineHandle createComputePipeline(
+            const ShaderProgram &config, 
+            const std::vector<vk::DescriptorSetLayout> &descriptorSetLayouts);
+
         /**
          * Creates a basic vulkan render pass using @p config from the render pass config class and returns it using the @p handle.
          * Fixed Functions for pipeline are set with standard values.
@@ -211,7 +224,7 @@ namespace vkcv
          */
         [[nodiscard]]
         DescriptorSetHandle createDescriptorSet(const std::vector<DescriptorBinding> &bindings);
-		void writeResourceDescription(DescriptorSetHandle handle, size_t setIndex, const DescriptorWrites& writes);
+		void writeDescriptorSet(DescriptorSetHandle handle, const DescriptorWrites& writes);
 
 		DescriptorSet getDescriptorSet(const DescriptorSetHandle handle) const;
 
@@ -228,6 +241,13 @@ namespace vkcv
 			const std::vector<DrawcallInfo> &drawcalls,
 			const std::vector<ImageHandle>  &renderTargets);
 
+		void recordComputeDispatchToCmdStream(
+			CommandStreamHandle cmdStream,
+			PipelineHandle computePipeline,
+			const uint32_t dispatchCount[3],
+			const std::vector<DescriptorSetUsage> &descriptorSetUsages,
+			const PushConstantData& pushConstantData);
+
 		/**
 		 * @brief end recording and present image
 		*/
diff --git a/include/vkcv/PipelineConfig.hpp b/include/vkcv/PipelineConfig.hpp
index 7dc6f2200db7efc1abdddab81145daec27540c49..729330fcaf7eeac2acfdd1816b86ac29c7d9e30b 100644
--- a/include/vkcv/PipelineConfig.hpp
+++ b/include/vkcv/PipelineConfig.hpp
@@ -7,9 +7,9 @@
 
 #include <vector>
 #include <cstdint>
-#include "vkcv/Handles.hpp"
+#include "Handles.hpp"
 #include "ShaderProgram.hpp"
-#include <vkcv/VertexLayout.hpp>
+#include "VertexLayout.hpp"
 
 namespace vkcv {
 
@@ -21,24 +21,25 @@ namespace vkcv {
          * @param shaderProgram shaders of the pipeline
          * @param height height of the application window
          * @param width width of the application window
-         * @param passHandle handle for Render Pass
+         * @param passHandle handle for render pass
+         * @param vertexLayout layout of vertex buffer, comprised of its bindings and the bindings' attachments
          */
         PipelineConfig(
             const ShaderProgram&                        shaderProgram,
             uint32_t                                    width,
             uint32_t                                    height,
             const PassHandle                            &passHandle,
-            const std::vector<VertexAttribute>          &vertexAttributes,
+            const VertexLayout                          &vertexLayouts,
             const std::vector<vk::DescriptorSetLayout>  &descriptorLayouts,
             bool                                        useDynamicViewport);
 
-        ShaderProgram                           m_ShaderProgram;
-        uint32_t                                m_Height;
-        uint32_t                                m_Width;
-        PassHandle                              m_PassHandle;
-        std::vector<VertexAttribute>            m_VertexAttributes;
-        std::vector<vk::DescriptorSetLayout>    m_DescriptorLayouts;
-        bool                                    m_UseDynamicViewport;
+        ShaderProgram                         m_ShaderProgram;
+        uint32_t                              m_Height;
+        uint32_t                              m_Width;
+        PassHandle                            m_PassHandle;
+        VertexLayout                          m_VertexLayout;
+        std::vector<vk::DescriptorSetLayout>  m_DescriptorLayouts;
+        bool                                  m_UseDynamicViewport;
 
     };
 
diff --git a/include/vkcv/ShaderProgram.hpp b/include/vkcv/ShaderProgram.hpp
index 99de20d872158881f43cabc6fc3450afcb799e12..78b1f02169fe630427b9f66150e32078d42b7b3f 100644
--- a/include/vkcv/ShaderProgram.hpp
+++ b/include/vkcv/ShaderProgram.hpp
@@ -12,9 +12,9 @@
 #include <filesystem>
 #include <vulkan/vulkan.hpp>
 #include <spirv_cross.hpp>
-#include "vkcv/VertexLayout.hpp"
-#include "vkcv/ShaderStage.hpp"
-#include "vkcv/DescriptorConfig.hpp"
+#include "VertexLayout.hpp"
+#include "ShaderStage.hpp"
+#include "DescriptorConfig.hpp"
 
 namespace vkcv {
 
@@ -48,17 +48,23 @@ namespace vkcv {
 
         bool existsShader(ShaderStage shaderStage) const;
 
-        void reflectShader(ShaderStage shaderStage);
-
-        const VertexLayout &getVertexLayout() const;
+        const std::vector<VertexAttachment> &getVertexAttachments() const;
 		size_t getPushConstantSize() const;
 
         const std::vector<std::vector<DescriptorBinding>>& getReflectedDescriptors() const;
 
 	private:
+	    /**
+	     * Called after successfully adding a shader to the program.
+	     * Fills vertex input attachments and descriptor sets (if present).
+	     * @param shaderStage the stage to reflect data from
+	     */
+        void reflectShader(ShaderStage shaderStage);
+
         std::unordered_map<ShaderStage, Shader> m_Shaders;
 
-        VertexLayout m_VertexLayout;
+        // contains all vertex input attachments used in the vertex buffer
+        std::vector<VertexAttachment> m_VertexAttachments;
         std::vector<std::vector<DescriptorBinding>> m_DescriptorSets;
 		size_t m_pushConstantSize = 0;
 	};
diff --git a/include/vkcv/VertexLayout.hpp b/include/vkcv/VertexLayout.hpp
index aae43910a09f221874813733b2ef72d36467a750..9f609b48472386cd7628ff40b5fa4b90bc91649a 100644
--- a/include/vkcv/VertexLayout.hpp
+++ b/include/vkcv/VertexLayout.hpp
@@ -1,30 +1,11 @@
 #pragma once
 
-#include <unordered_map>
 #include <vector>
 #include <iostream>
 #include <string>
 
 namespace vkcv{
-
-	/* With these enums, 0 is reserved to signal uninitialized or invalid data. */
-	enum class PrimitiveType : uint32_t {
-		UNDEFINED = 0,
-		POSITION = 1,
-		NORMAL = 2,
-		TEXCOORD_0 = 3
-	};
-	/* This struct describes one vertex attribute of a vertex buffer. */
-	typedef struct {
-		PrimitiveType type;			// POSITION, NORMAL, ...
-		uint32_t offset;			// offset in bytes
-		uint32_t length;			// length of ... in bytes
-		uint32_t stride;			// stride in bytes
-		uint16_t componentType;		// eg. 5126 for float
-		uint8_t  componentCount;	// eg. 3 for vec3
-	} VertexAttribute;
-
-    enum class VertexFormat{
+    enum class VertexAttachmentFormat{
         FLOAT,
         FLOAT2,
         FLOAT3,
@@ -35,23 +16,51 @@ namespace vkcv{
         INT4
     };
 
-	uint32_t getFormatSize(VertexFormat format);
+	uint32_t getFormatSize(VertexAttachmentFormat format);
 
-    struct VertexInputAttachment{
-        VertexInputAttachment() = delete;
-        VertexInputAttachment(uint32_t location, uint32_t binding, std::string name, VertexFormat format, uint32_t offset) noexcept;
+    struct VertexAttachment{
+        friend struct VertexBinding;
+        /**
+         * Describes an individual vertex input attribute/attachment.
+         * @param inputLocation its location in the vertex shader.
+         * @param name the name referred to in the shader.
+         * @param format the format (and therefore, the size) this attachment is in.
+         * The offset is calculated when a collection of attachments forms a binding, hence the friend declaration.
+         */
+        VertexAttachment(uint32_t inputLocation, const std::string &name, VertexAttachmentFormat format) noexcept;
+        VertexAttachment() = delete;
 
-        uint32_t location;
-        uint32_t binding;
-        std::string name;
-        VertexFormat format;
-        uint32_t offset;
+        uint32_t                inputLocation;
+        std::string             name;
+        VertexAttachmentFormat  format;
+        uint32_t                offset;
+    };
+
+    struct VertexBinding{
+        /**
+         * Describes all vertex input attachments _one_ buffer contains to create a vertex buffer binding.
+         * NOTE: multiple vertex layouts may contain various (mutually exclusive) vertex input attachments
+         * to form one complete vertex buffer binding!
+         * @param bindingLocation its entry in the buffers that make up the whole vertex buffer.
+         * @param attachments the vertex input attachments this specific buffer layout contains.
+         */
+        VertexBinding(uint32_t bindingLocation, const std::vector<VertexAttachment> &attachments) noexcept;
+        VertexBinding() = delete;
+
+        uint32_t                        bindingLocation;
+        uint32_t                        stride;
+        std::vector<VertexAttachment>   vertexAttachments;
     };
 
     struct VertexLayout{
+        /**
+         * Describes the complete layout of one vertex, e.g. all of the vertex input attachments used,
+         * and all of the buffer bindings that refer to the attachments (for when multiple buffers are used).
+         * @param bindings bindings the complete vertex buffer is comprised of.
+         */
         VertexLayout() noexcept;
-        VertexLayout(const std::vector<VertexInputAttachment> &inputs) noexcept;
-        std::unordered_map<uint32_t, VertexInputAttachment> attachmentMap;
-        uint32_t stride;
+        VertexLayout(const std::vector<VertexBinding> &bindings) noexcept;
+
+        std::vector<VertexBinding> vertexBindings;
     };
 }
\ No newline at end of file
diff --git a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp
index 24687e846ff9eae3275de357331a825f0b4ed2c3..d687bbf60a03a59eee8c29f9b676f10cc7f2f2b3 100644
--- a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp
+++ b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp
@@ -8,7 +8,6 @@
 #include <string>
 #include <vector>
 #include <cstdint>
-#include <vkcv/VertexLayout.hpp>
 
 /* These macros define limits of the following structs. Implementations can
  * test against these limits when performing sanity checks. The main constraint
@@ -53,6 +52,23 @@ enum PrimitiveMode {
 /* The indices in the index buffer can be of different bit width. */
 enum IndexType { UINT32=0, UINT16=1, UINT8=2 };
 
+/* With these enums, 0 is reserved to signal uninitialized or invalid data. */
+enum class PrimitiveType : uint32_t {
+    UNDEFINED = 0,
+    POSITION = 1,
+    NORMAL = 2,
+    TEXCOORD_0 = 3
+};
+/* This struct describes one vertex attribute of a vertex buffer. */
+typedef struct {
+    PrimitiveType type;			// POSITION, NORMAL, ...
+    uint32_t offset;			// offset in bytes
+    uint32_t length;			// length of ... in bytes
+    uint32_t stride;			// stride in bytes
+    uint16_t componentType;		// eg. 5126 for float
+    uint8_t  componentCount;	// eg. 3 for vec3
+} VertexAttribute;
+
 typedef struct {
 	// TODO not yet needed for the first (unlit) triangle
 } Material;
@@ -71,7 +87,7 @@ typedef struct {
 	} indexBuffer;
 	struct {
 		std::vector<uint8_t> data; // binary data of the vertex buffer
-		std::vector<VertexAttribute> attributes;
+		std::vector<VertexAttribute> attributes; // description of one
 	} vertexBuffer;
 	struct { float x, y, z; } min;	// bounding box lower left
 	struct { float x, y, z; } max;	// bounding box upper right
diff --git a/modules/camera/CMakeLists.txt b/modules/camera/CMakeLists.txt
index 28080bf2b1cd3bbc88d6c13d7ef26a43d7c3e19a..73f2dd1c81be9c6cadf563f7936bfaba8c1d0025 100644
--- a/modules/camera/CMakeLists.txt
+++ b/modules/camera/CMakeLists.txt
@@ -11,10 +11,13 @@ set(vkcv_camera_include ${PROJECT_SOURCE_DIR}/include)
 set(vkcv_camera_sources
 		${vkcv_camera_include}/vkcv/camera/Camera.hpp
 		${vkcv_camera_source}/vkcv/camera/Camera.cpp
-		${vkcv_camera_include}/vkcv/camera/TrackballCamera.hpp
-		${vkcv_camera_source}/vkcv/camera/TrackballCamera.cpp
 		${vkcv_camera_include}/vkcv/camera/CameraManager.hpp
 		${vkcv_camera_source}/vkcv/camera/CameraManager.cpp
+		${vkcv_camera_include}/vkcv/camera/CameraController.hpp
+		${vkcv_camera_include}/vkcv/camera/PilotCameraController.hpp
+		${vkcv_camera_source}/vkcv/camera/PilotCameraController.cpp
+		${vkcv_camera_include}/vkcv/camera/TrackballCameraController.hpp
+		${vkcv_camera_source}/vkcv/camera/TrackballCameraController.cpp
 )
 
 # adding source files to the project
diff --git a/modules/camera/include/vkcv/camera/Camera.hpp b/modules/camera/include/vkcv/camera/Camera.hpp
index ff8fda811eaad7a99dbb940601f9e5904025255e..dc9f2dcb3038655f51fb2404abc21f98a2120399 100644
--- a/modules/camera/include/vkcv/camera/Camera.hpp
+++ b/modules/camera/include/vkcv/camera/Camera.hpp
@@ -1,101 +1,199 @@
 #pragma once
 
+#define GLM_DEPTH_ZERO_TO_ONE
+#define GLM_FORCE_LEFT_HANDED
 #include <glm/glm.hpp>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtc/matrix_access.hpp>
 
-namespace vkcv {
+namespace vkcv::camera {
 
-    class Camera {
+    /**
+     * @brief Used to create a camera which governs the view and projection matrices.
+     */
+    class Camera final {
     protected:
 		glm::mat4 m_view;
 		glm::mat4 m_projection;
 
-		int m_width;
-		int m_height;
-
 		float m_near;
 		float m_far;
-		float m_fov;
-		float m_ratio;
 
-        glm::vec3 m_up;
+		glm::vec3 m_up;
         glm::vec3 m_position;
-        float m_cameraSpeed;
+        glm::vec3 m_center;
+
         float m_pitch;
         float m_yaw;
-
-        int m_fov_nsteps;
-        float m_fov_min;
-        float m_fov_max;
-
-        bool m_forward;
-        bool m_backward;
-        bool m_left;
-        bool m_right;
+	
+		/**
+		 * @brief Sets the view matrix of the camera to @p view
+		 * @param[in] view The view matrix
+		 */
+		void setView(const glm::mat4& view);
+	
+		/**
+		 * @brief Sets the projection matrix of the camera to @p projection
+		 * @param[in] projection The projection matrix
+		 */
+		void setProjection(const glm::mat4& projection);
 
     public:
-        Camera();
 
-        virtual ~Camera();
+        /**
+         * @brief The default constructor of the camera
+         */
+        Camera();
 
+        /**
+         * @brief The destructor of the camera (default behavior)
+         */
+        ~Camera();
+        
+        /**
+         * @brief Sets the perspective object according to @p fov, @p ratio, @p near and @p far. This leads to changes in the projection matrix of the camera
+         * @param[in] fov The desired field of view in radians
+         * @param[in] ratio The aspect ratio
+         * @param[in] near Distance to near clipping plane
+         * @param[in] far Distance to far clipping plane
+         */
         void setPerspective(float fov, float ratio, float near, float far);
 
-        const glm::mat4 getView() const;
-
-        void getView(glm::vec3 &x, glm::vec3 &y, glm::vec3 &z, glm::vec3 &pos);
-
-        glm::mat4 updateView(double deltatime);
-
-        void lookAt(glm::vec3 position, glm::vec3 center, glm::vec3 up);
-
+        /**
+         * @brief Gets the view matrix of the camera
+         * @return The view matrix of the camera
+         */
+        const glm::mat4& getView() const;
+
+        /**
+         * @brief Sets the view matrix of the camera according to @p position, @p center and @p up
+         * @param[in] position The position of the camera
+         * @param[in] center The target position the camera is looking at
+         * @param[in] up The vector that defines which direction is 'up' depending on the camera's orientation
+         */
+        void lookAt(const glm::vec3& position, const glm::vec3& center, const glm::vec3& up);
+
+        /**
+         * @brief Gets the current projection of the camera
+         * @return The current projection matrix
+         */
         const glm::mat4& getProjection() const;
 
-        void setProjection(const glm::mat4 projection);
-
+        /**
+         * @brief Gets the model-view-projection matrix of the camera with y-axis-correction applied
+         * @return The model-view-projection matrix
+         */
+        glm::mat4 getMVP() const;
+
+        /**
+         * @brief Gets the near and far bounds of the view frustum of the camera.
+         * @param[out] near The near bound of the view frustum
+         * @param[out] far The far bound of the view frustum
+         */
         void getNearFar(float &near, float &far) const;
 
-        void setUp(const glm::vec3 &Up);
-
+        /**
+         * @brief Gets the current field of view of the camera in radians
+         * @return[in] The current field of view in radians
+         */
         float getFov() const;
 
+        /**
+         * @brief Sets the field of view of the camera to @p fov in radians
+         * @param[in] fov The new field of view in radians
+         */
         void setFov(float fov);
-        
-        void changeFov(double fov);
-
-        void updateRatio(int width, int height);
 
+        /**
+         * @brief Gets the current aspect ratio of the camera
+         * @return The current aspect ratio of the camera
+         */
         float getRatio() const;
 
+        /**
+         * @brief Updates the aspect ratio of the camera with @p ratio and, thus, changes the projection matrix
+         * @param[in] ratio The new aspect ratio of the camera
+         */
+        void setRatio(float ratio);
+
+        /**
+         * @brief Sets @p near and @p far as new values for the view frustum of the camera. This leads to changes in the projection matrix according to these two values.
+         * @param[in] near The new near bound of the view frustum
+         * @param[in] far The new far bound of the view frustum
+         */
         void setNearFar(float near, float far);
 
+        /**
+         * @brief Gets the current front vector of the camera in world space
+         * @return The current front vector of the camera
+         */
         glm::vec3 getFront() const;
-
-        glm::vec3 getPosition() const;
-
-        void setPosition( glm::vec3 position );
-
+        
+        /**
+         * @brief Sets the front vector of the camera in world space to @p front
+         * @param[in] front The new front vector of the camera
+         */
+        void setFront(const glm::vec3& front);
+
+        /**
+         * @brief Gets the current position of the camera in world space
+         * @return The current position of the camera in world space
+         */
+        const glm::vec3& getPosition() const;
+
+        /**
+         * @brief Sets the position of the camera to @p position
+         * @param[in] position The new position of the camera
+         */
+        void setPosition( const glm::vec3& position );
+
+        /**
+         * @brief Gets the center point.
+         * @return The center point.
+         */
+        const glm::vec3& getCenter() const;
+
+        /**
+         * @brief Sets @p center as the new center point.
+         * @param[in] center The new center point.
+         */
+        void setCenter(const glm::vec3& center);
+
+        /**
+         * @brief Gets the pitch value of the camera in degrees.
+         * @return The pitch value in degrees.
+         */
         float getPitch() const;
 
+        /**
+         * @brief Sets the pitch value of the camera to @p pitch in degrees.
+         * @param[in] pitch The new pitch value in degrees.
+         */
         void setPitch(float pitch);
 
+        /**
+         * @brief Gets the yaw value of the camera in degrees.
+         * @return The yaw value in degrees.
+         */
         float getYaw() const;
 
+        /**
+         * @brief Sets the yaw value of the camera to @p yaw.
+         * @param[in] yaw The new yaw value in degrees.
+         */
         void setYaw(float yaw);
 
-        void panView( double xOffset, double yOffset );
-
-        void updatePosition(double deltatime);
-
-        void moveForward(int action);
-
-        void moveBackward(int action);
-
-        void moveLeft(int action);
-
-        void moveRight(int action);
-
-
+        /**
+         * @brief Gets the up vector.
+         * @return The up vector.
+         */
+        const glm::vec3& getUp() const;
+
+        /**
+         * @brief Sets @p up as the new up vector.
+         * @param[in] up The new up vector.
+         */
+        void setUp(const glm::vec3 &up);
     };
 
 }
diff --git a/modules/camera/include/vkcv/camera/CameraController.hpp b/modules/camera/include/vkcv/camera/CameraController.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..5fe7aba586068beff15525617d8e4817662746b7
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/CameraController.hpp
@@ -0,0 +1,64 @@
+#pragma once
+
+#include "Camera.hpp"
+#include "vkcv/Window.hpp"
+
+namespace vkcv::camera {
+
+    /**
+     * @brief Used as a base class for defining camera controller classes with different behaviors, e.g. the
+     * #PilotCameraController.
+     */
+    class CameraController {
+
+    public:
+
+        /**
+         * @brief The constructor of the #CameraController (default behavior).
+         */
+        CameraController() = default;
+
+        /**
+         * @brief Updates @p camera in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         * @param[in] camera The camera object.
+         */
+        virtual void updateCamera(double deltaTime, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for key events.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        virtual void keyCallback(int key, int scancode, int action, int mods, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for mouse scrolling events.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         * @param[in] camera The camera object.
+         */
+        virtual void scrollCallback( double offsetX, double offsetY, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for mouse movement events.
+         * @param[in] x The horizontal mouse position.
+         * @param[in] y The vertical mouse position.
+         * @param[in] camera The camera object.
+         */
+        virtual void mouseMoveCallback(double offsetX, double offsetY, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for mouse button events.
+         * @param[in] button The mouse button.
+         * @param[in] action The button action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        virtual void mouseButtonCallback(int button, int action, int mods, Camera &camera) = 0;
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/include/vkcv/camera/CameraManager.hpp b/modules/camera/include/vkcv/camera/CameraManager.hpp
index 4e52eccea25e8544a9a5cc89d0dc74ddd0e023c6..69c4b311a561b9f3ce27e3d9906d68f21e2334ac 100644
--- a/modules/camera/include/vkcv/camera/CameraManager.hpp
+++ b/modules/camera/include/vkcv/camera/CameraManager.hpp
@@ -1,40 +1,186 @@
 #pragma once
 
-#include "TrackballCamera.hpp"
+#include "PilotCameraController.hpp"
+#include "TrackballCameraController.hpp"
+#include "CameraController.hpp"
 #include "vkcv/Window.hpp"
 #include <GLFW/glfw3.h>
 #include <functional>
 
-namespace vkcv{
+namespace vkcv::camera {
 
+    /**
+     * @brief Used for specifying existing types of camera controllers when adding a new controller object to the
+     * #CameraManager.
+     */
+    enum class ControllerType {
+        NONE,
+        PILOT,
+        TRACKBALL,
+        TRACE
+    };
+
+    /**
+     * @brief Used for managing an arbitrary amount of camera controllers.
+     */
     class CameraManager{
     private:
-        std::function<void(int, int, int, int)> e_keyHandle;
-        std::function<void(double, double)> e_mouseMoveHandle;
-        std::function<void(double, double)> e_mouseScrollHandle;
-        std::function<void(int, int, int)> e_mouseButtonHandle;
-        std::function<void(int, int)> e_resizeHandle;
-
-        Window &m_window;
-        Camera m_camera;
-        float m_width;
-        float m_height;
-//        std::shared_ptr<vkcv::TrackballCamera> m_trackball;
-
-        bool m_roationActive = false;
-        double m_lastX ;
-        double m_lastY ;
-
-        void bindCamera();
+        std::function<void(int, int, int, int)> m_keyHandle;
+        std::function<void(double, double)> m_mouseMoveHandle;
+        std::function<void(double, double)> m_mouseScrollHandle;
+        std::function<void(int, int, int)> m_mouseButtonHandle;
+        std::function<void(int, int)> m_resizeHandle;
+
+        Window& m_window;
+        std::vector<Camera> m_cameras;
+        std::vector<ControllerType> m_cameraControllerTypes;
+        uint32_t m_activeCameraIndex;
+
+        PilotCameraController m_pilotController;
+        TrackballCameraController m_trackController;
+
+        double m_lastX;
+        double m_lastY;
+
+        /**
+         * @brief Binds the camera object to the window event handles.
+         */
+        void bindCameraToEvents();
+
+        /**
+         * @brief A callback function for key events. Currently, cycling between all existing camera controllers via Tab,
+         * window closure via Esc and polling key events from the active camera controller are supported.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         */
         void keyCallback(int key, int scancode, int action, int mods);
-        void scrollCallback( double offsetX, double offsetY);
-        void mouseMoveCallback( double offsetX, double offsetY);
+
+        /**
+         * @brief A callback function for mouse scrolling events.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         */
+        void scrollCallback(double offsetX, double offsetY);
+
+        /**
+         * @brief A callback function for mouse movement events.
+         * @param[in] x The horizontal mouse position.
+         * @param[in] y The vertical mouse position.
+         */
+        void mouseMoveCallback(double x, double y);
+
+        /**
+         * @brief A callback function for mouse button events.
+         * @param[in] button The mouse button.
+         * @param[in] action The button action.
+         * @param[in] mods The modifier bits.
+         */
         void mouseButtonCallback(int button, int action, int mods);
+
+        /**
+         * @brief A callback function for handling the window resizing event. Each existing camera is resized in respect
+         * of the window size.
+         * @param[in] width The new width of the window.
+         * @param[in] height The new height of the window.
+         */
         void resizeCallback(int width, int height);
+	
+		/**
+		 * @brief Gets a camera controller object of specified @p controllerType.
+		 * @param[in] controllerType The type of the camera controller.
+		 * @return The specified camera controller object.
+		 */
+		CameraController& getControllerByType(ControllerType controllerType);
+        
+        /**
+         * @briof A method to get the currently active controller for the active camera.
+         * @return Reference to the active #CameraController
+         */
+        CameraController& getActiveController();
 
     public:
-        CameraManager(Window &window, float width, float height, glm::vec3 up = glm::vec3(0.0f,-1.0f,0.0f), glm::vec3 position = glm::vec3(0.0f,0.0f,0.0f));
 
-        Camera &getCamera();
+        /**
+         * @brief The constructor of the #CameraManager.
+         * @param[in] window The window.
+         * @param[in] width The width of the window.
+         * @param[in] height The height of the window.
+         */
+        CameraManager(Window &window, float width, float height);
+
+        /**
+         * @brief The destructor of the #CameraManager. Destroying the #CameraManager leads to deletion of all stored
+         * camera objects and camera controller objects.
+         */
+        ~CameraManager();
+
+        /**
+         * @brief Adds a new camera object to the #CameraManager and binds it to a camera controller object of specified
+         * @p controllerType.
+         * @param[in] controllerType The type of the camera controller.
+         * @return The index of the newly created camera object.
+         */
+		uint32_t addCamera(ControllerType controllerType = ControllerType::NONE);
+	
+		/**
+		 * @brief Adds a new camera object to the #CameraManager and binds it to a camera controller object of specified
+		 * @p controllerType.
+		 * @param[in] controllerType The type of the camera controller.
+		 * @param[in] camera The new camera object.
+		 * @return The index of the newly bound camera object.
+		 */
+		uint32_t addCamera(ControllerType controllerType, const Camera& camera);
+
+        /**
+         * @brief Gets the stored camera object located at @p cameraIndex.
+         * @param[in] cameraIndex The camera index.
+         * @return The camera object at @p cameraIndex.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        Camera& getCamera(uint32_t cameraIndex);
+
+        /**
+         * @brief Gets the stored camera object set as the active camera.
+         * @return The active camera.
+         */
+        Camera& getActiveCamera();
+
+        /**
+         * @brief Sets the stored camera object located at @p cameraIndex as the active camera.
+         * @param[in] cameraIndex The camera index.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        void setActiveCamera(uint32_t cameraIndex);
+
+        /**
+         * @brief Gets the index of the stored active camera object.
+         * @return The active camera index.
+         */
+        uint32_t getActiveCameraIndex() const;
+
+        /**
+         * @brief Binds a stored camera object located at @p cameraIndex to a camera controller of specified
+         * @p controllerType.
+         * @param[in] cameraIndex The camera index.
+         * @param[in] controllerType The type of the camera controller.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        void setControllerType(uint32_t cameraIndex, ControllerType controllerType);
+
+        /**
+         * @brief Gets the currently bound camera controller type of the stored camera object located at @p cameraIndex.
+         * @param[in] cameraIndex The camera index.
+         * @return The type of the camera controller of the specified camera object.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        ControllerType getControllerType(uint32_t cameraIndex);
+
+        /**
+         * @brief Updates all stored camera controllers in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         */
+        void update(double deltaTime);
     };
 }
diff --git a/modules/camera/include/vkcv/camera/PilotCameraController.hpp b/modules/camera/include/vkcv/camera/PilotCameraController.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..c6a9f7c7ffa9a3be77f12c29e456291fb8f6b845
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/PilotCameraController.hpp
@@ -0,0 +1,138 @@
+#pragma once
+
+#include <vkcv/camera/CameraController.hpp>
+
+namespace vkcv::camera {
+
+    /**
+     * @brief Used to move around a camera object in world space.
+     */
+    class PilotCameraController final : public CameraController {
+    private:
+        // camera movement indicators
+        bool m_forward;
+        bool m_backward;
+        bool m_upward;
+        bool m_downward;
+        bool m_left;
+        bool m_right;
+
+        bool m_rotationActive;
+
+        float m_cameraSpeed;
+
+        int m_fov_nsteps;
+        float m_fov_min;
+        float m_fov_max;
+
+        /**
+         * @brief Indicates forward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveForward(int action);
+
+        /**
+         * @brief Indicates backward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveBackward(int action);
+
+        /**
+         * @brief Indicates left movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveLeft(int action);
+
+        /**
+         * @brief Indicates right movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveRight(int action);
+
+        /**
+         * @brief Indicates upward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveUpward(int action);
+
+        /**
+         * @brief Indicates downward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveDownward(int action);
+
+    public:
+
+        /**
+         * @brief The default constructor of the #PilotCameraController.
+         */
+        PilotCameraController();
+
+        /**
+         * @brief The destructor of the #PilotCameraController (default behavior).
+         */
+        ~PilotCameraController() = default;
+
+        /**
+         * @brief Changes the field of view of @p camera with an @p offset in degrees.
+         * @param[in] offset The offset in degrees.
+         * @param[in] camera The camera object.
+         */
+        void changeFov(double offset, Camera &camera);
+
+        /**
+         * @brief Pans the view of @p camera according to the pitch and yaw values and additional offsets @p xOffset
+         * and @p yOffset.
+         * @param[in] xOffset The offset added to the yaw value.
+         * @param[in] yOffset The offset added to the pitch value.
+         * @param[in] camera The camera object.
+         */
+        void panView(double xOffset, double yOffset, Camera &camera);
+
+        /**
+         * @brief Updates @p camera in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         * @param[in] camera The camera object.
+         */
+        void updateCamera(double deltaTime, Camera &camera);
+
+        /**
+         * @brief A callback function for key events. Currently, 3D camera movement via W, A, S, D, E, Q are supported.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        void keyCallback(int key, int scancode, int action, int mods, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse scrolling events. Currently, this leads to changes in the field of view
+         * of @p camera.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         * @param[in] camera The camera object.
+         */
+        void scrollCallback(double offsetX, double offsetY, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse movement events. Currently, this leads to panning the view of the camera,
+         * if #mouseButtonCallback(int button, int action, int mods) enabled panning.
+         * @param[in] x The horizontal mouse position
+         * @param[in] y The vertical mouse position
+         * @param[in] camera The camera object.
+         */
+        void mouseMoveCallback(double x, double y, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse button events. Currently, the right mouse button enables panning the
+         * view of the camera as long as it is pressed.
+         * @param[in] button The mouse button
+         * @param[in] action The button action
+         * @param[in] mods The modifier bits
+         * @param[in] camera The camera object.
+         */
+        void mouseButtonCallback(int button, int action, int mods, Camera &camera);
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/include/vkcv/camera/TrackballCamera.hpp b/modules/camera/include/vkcv/camera/TrackballCamera.hpp
deleted file mode 100644
index c9e269e9f7ad708c68158d5b358efbf37c5bb7a9..0000000000000000000000000000000000000000
--- a/modules/camera/include/vkcv/camera/TrackballCamera.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-#pragma once
-
-#include "Camera.hpp"
-
-namespace vkcv {
-
-    class TrackballCamera : public vkcv::Camera {
-    public:
-
-        TrackballCamera( int width, int height, glm::mat4 projection);
-
-        TrackballCamera(int width, int height);
-
-        ~TrackballCamera();
-
-        float getSensitivity() const;
-
-        void setSensitivity(float sensitivity);
-
-        float getStepSize() const;
-
-        void setStepSize(float stepSize);
-
-        float getTheta() const;
-
-        void setTheta(float theta);
-
-        float getPhi() const;
-
-        void setPhi(float phi);
-
-        float getRadius() const;
-
-        void setRadius(float radius);
-
-        const glm::vec3& getCenter() const;
-
-        void setCenter(const glm::vec3 &center);
-
-    private:
-        float m_sensitivity;
-        float m_stepSize, m_theta, m_phi, m_radius;
-        glm::vec3 m_center;
-
-        float m_oldX;
-        float m_oldY;
-    };
-
-}
\ No newline at end of file
diff --git a/modules/camera/include/vkcv/camera/TrackballCameraController.hpp b/modules/camera/include/vkcv/camera/TrackballCameraController.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..0211043a9c6b862df8e500af190ad1f75a3c78aa
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/TrackballCameraController.hpp
@@ -0,0 +1,100 @@
+#pragma once
+
+#include "CameraController.hpp"
+
+namespace vkcv::camera {
+
+    /**
+     * @brief Used to orbit a camera around its center point.
+     */
+    class TrackballCameraController final : public CameraController {
+    private:
+        bool m_rotationActive;
+
+        float m_cameraSpeed;
+        float m_scrollSensitivity;
+        float m_radius;
+
+        /**
+         * @brief Updates the current radius of @p camera in respect to the @p offset.
+         * @param[in] offset The offset between the old and new radius.
+         * @param[in] camera The camera object.
+         */
+        void updateRadius(double offset, Camera &camera);
+
+    public:
+
+        /**
+         * @brief The default constructor of the #TrackballCameraController.
+         */
+        TrackballCameraController();
+
+        /**
+         * @brief The destructor of the #TrackballCameraController (default behavior).
+         */
+        ~TrackballCameraController() = default;
+
+        /**
+         * @brief Sets @p radius as the new radius for orbiting around the camera's center point.
+         * @param[in] radius The new radius.
+         */
+        void setRadius(const float radius);
+
+        /**
+         * @brief Pans the view of @p camera according to the pitch and yaw values and additional offsets @p xOffset
+         * and @p yOffset.
+         * @param[in] xOffset The offset added to the yaw value.
+         * @param[in] yOffset The offset added to the pitch value.
+         * @param[in] camera The camera object.
+         */
+        void panView(double xOffset, double yOffset, Camera &camera);
+
+        /**
+         * @brief Updates @p camera in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         * @param[in] camera The camera object
+         */
+        void updateCamera(double deltaTime, Camera &camera);
+
+        /**
+         * @brief A callback function for key events. Currently, the trackball camera does not support camera movement.
+         * It can only orbit around its center point.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        void keyCallback(int key, int scancode, int action, int mods, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse scrolling events. Currently, this leads to changes in the field of view
+         * of the camera object.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         * @param[in] camera The camera object.
+         */
+        void scrollCallback(double offsetX, double offsetY, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse movement events. Currently, this leads to panning the view of the
+         * camera, if #mouseButtonCallback(int button, int action, int mods) enabled panning.
+         * @param[in] xoffset The horizontal mouse position.
+         * @param[in] yoffset The vertical mouse position.
+         * @param[in] camera The camera object.
+         */
+        void mouseMoveCallback(double xoffset, double yoffset, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse button events. Currently, the right mouse button enables panning the
+         * view of the camera as long as it is pressed.
+         * @param[in] button The mouse button.
+         * @param[in] action The button action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        void mouseButtonCallback(int button, int action, int mods, Camera &camera);
+
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/Camera.cpp b/modules/camera/src/vkcv/camera/Camera.cpp
index af89ed86881acc8b754a041d32599a78caac57b4..eb1857968b2284287691c6ed41ba168db30d3f84 100644
--- a/modules/camera/src/vkcv/camera/Camera.cpp
+++ b/modules/camera/src/vkcv/camera/Camera.cpp
@@ -1,44 +1,28 @@
 #include "vkcv/camera/Camera.hpp"
-#include <iostream>
 
-namespace vkcv {
+#define _USE_MATH_DEFINES
+#include <math.h>
 
-    Camera::Camera(){
-        m_up = glm::vec3(0.0f, -1.0f, 0.0f);
-        m_position = glm::vec3(0.0f, 0.0f, 0.0f);
-        m_cameraSpeed = 2.f;
-        // front
-        m_pitch = 0.0;
-        m_yaw = 180.0;
+namespace vkcv::camera {
 
-        m_fov_nsteps = 100;
-        m_fov_min = 10;
-        m_fov_max = 120;
-
-        m_forward = false;
-        m_backward = false;
-        m_left = false;
-        m_right = false;
+    Camera::Camera() {
+        lookAt(
+			glm::vec3(0.0f, 0.0f, -1.0f),
+			glm::vec3(0.0f, 0.0f, 0.0f),
+			glm::vec3(0.0f, 1.0f, 0.0f)
+		);
+  
+		setFront(glm::normalize(m_center - m_position));
     }
 
     Camera::~Camera() = default;
 
-    void Camera::lookAt(glm::vec3 position, glm::vec3 center, glm::vec3 up){
-        m_view = glm::lookAt(position, center, up);
-    }
-
-    glm::mat4 Camera::updateView(double deltatime){
-        updatePosition(deltatime);
-        return m_view = glm::lookAt(m_position, m_position + getFront() , m_up);
-    }
-
-    void Camera::getView(glm::vec3 &x, glm::vec3 &y, glm::vec3 &z, glm::vec3 &pos){
-        x = glm::vec3( glm::row(m_view, 0));
-        y = glm::vec3( glm::row(m_view, 1));
-        z = glm::vec3( glm::row(m_view, 2));
-        pos = glm::vec3( glm::column(m_view, 3));
-        glm::mat3 mat_inv = glm::inverse( glm::mat3(m_view));
-        pos = -mat_inv * pos;
+    void Camera::lookAt(const glm::vec3& position, const glm::vec3& center, const glm::vec3& up) {
+    	m_position = position;
+    	m_center = center;
+    	m_up = up;
+    	
+		setView(glm::lookAt(position, center, up));
     }
 
     void Camera::getNearFar( float &near, float &far) const {
@@ -46,98 +30,111 @@ namespace vkcv {
         far = m_far;
     }
 
-
-    const glm::mat4 Camera::getView() const {
+    const glm::mat4& Camera::getView() const {
         return m_view;
     }
+    
+    void Camera::setView(const glm::mat4 &view) {
+		m_view = view;
+	}
 
     const glm::mat4& Camera::getProjection() const {
         return m_projection;
     }
 
-    void Camera::setProjection(const glm::mat4 projection){
-        m_projection = projection;
+    void Camera::setProjection(const glm::mat4& projection) {
+        m_projection =  projection;
     }
 
-    float Camera::getFov() const {
-        return m_fov;
+    glm::mat4 Camera::getMVP() const {
+		const glm::mat4 y_correction (
+				1.0f,  0.0f,  0.0f,  0.0f,
+				0.0f, -1.0f,  0.0f,  0.0f,
+				0.0f,  0.0f,  1.0f,  0.0f,
+				0.0f,  0.0f,  0.0f,  1.0f
+		);
+    	
+        return y_correction * m_projection * m_view;
     }
 
-    void Camera::setFov( float fov){
-        m_fov = fov;
-        setPerspective( m_fov, m_ratio, m_near, m_far);
+    float Camera::getFov() const {
+    	const float tanHalfFovy = 1.0f / m_projection[1][1];
+    	float halfFovy = std::atan(tanHalfFovy);
+    	
+    	if (halfFovy < 0) {
+    		halfFovy += static_cast<float>(M_PI);
+    	}
+    	
+        return halfFovy * 2.0f;
     }
 
-    void Camera::changeFov(double offset){
-        float fov = m_fov;
-        float fov_range = m_fov_max - m_fov_min;
-        float fov_stepsize = glm::radians(fov_range)/m_fov_nsteps;
-        fov -= (float) offset*fov_stepsize;
-        if (fov < glm::radians(m_fov_min)) {
-            fov = glm::radians(m_fov_min);
-        }
-        if (fov > glm::radians(m_fov_max)) {
-            fov = glm::radians(m_fov_max);
-        }
-        setFov(fov);
+    void Camera::setFov( float fov){
+        setPerspective(fov, getRatio(), m_near, m_far);
     }
 
-    void Camera::updateRatio( int width, int height){
-        m_width = width;
-        m_height = height;
-        m_ratio = static_cast<float>(width)/glm::max(height, 1);
-        setPerspective( m_fov, m_ratio, m_near, m_far);
+    float Camera::getRatio() const {
+    	const float aspectProduct = 1.0f / m_projection[0][0];
+		const float tanHalfFovy = 1.0f / m_projection[1][1];
+		
+        return aspectProduct / tanHalfFovy;
     }
 
-    float Camera::getRatio() const {
-        return m_ratio;
+    void Camera::setRatio(float ratio){
+        setPerspective( getFov(), ratio, m_near, m_far);
     }
 
-    void Camera::setNearFar( float near, float far){
-        m_near = near;
-        m_far = far;
-        setPerspective(m_fov, m_ratio, m_near, m_far);
+    void Camera::setNearFar(float near, float far){
+        setPerspective(getFov(), getRatio(), near, far);
     }
 
-    void Camera::setPerspective(float fov, float ratio, float near, float far){
-        m_fov = fov;
-        m_ratio = ratio;
-        m_near = near;
-        m_far = far;
-        m_projection = glm::perspective( m_fov, ratio, m_near, m_far);
+    void Camera::setPerspective(float fov, float ratio, float near, float far) {
+		m_near = near;
+		m_far = far;
+		setProjection(glm::perspective(fov, ratio, near, far));
     }
 
     glm::vec3 Camera::getFront() const {
         glm::vec3 direction;
-        direction.x = sin(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
-        direction.y = sin(glm::radians(m_pitch));
-        direction.z = cos(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
+        direction.x = std::sin(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
+        direction.y = std::sin(glm::radians(m_pitch));
+        direction.z = std::cos(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
         return glm::normalize(direction);
     }
+    
+    void Camera::setFront(const glm::vec3 &front) {
+		m_pitch = std::atan2(front.y, std::sqrt(front.x * front.x + front.z * front.z));
+		m_yaw = std::atan2(front.x, front.z);
+    }
 
-    glm::vec3 Camera::getPosition() const {
+    const glm::vec3& Camera::getPosition() const {
         return m_position;
     }
 
-    void Camera::setPosition( glm::vec3 position ){
-        m_position = position;
+    void Camera::setPosition( const glm::vec3& position ){
+		lookAt(position, m_center, m_up);
     }
 
-    void Camera::setUp(const glm::vec3 &up) {
-        m_up = up;
+    const glm::vec3& Camera::getCenter() const {
+        return m_center;
     }
 
+    void Camera::setCenter(const glm::vec3& center) {
+		lookAt(m_position, center, m_up);
+    }
+	
+	const glm::vec3& Camera::getUp() const {
+		return m_up;
+	}
+	
+	void Camera::setUp(const glm::vec3 &up) {
+		lookAt(m_position, m_center, up);
+	}
+
     float Camera::getPitch() const {
         return m_pitch;
     }
 
     void Camera::setPitch(float pitch) {
-        if (pitch > 89.0f) {
-            pitch = 89.0f;
-        }
-        if (pitch < -89.0f) {
-            pitch = -89.0f;
-        }
         m_pitch = pitch;
     }
 
@@ -149,31 +146,4 @@ namespace vkcv {
         m_yaw = yaw;
     }
 
-    void Camera::panView(double xOffset, double yOffset) {
-        m_yaw += xOffset;
-        m_pitch += yOffset;
-    }
-
-    void Camera::updatePosition(double deltatime ){
-        m_position += (m_cameraSpeed * getFront() * static_cast<float> (m_forward) * static_cast<float>(deltatime));
-        m_position -= (m_cameraSpeed * getFront() * static_cast<float> (m_backward) * static_cast<float>(deltatime));
-        m_position -= (glm::normalize(glm::cross(getFront(), m_up)) * m_cameraSpeed * static_cast<float> (m_left) * static_cast<float>(deltatime));
-        m_position += (glm::normalize(glm::cross(getFront(), m_up)) * m_cameraSpeed * static_cast<float> (m_right) * static_cast<float>(deltatime));
-    }
-
-    void Camera::moveForward(int action){
-        m_forward = static_cast<bool>(action);
-    }
-
-    void Camera::moveBackward(int action){
-        m_backward = static_cast<bool>(action);
-    }
-
-    void Camera::moveLeft(int action){
-        m_left = static_cast<bool>(action);
-    }
-
-    void Camera::moveRight(int action){
-        m_right = static_cast<bool>(action);
-    }
 }
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/CameraManager.cpp b/modules/camera/src/vkcv/camera/CameraManager.cpp
index 2631890d646fbf27a4fbb14cfeef706678d8918c..977c61d03dac51598281262acf9609540063a9e4 100644
--- a/modules/camera/src/vkcv/camera/CameraManager.cpp
+++ b/modules/camera/src/vkcv/camera/CameraManager.cpp
@@ -1,88 +1,156 @@
-#include <iostream>
+
 #include "vkcv/camera/CameraManager.hpp"
 
-namespace vkcv{
+#include <vkcv/Logger.hpp>
+
+namespace vkcv::camera {
 
-    CameraManager::CameraManager(Window &window, float width, float height, glm::vec3 up, glm::vec3 position):
-    m_window(window), m_width(width), m_height(height)
+    CameraManager::CameraManager(Window &window, float width, float height)
+    : m_window(window)
     {
-        m_camera.setUp(up);
-        m_camera.setPosition(position);
-        m_camera.setPerspective( glm::radians(60.0f), m_width / m_height, 0.1f, 10.f);
-        m_lastX = width/2.0;
-        m_lastY = height/2.0;
-        bindCamera();
+        bindCameraToEvents();
+        m_activeCameraIndex = 0;
+        m_lastX = static_cast<float>(window.getWidth()) / 2.0f;
+        m_lastY = static_cast<float>(window.getHeight()) / 2.0f;
     }
 
-    void CameraManager::bindCamera(){
-        e_keyHandle = m_window.e_key.add( [&](int key, int scancode, int action, int mods) { this->keyCallback(key, scancode, action, mods); });
-        e_mouseMoveHandle = m_window.e_mouseMove.add( [&]( double offsetX, double offsetY) {this->mouseMoveCallback( offsetX, offsetY);} );
-        e_mouseScrollHandle =  m_window.e_mouseScroll.add([&](double offsetX, double offsetY) {this->scrollCallback( offsetX, offsetY);} );
-        e_mouseButtonHandle = m_window.e_mouseButton.add([&] (int button, int action, int mods) {this->mouseButtonCallback( button,  action,  mods);});
-        e_resizeHandle = m_window.e_resize.add([&] (int width, int height) {this->resizeCallback( width, height);});
+    CameraManager::~CameraManager() {}
+
+    void CameraManager::bindCameraToEvents() {
+        m_keyHandle = m_window.e_key.add( [&](int key, int scancode, int action, int mods) { this->keyCallback(key, scancode, action, mods); });
+        m_mouseMoveHandle = m_window.e_mouseMove.add( [&]( double offsetX, double offsetY) {this->mouseMoveCallback( offsetX, offsetY);} );
+        m_mouseScrollHandle =  m_window.e_mouseScroll.add([&](double offsetX, double offsetY) {this->scrollCallback( offsetX, offsetY);} );
+        m_mouseButtonHandle = m_window.e_mouseButton.add([&] (int button, int action, int mods) {this->mouseButtonCallback( button,  action,  mods);});
+        m_resizeHandle = m_window.e_resize.add([&](int width, int height) {this->resizeCallback(width, height);});
+    }
+
+    void CameraManager::resizeCallback(int width, int height) {
+        for (size_t i = 0; i < m_cameras.size(); i++) {
+            getCamera(i).setRatio(static_cast<float>(width) / static_cast<float>(height));;
+        }
     }
 
     void CameraManager::mouseButtonCallback(int button, int action, int mods){
-        if(button == GLFW_MOUSE_BUTTON_2 && m_roationActive == false && action == GLFW_PRESS){
+        if(button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS){
             glfwSetInputMode(m_window.getWindow(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
-            m_roationActive = true;
-        }else if(button == GLFW_MOUSE_BUTTON_2 && m_roationActive == true && action == GLFW_RELEASE){
+        }
+        else if(button == GLFW_MOUSE_BUTTON_2 && action == GLFW_RELEASE){
             glfwSetInputMode(m_window.getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
-            m_roationActive = false;
         }
+		getActiveController().mouseButtonCallback(button, action, mods, getActiveCamera());
     }
 
     void CameraManager::mouseMoveCallback(double x, double y){
-
-        float xoffset = x - m_lastX;
-        float yoffset = m_lastY - y;
+        auto xoffset = static_cast<float>(x - m_lastX);
+		auto yoffset = static_cast<float>(y - m_lastY);
         m_lastX = x;
         m_lastY = y;
+		getActiveController().mouseMoveCallback(xoffset, yoffset, getActiveCamera());
+    }
 
-        if(!m_roationActive){
-            return;
+    void CameraManager::scrollCallback(double offsetX, double offsetY) {
+		getActiveController().scrollCallback(offsetX, offsetY, getActiveCamera());
+    }
+
+    void CameraManager::keyCallback(int key, int scancode, int action, int mods)  {
+        switch (action) {
+            case GLFW_RELEASE:
+                switch (key) {
+                    case GLFW_KEY_TAB:
+                        if (m_activeCameraIndex + 1 == m_cameras.size()) {
+                            m_activeCameraIndex = 0;
+                        }
+                        else {
+                            m_activeCameraIndex++;
+                        }
+                        return;
+                    case GLFW_KEY_ESCAPE:
+                        glfwSetWindowShouldClose(m_window.getWindow(), 1);
+                        return;
+					default:
+						break;
+                }
+            default:
+				getActiveController().keyCallback(key, scancode, action, mods, getActiveCamera());
+                break;
         }
+    }
+    
+    CameraController& CameraManager::getActiveController() {
+    	const ControllerType type = getControllerType(getActiveCameraIndex());
+    	return getControllerByType(type);
+    }
+	
+	uint32_t CameraManager::addCamera(ControllerType controllerType) {
+        Camera camera;
+        camera.setPerspective(glm::radians(60.0f), m_window.getWidth() / m_window.getHeight(), 0.1f, 10.0f);
+        return addCamera(controllerType, camera);
+    }
+    
+    uint32_t CameraManager::addCamera(ControllerType controllerType, const Camera &camera) {
+    	const uint32_t index = static_cast<uint32_t>(m_cameras.size());
+    	m_cameras.push_back(camera);
+		m_cameraControllerTypes.push_back(controllerType);
+		return index;
+    }
 
-        float sensitivity = 0.05f;
-        xoffset *= sensitivity;
-        yoffset *= sensitivity;
+    Camera& CameraManager::getCamera(uint32_t cameraIndex) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+        	vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+        	return getActiveCamera();
+        }
+        
+        return m_cameras[cameraIndex];
+    }
 
-        m_camera.panView( xoffset , yoffset );
+    Camera& CameraManager::getActiveCamera() {
+        return m_cameras[getActiveCameraIndex()];
     }
 
-    void CameraManager::scrollCallback(double offsetX, double offsetY) {
-        m_camera.changeFov(offsetY);
+    void CameraManager::setActiveCamera(uint32_t cameraIndex) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+			vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+			return;
+        }
+        
+        m_activeCameraIndex = cameraIndex;
     }
 
-    void CameraManager::keyCallback(int key, int scancode, int action, int mods) {
+    uint32_t CameraManager::getActiveCameraIndex() const {
+        return m_activeCameraIndex;
+    }
 
-        switch (key) {
-            case GLFW_KEY_W:
-                m_camera.moveForward(action);
-                break;
-            case GLFW_KEY_S:
-                m_camera.moveBackward(action);
-                break;
-            case GLFW_KEY_A:
-                m_camera.moveLeft(action);
-                break;
-            case GLFW_KEY_D:
-                m_camera.moveRight(action);
-                break;
-            case GLFW_KEY_ESCAPE:
-                glfwSetWindowShouldClose(m_window.getWindow(), 1);
-                break;
-            default:
-                break;
+    void CameraManager::setControllerType(uint32_t cameraIndex, ControllerType controllerType) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+			vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+			return;
         }
+        
+        m_cameraControllerTypes[cameraIndex] = controllerType;
     }
 
-    void CameraManager::resizeCallback(int width, int height){
-            m_camera.updateRatio(width, height);
+    ControllerType CameraManager::getControllerType(uint32_t cameraIndex) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+			vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+			return ControllerType::NONE;
+        }
+        
+        return m_cameraControllerTypes[cameraIndex];
     }
 
-    Camera &CameraManager::getCamera(){
-        return m_camera;
+    CameraController& CameraManager::getControllerByType(ControllerType controllerType) {
+        switch(controllerType) {
+            case ControllerType::PILOT:
+                return m_pilotController;
+            case ControllerType::TRACKBALL:
+                return m_trackController;
+            default:
+                return m_pilotController;
+        }
     }
 
+    void CameraManager::update(double deltaTime) {
+		getActiveController().updateCamera(deltaTime, getActiveCamera());
+	}
+	
 }
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/PilotCameraController.cpp b/modules/camera/src/vkcv/camera/PilotCameraController.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..1a50a0efa4b4e75adb81ce869d6b927bd0046758
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/PilotCameraController.cpp
@@ -0,0 +1,155 @@
+#include "vkcv/camera/PilotCameraController.hpp"
+
+#include <GLFW/glfw3.h>
+
+namespace vkcv::camera {
+
+    PilotCameraController::PilotCameraController() {
+        m_forward = false;
+        m_backward = false;
+        m_upward = false;
+        m_downward = false;
+        m_left = false;
+        m_right = false;
+
+        m_rotationActive = false;
+
+        m_cameraSpeed = 2.0f;
+
+        m_fov_nsteps = 100;
+        m_fov_min = 10;
+        m_fov_max = 120;
+    }
+
+    void PilotCameraController::changeFov(double offset, Camera &camera){
+        float fov = camera.getFov();
+        float fov_range = m_fov_max - m_fov_min;
+        float fov_stepsize = glm::radians(fov_range) / static_cast<float>(m_fov_nsteps);
+        fov -= (float) offset*fov_stepsize;
+        if (fov < glm::radians(m_fov_min)) {
+            fov = glm::radians(m_fov_min);
+        }
+        if (fov > glm::radians(m_fov_max)) {
+            fov = glm::radians(m_fov_max);
+        }
+        camera.setFov(fov);
+    }
+
+    void PilotCameraController::panView(double xOffset, double yOffset, Camera &camera) {
+        // handle yaw rotation
+        float yaw = camera.getYaw() + xOffset;
+        if (yaw < -180.0f) {
+            yaw += 360.0f;
+        }
+        else if (yaw > 180.0f) {
+            yaw -= 360.0f;
+        }
+        camera.setYaw(yaw);
+
+        // handle pitch rotation
+        float pitch = camera.getPitch() - yOffset;
+        if (pitch > 89.0f) {
+            pitch = 89.0f;
+        }
+        if (pitch < -89.0f) {
+            pitch = -89.0f;
+        }
+        camera.setPitch(pitch);
+    }
+    
+    constexpr float getDirectionFactor(bool positive, bool negative) {
+    	return static_cast<float>(positive) - static_cast<float>(negative);
+    }
+
+    void PilotCameraController::updateCamera(double deltaTime, Camera &camera) {
+		glm::vec3 position = camera.getPosition();
+	
+		const glm::vec3 front = camera.getFront();
+		const glm::vec3 up = camera.getUp();
+		const glm::vec3 left = glm::normalize(glm::cross(front, up));
+	
+		const float distance = m_cameraSpeed * static_cast<float>(deltaTime);
+	
+		position += distance * getDirectionFactor(m_forward, m_backward) * front;
+		position += distance * getDirectionFactor(m_left, m_right) * left;
+		position += distance * getDirectionFactor(m_upward, m_downward) * up;
+	
+		camera.lookAt(position, position + front, up);
+    }
+
+    void PilotCameraController::keyCallback(int key, int scancode, int action, int mods, Camera &camera) {
+        switch (key) {
+            case GLFW_KEY_W:
+                moveForward(action);
+                break;
+            case GLFW_KEY_S:
+                moveBackward(action);
+                break;
+            case GLFW_KEY_A:
+                moveLeft(action);
+                break;
+            case GLFW_KEY_D:
+                moveRight(action);
+                break;
+            case GLFW_KEY_E:
+                moveUpward(action);
+                break;
+            case GLFW_KEY_Q:
+                moveDownward(action);
+                break;
+            default:
+                break;
+        }
+    }
+
+    void PilotCameraController::scrollCallback(double offsetX, double offsetY, Camera &camera) {
+        changeFov(offsetY, camera);
+    }
+
+    void PilotCameraController::mouseMoveCallback(double xoffset, double yoffset, Camera &camera) {
+        if(!m_rotationActive){
+            return;
+        }
+
+        float sensitivity = 0.05f;
+        xoffset *= sensitivity;
+        yoffset *= sensitivity;
+
+        panView(xoffset , yoffset, camera);
+    }
+
+    void PilotCameraController::mouseButtonCallback(int button, int action, int mods, Camera &camera) {
+        if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == false && action == GLFW_PRESS){
+            m_rotationActive = true;
+        }
+        else if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == true && action == GLFW_RELEASE){
+            m_rotationActive = false;
+        }
+    }
+
+
+    void PilotCameraController::moveForward(int action){
+        m_forward = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveBackward(int action){
+        m_backward = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveLeft(int action){
+        m_left = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveRight(int action){
+        m_right = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveUpward(int action){
+        m_upward = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveDownward(int action){
+        m_downward = static_cast<bool>(action);
+    }
+
+}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/TrackballCamera.cpp b/modules/camera/src/vkcv/camera/TrackballCamera.cpp
deleted file mode 100644
index 3bbb8611dd234499fb9ba08ba87009c8c76660f6..0000000000000000000000000000000000000000
--- a/modules/camera/src/vkcv/camera/TrackballCamera.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#include "vkcv/camera/TrackballCamera.hpp"
-
-namespace vkcv{
-
-    TrackballCamera::TrackballCamera( int width, int height, glm::mat4 projection)
-    {
-        setPosition( glm::vec3(0.0f, 0.0f, 5.0) );
-        m_center = glm::vec3( 0.0f, 0.0f, 0.0f);
-        m_up = glm::vec3(0.0f, 1.0f, 0.0f);
-
-        m_width = width;
-        m_height = height;
-
-        m_sensitivity = 0.010f;
-        m_stepSize = 0.1f;
-        m_theta = glm::pi<float>() / 2.0f;
-        m_phi = 0.f;
-        m_radius = 1.5;
-
-        m_view = glm::lookAt( m_center + getPosition(), m_center, m_up);
-
-        m_oldX = width/2.f;
-        m_oldY = height/2.f;
-
-        setProjection(projection);
-    }
-
-
-    TrackballCamera::TrackballCamera(int width, int height)
-    {
-        setPosition(    glm::vec3(0.0f, 0.0f, 5.0));
-        m_center = glm::vec3( 0.0f, 0.0f, 0.0f);
-        m_up = glm::vec3(0.0f, 1.0f, 0.0f);
-
-        m_width = width;
-        m_height = height;
-
-        m_sensitivity = 0.010f;
-        m_stepSize = 0.1f;
-        m_theta = glm::pi<float>() / 2.0f;
-        m_phi = 0.f;
-        m_radius = 1.5;
-
-        m_view = glm::lookAt( m_center + getPosition(), m_center, m_up);
-
-        m_oldX = width/2.f;
-        m_oldY = height/2.f;
-
-        m_fov = glm::radians(60.f);
-        m_ratio = m_width / (float) m_height;
-        m_near = 0.001f;
-        m_far = 10.f;
-        glm::mat4 projection = glm::perspective(m_fov, m_ratio, m_near, m_far);
-
-        setProjection(projection);
-    }
-
-    TrackballCamera::~TrackballCamera()
-    {
-    }
-
-	// TODO: Can be done as events... (mouseMove, mouseDown, mouseUp)
-    /*void TrackballCamera::update( GLFWwindow* window) {
-
-        double x, y;
-
-        glfwGetCursorPos( window, &x, &y);
-        if (glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS)
-        {
-            float changeX = ((float) x - m_oldX) * m_sensitivity;
-            float changeY = ((float) y - m_oldY) * m_sensitivity;
-
-            m_theta -= changeY;
-            if (m_theta < 0.01f) m_theta = 0.01f;
-            else if (m_theta > glm::pi<float>() - 0.01f) m_theta = glm::pi<float>() - 0.01f;
-
-            m_phi -= changeX;
-            if (m_phi < 0) m_phi += 2*glm::pi<float>();
-            else if (m_phi > 2*glm::pi<float>()) m_phi -= 2*glm::pi<float>();
-        }
-
-        m_oldX = (float) x;
-        m_oldY = (float) y;
-
-        if (glfwGetKey( window, GLFW_KEY_UP) == GLFW_PRESS)
-            m_radius -= m_stepSize;
-        if (glfwGetKey( window, GLFW_KEY_DOWN) == GLFW_PRESS)
-            m_radius += m_stepSize;
-        if (m_radius < 0.1f) m_radius = 0.1f;
-
-        m_position.x = m_center.x + m_radius * sin(m_theta) * sin(m_phi);
-        m_position.y = m_center.y + m_radius * cos(m_theta);
-        m_position.z = m_center.z + m_radius * sin(m_theta) * cos(m_phi);
-
-        m_view = glm::lookAt( m_position, m_center, m_up);
-
-    }*/
-
-    float TrackballCamera::getSensitivity() const {
-        return m_sensitivity;
-    }
-
-    void TrackballCamera::setSensitivity(float sensitivity) {
-        m_sensitivity = sensitivity;
-    }
-
-    float TrackballCamera::getStepSize() const {
-        return m_stepSize;
-    }
-
-    void TrackballCamera::setStepSize(float stepSize) {
-        m_stepSize = stepSize;
-    }
-
-    float TrackballCamera::getTheta() const {
-        return m_theta;
-    }
-
-    void TrackballCamera::setTheta(float theta) {
-        m_theta = theta;
-    }
-
-    float TrackballCamera::getPhi() const {
-        return m_phi;
-    }
-
-    void TrackballCamera::setPhi(float phi) {
-        m_phi = phi;
-    }
-
-    float TrackballCamera::getRadius() const {
-        return m_radius;
-    }
-
-    void TrackballCamera::setRadius(float radius) {
-        m_radius = radius;
-    }
-
-    const glm::vec3& TrackballCamera::getCenter() const {
-        return m_center;
-    }
-
-    void TrackballCamera::setCenter(const glm::vec3 &center) {
-        m_center = center;
-    }
-}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/TrackballCameraController.cpp b/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..201c6ecdc1c703dbcd53b7dc4b179c86576f2312
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
@@ -0,0 +1,100 @@
+#include "vkcv/camera/TrackballCameraController.hpp"
+
+#include <GLFW/glfw3.h>
+
+namespace vkcv::camera {
+
+    TrackballCameraController::TrackballCameraController() {
+        m_rotationActive = false;
+        m_radius = 3.0f;
+        m_cameraSpeed = 2.5f;
+        m_scrollSensitivity = 0.2f;
+    }
+
+    void TrackballCameraController::setRadius(const float radius) {
+        if (radius < 0.1f) {
+            m_radius = 0.1f;
+        }
+        else {
+            m_radius = radius;
+        }
+    }
+
+    void TrackballCameraController::panView(double xOffset, double yOffset, Camera &camera) {
+        // handle yaw rotation
+        float yaw = camera.getYaw() + xOffset * m_cameraSpeed;
+        if (yaw < 0.0f) {
+            yaw += 360.0f;
+        }
+        else if (yaw > 360.0f) {
+            yaw -= 360.0f;
+        }
+        camera.setYaw(yaw);
+
+        // handle pitch rotation
+        float pitch = camera.getPitch() + yOffset * m_cameraSpeed;
+        if (pitch < 0.0f) {
+            pitch += 360.0f;
+        }
+        else if (pitch > 360.0f) {
+            pitch -= 360.0f;
+        }
+        camera.setPitch(pitch);
+    }
+
+    void TrackballCameraController::updateRadius(double offset, Camera &camera) {
+        glm::vec3 cameraPosition = camera.getPosition();
+        glm::vec3 cameraCenter = camera.getCenter();
+        float radius = glm::length(cameraCenter - cameraPosition);  // get current camera radius
+        setRadius(radius - offset * m_scrollSensitivity);
+    }
+
+    void TrackballCameraController::updateCamera(double deltaTime, Camera &camera) {
+		float yaw = camera.getYaw();
+		float pitch = camera.getPitch();
+		
+		const glm::vec3 yAxis = glm::vec3(0.0f, 1.0f, 0.0f);
+		const glm::vec3 xAxis = glm::vec3(1.0f, 0.0f, 0.0f);
+	
+		const glm::mat4 rotationY = glm::rotate(glm::mat4(1.0f), glm::radians(yaw), yAxis);
+		const glm::mat4 rotationX = glm::rotate(rotationY, -glm::radians(pitch), xAxis);
+		const glm::vec3 translation = glm::vec3(
+				rotationX * glm::vec4(0.0f, 0.0f, m_radius, 0.0f)
+		);
+		
+		const glm::vec3 center = camera.getCenter();
+		const glm::vec3 position = center + translation;
+		const glm::vec3 up = glm::vec3(
+				rotationX * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)
+		);
+		
+		camera.lookAt(position, center, up);
+    }
+
+    void TrackballCameraController::keyCallback(int key, int scancode, int action, int mods, Camera &camera) {}
+
+    void TrackballCameraController::scrollCallback(double offsetX, double offsetY, Camera &camera) {
+        updateRadius(offsetY, camera);
+    }
+
+    void TrackballCameraController::mouseMoveCallback(double xoffset, double yoffset, Camera &camera) {
+        if(!m_rotationActive){
+            return;
+        }
+
+        float sensitivity = 0.05f;
+        xoffset *= sensitivity;
+        yoffset *= sensitivity;
+
+        panView(xoffset , yoffset, camera);
+    }
+
+    void TrackballCameraController::mouseButtonCallback(int button, int action, int mods, Camera &camera) {
+        if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == false && action == GLFW_PRESS){
+            m_rotationActive = true;
+        }
+        else if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == true && action == GLFW_RELEASE){
+            m_rotationActive = false;
+        }
+    }
+}
\ No newline at end of file
diff --git a/projects/cmd_sync_test/src/main.cpp b/projects/cmd_sync_test/src/main.cpp
index 3886a53d4127c983e7525c0f6e4ad467129f9ed0..a02c4542c7608e520e5ed33e746b5a9c836fc09f 100644
--- a/projects/cmd_sync_test/src/main.cpp
+++ b/projects/cmd_sync_test/src/main.cpp
@@ -18,9 +18,15 @@ int main(int argc, const char** argv) {
 		true
 	);
 
-	vkcv::CameraManager cameraManager(window, windowWidth, windowHeight);
-	cameraManager.getCamera().setPosition(glm::vec3(0.f, 0.f, 3.f));
-	cameraManager.getCamera().setNearFar(0.1, 30);
+    vkcv::camera::CameraManager cameraManager(window, windowWidth, windowHeight);
+    uint32_t camIndex = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
+    uint32_t camIndex2 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
+    
+    cameraManager.getCamera(camIndex).setPosition(glm::vec3(0.f, 0.f, 3.f));
+    cameraManager.getCamera(camIndex).setNearFar(0.1f, 30.0f);
+	cameraManager.getCamera(camIndex).setYaw(180.0f);
+	
+	cameraManager.getCamera(camIndex2).setNearFar(0.1f, 30.0f);
 
 	window.initEvents();
 
@@ -65,7 +71,7 @@ int main(int argc, const char** argv) {
 	
 	auto& attributes = mesh.vertexGroups[0].vertexBuffer.attributes;
 	
-	std::sort(attributes.begin(), attributes.end(), [](const vkcv::VertexAttribute& x, const vkcv::VertexAttribute& y) {
+	std::sort(attributes.begin(), attributes.end(), [](const vkcv::asset::VertexAttribute& x, const vkcv::asset::VertexAttribute& y) {
 		return static_cast<uint32_t>(x.type) < static_cast<uint32_t>(y.type);
 	});
 
@@ -89,34 +95,41 @@ int main(int argc, const char** argv) {
 			vk::Format::eD32Sfloat
 	);
 
-	vkcv::PassConfig trianglePassDefinition({ present_color_attachment, depth_attachment });
-	vkcv::PassHandle trianglePass = core.createPass(trianglePassDefinition);
+	vkcv::PassConfig firstMeshPassDefinition({ present_color_attachment, depth_attachment });
+	vkcv::PassHandle firstMeshPass = core.createPass(firstMeshPassDefinition);
 
-	if (!trianglePass) {
+	if (!firstMeshPass) {
 		std::cout << "Error. Could not create renderpass. Exiting." << std::endl;
 		return EXIT_FAILURE;
 	}
 
-	vkcv::ShaderProgram triangleShaderProgram{};
-	triangleShaderProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/vert.spv"));
-	triangleShaderProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/frag.spv"));
-	triangleShaderProgram.reflectShader(vkcv::ShaderStage::VERTEX);
-	triangleShaderProgram.reflectShader(vkcv::ShaderStage::FRAGMENT);
+	vkcv::ShaderProgram firstMeshProgram{};
+    firstMeshProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/vert.spv"));
+    firstMeshProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/frag.spv"));
+
+    const std::vector<vkcv::VertexAttachment> vertexAttachments = firstMeshProgram.getVertexAttachments();
+    
+    std::vector<vkcv::VertexBinding> bindings;
+    for (size_t i = 0; i < vertexAttachments.size(); i++) {
+		bindings.push_back(vkcv::VertexBinding(i, { vertexAttachments[i] }));
+    }
+    
+    const vkcv::VertexLayout firstMeshLayout (bindings);
 
-	std::vector<vkcv::DescriptorBinding> descriptorBindings = { triangleShaderProgram.getReflectedDescriptors()[0] };
+	std::vector<vkcv::DescriptorBinding> descriptorBindings = { firstMeshProgram.getReflectedDescriptors()[0] };
 	vkcv::DescriptorSetHandle descriptorSet = core.createDescriptorSet(descriptorBindings);
 
-	const vkcv::PipelineConfig trianglePipelineDefinition(
-		triangleShaderProgram, 
+	const vkcv::PipelineConfig firstMeshPipelineConfig(
+        firstMeshProgram,
 		windowWidth,
 		windowHeight,
-		trianglePass,
-		attributes,
+        firstMeshPass,
+        {firstMeshLayout},
 		{ core.getDescriptorSet(descriptorSet).layout },
 		true);
-	vkcv::PipelineHandle trianglePipeline = core.createGraphicsPipeline(trianglePipelineDefinition);
+	vkcv::PipelineHandle firstMeshPipeline = core.createGraphicsPipeline(firstMeshPipelineConfig);
 	
-	if (!trianglePipeline) {
+	if (!firstMeshPipeline) {
 		std::cout << "Error. Could not create graphics pipeline. Exiting." << std::endl;
 		return EXIT_FAILURE;
 	}
@@ -169,8 +182,6 @@ int main(int argc, const char** argv) {
 	vkcv::ShaderProgram shadowShader;
 	shadowShader.addShader(vkcv::ShaderStage::VERTEX, "resources/shaders/shadow_vert.spv");
 	shadowShader.addShader(vkcv::ShaderStage::FRAGMENT, "resources/shaders/shadow_frag.spv");
-    shadowShader.reflectShader(vkcv::ShaderStage::VERTEX);
-    shadowShader.reflectShader(vkcv::ShaderStage::FRAGMENT);
 
 	const vk::Format shadowMapFormat = vk::Format::eD16Unorm;
 	const std::vector<vkcv::AttachmentDescription> shadowAttachments = {
@@ -185,8 +196,8 @@ int main(int argc, const char** argv) {
 		shadowShader, 
 		shadowMapResolution, 
 		shadowMapResolution, 
-		shadowPass, 
-		attributes,
+		shadowPass,
+        {firstMeshLayout},
 		{}, 
 		false);
 	const vkcv::PipelineHandle shadowPipe = core.createGraphicsPipeline(shadowPipeConfig);
@@ -207,7 +218,7 @@ int main(int argc, const char** argv) {
         vkcv::SamplerDescriptorWrite(1, sampler), 
         vkcv::SamplerDescriptorWrite(4, shadowSampler) };
     setWrites.uniformBufferWrites   = { vkcv::UniformBufferDescriptorWrite(2, lightBuffer.getHandle()) };
-	core.writeResourceDescription(descriptorSet, 0, setWrites);
+	core.writeDescriptorSet(descriptorSet, setWrites);
 
 	auto start = std::chrono::system_clock::now();
 	const auto appStartTime = start;
@@ -228,10 +239,13 @@ int main(int argc, const char** argv) {
 		
 		auto end = std::chrono::system_clock::now();
 		auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
+		
 		start = end;
-		cameraManager.getCamera().updateView(deltatime.count() * 0.000001);
+		cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
 
-		const float sunTheta = std::chrono::duration_cast<std::chrono::milliseconds>(end - appStartTime).count() * 0.001f;
+		auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - appStartTime);
+		
+		const float sunTheta = 0.001f * static_cast<float>(duration.count());
 		lightInfo.direction = glm::normalize(glm::vec3(std::cos(sunTheta), 1, std::sin(sunTheta)));
 
 		const float shadowProjectionSize = 5.f;
@@ -253,7 +267,7 @@ int main(int argc, const char** argv) {
 		lightInfo.lightMatrix = projectionLight * viewLight;
 		lightBuffer.fill({ lightInfo });
 
-		const glm::mat4 viewProjectionCamera = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+		const glm::mat4 viewProjectionCamera = cameraManager.getActiveCamera().getMVP();
 
 		mainPassMatrices.clear();
 		mvpLight.clear();
@@ -281,8 +295,8 @@ int main(int argc, const char** argv) {
 
 		core.recordDrawcallsToCmdStream(
 			cmdStream,
-			trianglePass,
-			trianglePipeline,
+            firstMeshPass,
+            firstMeshPipeline,
 			pushConstantData,
 			drawcalls,
 			renderTargets);
diff --git a/projects/first_mesh/src/main.cpp b/projects/first_mesh/src/main.cpp
index 00a77c761e8fe3d67b4724cd0f1ddfa28f3edcb3..42b1f595dc9f36f8cfb9816a1508980aefb52a83 100644
--- a/projects/first_mesh/src/main.cpp
+++ b/projects/first_mesh/src/main.cpp
@@ -18,8 +18,6 @@ int main(int argc, const char** argv) {
 		true
 	);
 
-	vkcv::CameraManager cameraManager(window, static_cast<float>(window.getWidth()), static_cast<float>(window.getHeight()));
-
 	window.initEvents();
 
 	vkcv::Core core = vkcv::Core::create(
@@ -74,41 +72,47 @@ int main(int argc, const char** argv) {
 			vk::Format::eD32Sfloat
 	);
 
-	vkcv::PassConfig trianglePassDefinition({ present_color_attachment, depth_attachment });
-	vkcv::PassHandle trianglePass = core.createPass(trianglePassDefinition);
+	vkcv::PassConfig firstMeshPassDefinition({ present_color_attachment, depth_attachment });
+	vkcv::PassHandle firstMeshPass = core.createPass(firstMeshPassDefinition);
 
-	if (!trianglePass) {
+	if (!firstMeshPass) {
 		std::cout << "Error. Could not create renderpass. Exiting." << std::endl;
 		return EXIT_FAILURE;
 	}
 
-	vkcv::ShaderProgram triangleShaderProgram{};
-	triangleShaderProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/vert.spv"));
-	triangleShaderProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/frag.spv"));
-	triangleShaderProgram.reflectShader(vkcv::ShaderStage::VERTEX);
-	triangleShaderProgram.reflectShader(vkcv::ShaderStage::FRAGMENT);
+	vkcv::ShaderProgram firstMeshProgram{};
+    firstMeshProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/vert.spv"));
+    firstMeshProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/frag.spv"));
 	
 	auto& attributes = mesh.vertexGroups[0].vertexBuffer.attributes;
 	
-	std::sort(attributes.begin(), attributes.end(), [](const vkcv::VertexAttribute& x, const vkcv::VertexAttribute& y) {
+	std::sort(attributes.begin(), attributes.end(), [](const vkcv::asset::VertexAttribute& x, const vkcv::asset::VertexAttribute& y) {
 		return static_cast<uint32_t>(x.type) < static_cast<uint32_t>(y.type);
 	});
 
+    const std::vector<vkcv::VertexAttachment> vertexAttachments = firstMeshProgram.getVertexAttachments();
+	std::vector<vkcv::VertexBinding> bindings;
+	for (size_t i = 0; i < vertexAttachments.size(); i++) {
+		bindings.push_back(vkcv::VertexBinding(i, { vertexAttachments[i] }));
+	}
+	
+	const vkcv::VertexLayout firstMeshLayout (bindings);
+
 	uint32_t setID = 0;
-	std::vector<vkcv::DescriptorBinding> descriptorBindings = { triangleShaderProgram.getReflectedDescriptors()[setID] };
+	std::vector<vkcv::DescriptorBinding> descriptorBindings = { firstMeshProgram.getReflectedDescriptors()[setID] };
 	vkcv::DescriptorSetHandle descriptorSet = core.createDescriptorSet(descriptorBindings);
 
-	const vkcv::PipelineConfig trianglePipelineDefinition(
-		triangleShaderProgram,
+	const vkcv::PipelineConfig firstMeshPipelineConfig(
+        firstMeshProgram,
         UINT32_MAX,
         UINT32_MAX,
-		trianglePass,
-		mesh.vertexGroups[0].vertexBuffer.attributes,
+        firstMeshPass,
+        {firstMeshLayout},
 		{ core.getDescriptorSet(descriptorSet).layout },
 		true);
-	vkcv::PipelineHandle trianglePipeline = core.createGraphicsPipeline(trianglePipelineDefinition);
+	vkcv::PipelineHandle firstMeshPipeline = core.createGraphicsPipeline(firstMeshPipelineConfig);
 	
-	if (!trianglePipeline) {
+	if (!firstMeshPipeline) {
 		std::cout << "Error. Could not create graphics pipeline. Exiting." << std::endl;
 		return EXIT_FAILURE;
 	}
@@ -124,15 +128,14 @@ int main(int argc, const char** argv) {
 	);
 
 	const std::vector<vkcv::VertexBufferBinding> vertexBufferBindings = {
-		vkcv::VertexBufferBinding( mesh.vertexGroups[0].vertexBuffer.attributes[0].offset, vertexBuffer.getVulkanHandle() ),
-		vkcv::VertexBufferBinding( mesh.vertexGroups[0].vertexBuffer.attributes[1].offset, vertexBuffer.getVulkanHandle() ),
-		vkcv::VertexBufferBinding( mesh.vertexGroups[0].vertexBuffer.attributes[2].offset, vertexBuffer.getVulkanHandle() )
-	};
+			vkcv::VertexBufferBinding(static_cast<vk::DeviceSize>(attributes[0].offset), vertexBuffer.getVulkanHandle()),
+			vkcv::VertexBufferBinding(static_cast<vk::DeviceSize>(attributes[1].offset), vertexBuffer.getVulkanHandle()),
+			vkcv::VertexBufferBinding(static_cast<vk::DeviceSize>(attributes[2].offset), vertexBuffer.getVulkanHandle()) };
 
 	vkcv::DescriptorWrites setWrites;
-	setWrites.sampledImageWrites	= { vkcv::SampledImageDescriptorWrite(0, texture.getHandle()) };
-	setWrites.samplerWrites			= { vkcv::SamplerDescriptorWrite(1, sampler) };
-	core.writeResourceDescription(descriptorSet, 0, setWrites);
+	setWrites.sampledImageWrites    = { vkcv::SampledImageDescriptorWrite(0, texture.getHandle()) };
+	setWrites.samplerWrites         = { vkcv::SamplerDescriptorWrite(1, sampler) };
+	core.writeDescriptorSet(descriptorSet, setWrites);
 
 	vkcv::ImageHandle depthBuffer = core.createImage(vk::Format::eD32Sfloat, windowWidth, windowHeight).getHandle();
 
@@ -143,7 +146,14 @@ int main(int argc, const char** argv) {
 	vkcv::DescriptorSetUsage    descriptorUsage(0, core.getDescriptorSet(descriptorSet).vulkanHandle);
 	vkcv::DrawcallInfo          drawcall(renderMesh, { descriptorUsage });
 
-	auto start = std::chrono::system_clock::now();
+    vkcv::camera::CameraManager cameraManager(window, windowWidth, windowHeight);
+    uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
+	uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
+	
+	cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -3));
+
+    auto start = std::chrono::system_clock::now();
+    
 	while (window.isWindowOpen()) {
         vkcv::Window::pollEvents();
 		
@@ -163,10 +173,11 @@ int main(int argc, const char** argv) {
 		}
   
 		auto end = std::chrono::system_clock::now();
-		auto deltatime = end - start;
+		auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
+		
 		start = end;
-		cameraManager.getCamera().updateView(std::chrono::duration<double>(deltatime).count());
-		const glm::mat4 mvp = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+		cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
+        glm::mat4 mvp = cameraManager.getActiveCamera().getMVP();
 
 		vkcv::PushConstantData pushConstantData((void*)&mvp, sizeof(glm::mat4));
 
@@ -175,8 +186,8 @@ int main(int argc, const char** argv) {
 
 		core.recordDrawcallsToCmdStream(
 			cmdStream,
-			trianglePass,
-			trianglePipeline,
+			firstMeshPass,
+			firstMeshPipeline,
 			pushConstantData,
 			{ drawcall },
 			renderTargets);
diff --git a/projects/first_triangle/shaders/comp.spv b/projects/first_triangle/shaders/comp.spv
new file mode 100644
index 0000000000000000000000000000000000000000..b414e36b2bea66dab00746298e536d029091e0fd
Binary files /dev/null and b/projects/first_triangle/shaders/comp.spv differ
diff --git a/projects/first_triangle/shaders/compile.bat b/projects/first_triangle/shaders/compile.bat
index b4521235c40fe5fb163bab874560c2f219b7517f..17743a7c49cdfc6e091c43a42a0adb755a731682 100644
--- a/projects/first_triangle/shaders/compile.bat
+++ b/projects/first_triangle/shaders/compile.bat
@@ -1,3 +1,4 @@
 %VULKAN_SDK%\Bin32\glslc.exe shader.vert -o vert.spv
 %VULKAN_SDK%\Bin32\glslc.exe shader.frag -o frag.spv
+%VULKAN_SDK%\Bin32\glslc.exe shader.comp -o comp.spv
 pause
\ No newline at end of file
diff --git a/projects/first_triangle/shaders/shader.comp b/projects/first_triangle/shaders/shader.comp
new file mode 100644
index 0000000000000000000000000000000000000000..fad6cd0815f2f09bf92dcc3171e2e3723f5466df
--- /dev/null
+++ b/projects/first_triangle/shaders/shader.comp
@@ -0,0 +1,25 @@
+#version 440
+
+layout(std430, binding = 0) buffer testBuffer
+{ 
+    float test1[10];
+    float test2[10];
+    float test3[10];
+};
+
+layout( push_constant ) uniform constants{
+    float pushConstant;
+};
+
+layout(local_size_x = 5) in;
+
+void main(){
+
+    if(gl_GlobalInvocationID.x >= 10){
+        return;
+    }
+
+    test1[gl_GlobalInvocationID.x] = gl_GlobalInvocationID.x;
+    test2[gl_GlobalInvocationID.x] = 69;  // nice!
+    test3[gl_GlobalInvocationID.x] = pushConstant;    
+}
\ No newline at end of file
diff --git a/projects/first_triangle/src/main.cpp b/projects/first_triangle/src/main.cpp
index 1ad4901088021e83662a534cf326400f9e83e2b6..dcb53c94d76ed79761201e97ab3fa5cde9c14b4c 100644
--- a/projects/first_triangle/src/main.cpp
+++ b/projects/first_triangle/src/main.cpp
@@ -18,8 +18,6 @@ int main(int argc, const char** argv) {
 		false
 	);
 
-	vkcv::CameraManager cameraManager(window, windowWidth, windowHeight);
-
 	window.initEvents();
 
 	vkcv::Core core = vkcv::Core::create(
@@ -93,26 +91,19 @@ int main(int argc, const char** argv) {
 		std::cout << "Error. Could not create renderpass. Exiting." << std::endl;
 		return EXIT_FAILURE;
 	}
-	
+
 	vkcv::ShaderProgram triangleShaderProgram{};
 	vkcv::shader::GLSLCompiler compiler;
 	
 	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("shaders/shader.vert"),
 					 [&triangleShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		 triangleShaderProgram.addShader(shaderStage, path);
-		 triangleShaderProgram.reflectShader(shaderStage);
 	});
 	
 	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("shaders/shader.frag"),
 					 [&triangleShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		triangleShaderProgram.addShader(shaderStage, path);
-		triangleShaderProgram.reflectShader(shaderStage);
 	});
-	
-	//triangleShaderProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("shaders/vert.spv"));
-	//triangleShaderProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("shaders/frag.spv"));
-	//triangleShaderProgram.reflectShader(vkcv::ShaderStage::VERTEX);
-	//triangleShaderProgram.reflectShader(vkcv::ShaderStage::FRAGMENT);
 
 	const vkcv::PipelineConfig trianglePipelineDefinition(
 		triangleShaderProgram,
@@ -131,6 +122,29 @@ int main(int argc, const char** argv) {
 		return EXIT_FAILURE;
 	}
 
+	// Compute Pipeline
+	vkcv::ShaderProgram computeShaderProgram{};
+	computeShaderProgram.addShader(vkcv::ShaderStage::COMPUTE, std::filesystem::path("shaders/comp.spv"));
+
+	// take care, assuming shader has exactly one descriptor set
+	vkcv::DescriptorSetHandle computeDescriptorSet = core.createDescriptorSet(computeShaderProgram.getReflectedDescriptors()[0]);
+
+	vkcv::PipelineHandle computePipeline = core.createComputePipeline(
+		computeShaderProgram, 
+		{ core.getDescriptorSet(computeDescriptorSet).layout });
+
+	struct ComputeTestBuffer {
+		float test1[10];
+		float test2[10];
+		float test3[10];
+	};
+
+	vkcv::Buffer computeTestBuffer = core.createBuffer<ComputeTestBuffer>(vkcv::BufferType::STORAGE, 1);
+
+	vkcv::DescriptorWrites computeDescriptorWrites;
+	computeDescriptorWrites.storageBufferWrites = { vkcv::StorageBufferDescriptorWrite(0, computeTestBuffer.getHandle()) };
+	core.writeDescriptorSet(computeDescriptorSet, computeDescriptorWrites);
+
 	/*
 	 * BufferHandle triangleVertices = core.createBuffer(vertices);
 	 * BufferHandle triangleIndices = core.createBuffer(indices);
@@ -154,6 +168,12 @@ int main(int argc, const char** argv) {
 	vkcv::DrawcallInfo drawcall(renderMesh, {});
 
 	const vkcv::ImageHandle swapchainInput = vkcv::ImageHandle::createSwapchainImageHandle();
+	
+    vkcv::camera::CameraManager cameraManager(window, windowWidth, windowHeight);
+    uint32_t camIndex = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
+    uint32_t camIndex2 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
+	
+	cameraManager.getCamera(camIndex).setPosition(glm::vec3(0, 0, -2));
 
 	while (window.isWindowOpen())
 	{
@@ -165,10 +185,11 @@ int main(int argc, const char** argv) {
 		}
 		
         auto end = std::chrono::system_clock::now();
-        auto deltatime = end - start;
+        auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
         start = end;
-        cameraManager.getCamera().updateView(std::chrono::duration<double>(deltatime).count());
-		const glm::mat4 mvp = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+		
+		cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
+        glm::mat4 mvp = cameraManager.getActiveCamera().getMVP();
 
 		vkcv::PushConstantData pushConstantData((void*)&mvp, sizeof(glm::mat4));
 		auto cmdStream = core.createCommandStream(vkcv::QueueType::Graphics);
@@ -180,6 +201,17 @@ int main(int argc, const char** argv) {
 			pushConstantData,
 			{ drawcall },
 			{ swapchainInput });
+
+		const uint32_t dispatchSize[3] = { 2, 1, 1 };
+		const float theMeaningOfLife = 42;
+
+		core.recordComputeDispatchToCmdStream(
+			cmdStream,
+			computePipeline,
+			dispatchSize,
+			{ vkcv::DescriptorSetUsage(0, core.getDescriptorSet(computeDescriptorSet).vulkanHandle) },
+			vkcv::PushConstantData((void*)&theMeaningOfLife, sizeof(theMeaningOfLife)));
+
 		core.prepareSwapchainImageForPresent(cmdStream);
 		core.submitCommandStream(cmdStream);
 	    
diff --git a/src/vkcv/Core.cpp b/src/vkcv/Core.cpp
index cccf51946ba41ed17b4479d151892e946ff17844..44e7111e1f4941ef2f0f8114ac788d7db4a13b5a 100644
--- a/src/vkcv/Core.cpp
+++ b/src/vkcv/Core.cpp
@@ -103,6 +103,13 @@ namespace vkcv
         return m_PipelineManager->createPipeline(config, *m_PassManager);
     }
 
+    PipelineHandle Core::createComputePipeline(
+        const ShaderProgram &shaderProgram, 
+        const std::vector<vk::DescriptorSetLayout>& descriptorSetLayouts)
+    {
+        return m_PipelineManager->createComputePipeline(shaderProgram, descriptorSetLayouts);
+    }
+
 
     PassHandle Core::createPass(const PassConfig &config)
     {
@@ -300,6 +307,40 @@ namespace vkcv
 		recordCommandsToStream(cmdStreamHandle, submitFunction, finishFunction);
 	}
 
+	void Core::recordComputeDispatchToCmdStream(
+		CommandStreamHandle cmdStreamHandle,
+		PipelineHandle computePipeline,
+		const uint32_t dispatchCount[3],
+		const std::vector<DescriptorSetUsage>& descriptorSetUsages,
+		const PushConstantData& pushConstantData) {
+
+		auto submitFunction = [&](const vk::CommandBuffer& cmdBuffer) {
+
+			const auto pipelineLayout = m_PipelineManager->getVkPipelineLayout(computePipeline);
+
+			cmdBuffer.bindPipeline(vk::PipelineBindPoint::eCompute, m_PipelineManager->getVkPipeline(computePipeline));
+			for (const auto& usage : descriptorSetUsages) {
+				cmdBuffer.bindDescriptorSets(
+					vk::PipelineBindPoint::eCompute,
+					pipelineLayout,
+					usage.setLocation,
+					{ usage.vulkanHandle },
+					{});
+			}
+			if (pushConstantData.sizePerDrawcall > 0) {
+				cmdBuffer.pushConstants(
+					pipelineLayout,
+					vk::ShaderStageFlagBits::eCompute,
+					0,
+					pushConstantData.sizePerDrawcall,
+					pushConstantData.data);
+			}
+			cmdBuffer.dispatch(dispatchCount[0], dispatchCount[1], dispatchCount[2]);
+		};
+
+		recordCommandsToStream(cmdStreamHandle, submitFunction, nullptr);
+	}
+
 	void Core::endFrame() {
 		if (m_currentSwapchainImageIndex == std::numeric_limits<uint32_t>::max()) {
 			return;
@@ -404,10 +445,9 @@ namespace vkcv
         return m_DescriptorManager->createDescriptorSet(bindings);
     }
 
-	void Core::writeResourceDescription(DescriptorSetHandle handle, size_t setIndex, const DescriptorWrites &writes) {
-		m_DescriptorManager->writeResourceDescription(
-			handle, 
-			setIndex, 
+	void Core::writeDescriptorSet(DescriptorSetHandle handle, const DescriptorWrites &writes) {
+		m_DescriptorManager->writeDescriptorSet(
+			handle,  
 			writes, 
 			*m_ImageManager, 
 			*m_BufferManager, 
diff --git a/src/vkcv/DescriptorManager.cpp b/src/vkcv/DescriptorManager.cpp
index b805e1367d334d6a2b02a0a19a5a351a5e2da1bf..f591daf90b47b57a758b2b24c7fa87b5c33e3c46 100644
--- a/src/vkcv/DescriptorManager.cpp
+++ b/src/vkcv/DescriptorManager.cpp
@@ -92,9 +92,8 @@ namespace vkcv
 		vk::DescriptorType type;
     };
 
-	void DescriptorManager::writeResourceDescription(
+	void DescriptorManager::writeDescriptorSet(
 		const DescriptorSetHandle	&handle,
-		size_t					setIndex,
 		const DescriptorWrites	&writes,
 		const ImageManager		&imageManager, 
 		const BufferManager		&bufferManager,
diff --git a/src/vkcv/DescriptorManager.hpp b/src/vkcv/DescriptorManager.hpp
index d8607b9312b25e71c7eb4af009efd92b834b40ec..d18be64f3b069af68cecce68f6fa623c81f8dfa4 100644
--- a/src/vkcv/DescriptorManager.hpp
+++ b/src/vkcv/DescriptorManager.hpp
@@ -23,9 +23,8 @@ namespace vkcv
 
         DescriptorSetHandle createDescriptorSet(const std::vector<DescriptorBinding> &descriptorBindings);
 
-		void writeResourceDescription(
+		void writeDescriptorSet(
 			const DescriptorSetHandle	&handle,
-			size_t					setIndex,
 			const DescriptorWrites  &writes,
 			const ImageManager      &imageManager,
 			const BufferManager     &bufferManager,
diff --git a/src/vkcv/PipelineConfig.cpp b/src/vkcv/PipelineConfig.cpp
index ad8437ca2a6c07862f66485c74c89ccba0d69ebe..3bd2a68cb86f167afecc551dbd664dee8a63eb08 100644
--- a/src/vkcv/PipelineConfig.cpp
+++ b/src/vkcv/PipelineConfig.cpp
@@ -13,7 +13,7 @@ namespace vkcv {
 		uint32_t                                    width,
 		uint32_t                                    height,
 		const PassHandle                            &passHandle,
-		const std::vector<VertexAttribute>          &vertexAttributes,
+		const VertexLayout                          &vertexLayout,
 		const std::vector<vk::DescriptorSetLayout>  &descriptorLayouts,
 		bool                                        useDynamicViewport)
 		:
@@ -21,7 +21,7 @@ namespace vkcv {
 		m_Height(height),
 		m_Width(width),
 		m_PassHandle(passHandle),
-		m_VertexAttributes(vertexAttributes),
+		m_VertexLayout(vertexLayout),
 		m_DescriptorLayouts(descriptorLayouts),
 		m_UseDynamicViewport(useDynamicViewport)
 		{}
diff --git a/src/vkcv/PipelineManager.cpp b/src/vkcv/PipelineManager.cpp
index 6572145d34492204b2df1e55028d22c330802ca1..81b7525b160374915b1918c30870b05e619a30a4 100644
--- a/src/vkcv/PipelineManager.cpp
+++ b/src/vkcv/PipelineManager.cpp
@@ -19,23 +19,23 @@ namespace vkcv
     }
 
 	// currently assuming default 32 bit formats, no lower precision or normalized variants supported
-	vk::Format vertexFormatToVulkanFormat(const VertexFormat format) {
+	vk::Format vertexFormatToVulkanFormat(const VertexAttachmentFormat format) {
 		switch (format) {
-		case VertexFormat::FLOAT:
+		case VertexAttachmentFormat::FLOAT:
 			return vk::Format::eR32Sfloat;
-		case VertexFormat::FLOAT2:
+		case VertexAttachmentFormat::FLOAT2:
 			return vk::Format::eR32G32Sfloat;
-		case VertexFormat::FLOAT3:
+		case VertexAttachmentFormat::FLOAT3:
 			return vk::Format::eR32G32B32Sfloat;
-		case VertexFormat::FLOAT4:
+		case VertexAttachmentFormat::FLOAT4:
 			return vk::Format::eR32G32B32A32Sfloat;
-		case VertexFormat::INT:
+		case VertexAttachmentFormat::INT:
 			return vk::Format::eR32Sint;
-		case VertexFormat::INT2:
+		case VertexAttachmentFormat::INT2:
 			return vk::Format::eR32G32Sint;
-		case VertexFormat::INT3:
+		case VertexAttachmentFormat::INT3:
 			return vk::Format::eR32G32B32Sint;
-		case VertexFormat::INT4:
+		case VertexAttachmentFormat::INT4:
 			return vk::Format::eR32G32B32A32Sint;
 		default:
 			vkcv_log(LogLevel::WARNING, "Unknown vertex format");
@@ -94,24 +94,24 @@ namespace vkcv
         std::vector<vk::VertexInputAttributeDescription>	vertexAttributeDescriptions;
 		std::vector<vk::VertexInputBindingDescription>		vertexBindingDescriptions;
 
-        VertexLayout layout = config.m_ShaderProgram.getVertexLayout();
-        std::unordered_map<uint32_t, VertexInputAttachment> attachments = layout.attachmentMap;
+        const VertexLayout &layout = config.m_VertexLayout;
 
-		for (int i = 0; i < attachments.size(); i++) {
-			VertexInputAttachment &attachment = attachments.at(i);
-
-            uint32_t	location		= attachment.location;
-            uint32_t	binding			= i;
-            vk::Format	vertexFormat	= vertexFormatToVulkanFormat(attachment.format);
-
-			//FIXME: hoping that order is the same and compatible: add explicit mapping and validation
-			const VertexAttribute attribute = config.m_VertexAttributes[i];
-
-            vertexAttributeDescriptions.emplace_back(location, binding, vertexFormatToVulkanFormat(attachment.format), 0);
-			vertexBindingDescriptions.emplace_back(vk::VertexInputBindingDescription(
-				binding,
-				attribute.stride + getFormatSize(attachment.format),
-				vk::VertexInputRate::eVertex));
+        // iterate over the layout's specified, mutually exclusive buffer bindings that make up a vertex buffer
+        for (const auto &vertexBinding : layout.vertexBindings)
+        {
+            vertexBindingDescriptions.emplace_back(vertexBinding.bindingLocation,
+                                                   vertexBinding.stride,
+                                                   vk::VertexInputRate::eVertex);
+
+            // iterate over the bindings' specified, mutually exclusive vertex input attachments that make up a vertex
+            for(const auto &vertexAttachment: vertexBinding.vertexAttachments)
+            {
+                vertexAttributeDescriptions.emplace_back(vertexAttachment.inputLocation,
+                                                         vertexBinding.bindingLocation,
+                                                         vertexFormatToVulkanFormat(vertexAttachment.format),
+                                                         vertexAttachment.offset % vertexBinding.stride);
+
+            }
         }
 
         // Handover Containers to PipelineVertexInputStateCreateIngo Struct
@@ -193,6 +193,7 @@ namespace vkcv
 			{},
 			(config.m_DescriptorLayouts),
 			(pushConstantRange));
+
         vk::PipelineLayout vkPipelineLayout{};
         if (m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &vkPipelineLayout) != vk::Result::eSuccess)
         {
@@ -325,4 +326,65 @@ namespace vkcv
         return m_Configs.at(id);
     }
 
+    PipelineHandle PipelineManager::createComputePipeline(
+        const ShaderProgram &shaderProgram, 
+        const std::vector<vk::DescriptorSetLayout> &descriptorSetLayouts) {
+
+        // Temporally handing over the Shader Program instead of a pipeline config
+        vk::ShaderModule computeModule{};
+        if (createShaderModule(computeModule, shaderProgram, ShaderStage::COMPUTE) != vk::Result::eSuccess)
+            return PipelineHandle();
+
+        vk::PipelineShaderStageCreateInfo pipelineComputeShaderStageInfo(
+                {},
+                vk::ShaderStageFlagBits::eCompute,
+                computeModule,
+                "main",
+                nullptr
+        );
+
+        vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, descriptorSetLayouts);
+
+        const size_t pushConstantSize = shaderProgram.getPushConstantSize();
+        vk::PushConstantRange pushConstantRange(vk::ShaderStageFlagBits::eCompute, 0, pushConstantSize);
+        if (pushConstantSize > 0) {
+            pipelineLayoutCreateInfo.setPushConstantRangeCount(1);
+            pipelineLayoutCreateInfo.setPPushConstantRanges(&pushConstantRange);
+        }
+
+        vk::PipelineLayout vkPipelineLayout{};
+        if (m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &vkPipelineLayout) != vk::Result::eSuccess)
+        {
+            m_Device.destroy(computeModule);
+            return PipelineHandle();
+        }
+
+        vk::ComputePipelineCreateInfo computePipelineCreateInfo{};
+        computePipelineCreateInfo.stage = pipelineComputeShaderStageInfo;
+        computePipelineCreateInfo.layout = vkPipelineLayout;
+
+        vk::Pipeline vkPipeline;
+        if (m_Device.createComputePipelines(nullptr, 1, &computePipelineCreateInfo, nullptr, &vkPipeline)!= vk::Result::eSuccess)
+        {
+            m_Device.destroy(computeModule);
+            return PipelineHandle();
+        }
+
+        m_Device.destroy(computeModule);
+
+        const uint64_t id = m_Pipelines.size();
+        m_Pipelines.push_back({ vkPipeline, vkPipelineLayout });
+
+        return PipelineHandle(id, [&](uint64_t id) { destroyPipelineById(id); });
+    }
+
+    // There is an issue for refactoring the Pipeline Manager.
+    // While including Compute Pipeline Creation, some private helper functions where introduced:
+
+    vk::Result PipelineManager::createShaderModule(vk::ShaderModule &module, const ShaderProgram &shaderProgram, const ShaderStage stage)
+    {
+        std::vector<char> code = shaderProgram.getShader(stage).shaderCode;
+        vk::ShaderModuleCreateInfo moduleInfo({}, code.size(), reinterpret_cast<uint32_t*>(code.data()));
+        return m_Device.createShaderModule(&moduleInfo, nullptr, &module);
+    }
 }
\ No newline at end of file
diff --git a/src/vkcv/PipelineManager.hpp b/src/vkcv/PipelineManager.hpp
index e243151f7248c07fa0287bb2eaf698e5080f7f61..634f5f4e6464532306e35fd10d9a1623df6ace16 100644
--- a/src/vkcv/PipelineManager.hpp
+++ b/src/vkcv/PipelineManager.hpp
@@ -21,7 +21,9 @@ namespace vkcv
         std::vector<PipelineConfig> m_Configs;
         
         void destroyPipelineById(uint64_t id);
-        
+
+        vk::Result createShaderModule(vk::ShaderModule &module, const ShaderProgram &shaderProgram, ShaderStage stage);
+
     public:
         PipelineManager() = delete; // no default ctor
         explicit PipelineManager(vk::Device device) noexcept; // ctor
@@ -35,6 +37,10 @@ namespace vkcv
 
         PipelineHandle createPipeline(const PipelineConfig &config, PassManager& passManager);
 
+        PipelineHandle createComputePipeline(
+            const ShaderProgram& shaderProgram,
+            const std::vector<vk::DescriptorSetLayout>& descriptorSetLayouts);
+
         [[nodiscard]]
         vk::Pipeline getVkPipeline(const PipelineHandle &handle) const;
 
diff --git a/src/vkcv/ShaderProgram.cpp b/src/vkcv/ShaderProgram.cpp
index 74383476fb3b9364c86d1cef6ac86aaf0c0cb08b..971797d9a42d071a1730ebf31a0b554f92fa361f 100644
--- a/src/vkcv/ShaderProgram.cpp
+++ b/src/vkcv/ShaderProgram.cpp
@@ -32,18 +32,18 @@ namespace vkcv {
         return buffer;
 	}
 
-	VertexFormat convertFormat(spirv_cross::SPIRType::BaseType basetype, uint32_t vecsize){
+	VertexAttachmentFormat convertFormat(spirv_cross::SPIRType::BaseType basetype, uint32_t vecsize){
         switch (basetype) {
             case spirv_cross::SPIRType::Int:
                 switch (vecsize) {
                     case 1:
-                        return VertexFormat::INT;
+                        return VertexAttachmentFormat::INT;
                     case 2:
-                        return VertexFormat::INT2;
+                        return VertexAttachmentFormat::INT2;
                     case 3:
-                        return VertexFormat::INT3;
+                        return VertexAttachmentFormat::INT3;
                     case 4:
-                        return VertexFormat::INT4;
+                        return VertexAttachmentFormat::INT4;
                     default:
                         break;
                 }
@@ -51,13 +51,13 @@ namespace vkcv {
             case spirv_cross::SPIRType::Float:
                 switch (vecsize) {
                     case 1:
-                        return VertexFormat::FLOAT;
+                        return VertexAttachmentFormat::FLOAT;
                     case 2:
-                        return VertexFormat::FLOAT2;
+                        return VertexAttachmentFormat::FLOAT2;
                     case 3:
-                        return VertexFormat::FLOAT3;
+                        return VertexAttachmentFormat::FLOAT3;
                     case 4:
-                        return VertexFormat::FLOAT4;
+                        return VertexAttachmentFormat::FLOAT4;
                     default:
                         break;
                 }
@@ -67,12 +67,12 @@ namespace vkcv {
         }
 		
 		vkcv_log(LogLevel::WARNING, "Unknown vertex format");
-        return VertexFormat::FLOAT;
+        return VertexAttachmentFormat::FLOAT;
 	}
 
 	ShaderProgram::ShaderProgram() noexcept :
 	m_Shaders{},
-    m_VertexLayout{},
+    m_VertexAttachments{},
     m_DescriptorSets{}
 	{}
 
@@ -89,6 +89,7 @@ namespace vkcv {
 		} else {
             Shader shader{shaderCode, shaderStage};
             m_Shaders.insert(std::make_pair(shaderStage, shader));
+            reflectShader(shaderStage);
             return true;
         }
 	}
@@ -111,30 +112,31 @@ namespace vkcv {
         auto shaderCodeChar = m_Shaders.at(shaderStage).shaderCode;
         std::vector<uint32_t> shaderCode;
 
-        for (uint32_t i = 0; i < shaderCodeChar.size()/4; i++) {
+        for (uint32_t i = 0; i < shaderCodeChar.size()/4; i++)
             shaderCode.push_back(((uint32_t*) shaderCodeChar.data())[i]);
-        }
 
         spirv_cross::Compiler comp(move(shaderCode));
         spirv_cross::ShaderResources resources = comp.get_shader_resources();
 
         //reflect vertex input
-		if (shaderStage == ShaderStage::VERTEX) {
-			std::vector<VertexInputAttachment> inputVec;
-			uint32_t offset = 0;
-
-			for (uint32_t i = 0; i < resources.stage_inputs.size(); i++) {
-				auto& u = resources.stage_inputs[i];
-				const spirv_cross::SPIRType& base_type = comp.get_type(u.base_type_id);
-				VertexInputAttachment input = VertexInputAttachment(comp.get_decoration(u.id, spv::DecorationLocation),
-					0,
-                    u.name,
-					convertFormat(base_type.basetype, base_type.vecsize),
-					offset);
-				inputVec.push_back(input);
-				offset += base_type.vecsize * base_type.width / 8;
-			}
-			m_VertexLayout = VertexLayout(inputVec);
+		if (shaderStage == ShaderStage::VERTEX)
+		{
+			// spirv-cross API (hopefully) returns the stage_inputs in order
+			for (uint32_t i = 0; i < resources.stage_inputs.size(); i++)
+			{
+                // spirv-cross specific objects
+				auto& stage_input = resources.stage_inputs[i];
+				const spirv_cross::SPIRType& base_type = comp.get_type(stage_input.base_type_id);
+
+				// vertex input location
+				const uint32_t attachment_loc = comp.get_decoration(stage_input.id, spv::DecorationLocation);
+                // vertex input name
+                const std::string attachment_name = stage_input.name;
+				// vertex input format (implies its size)
+				const VertexAttachmentFormat attachment_format = convertFormat(base_type.basetype, base_type.vecsize);
+
+                m_VertexAttachments.emplace_back(attachment_loc, attachment_name, attachment_format);
+            }
 		}
 
 		//reflect descriptor sets (uniform buffer, storage buffer, sampler, sampled image, storage image)
@@ -146,7 +148,8 @@ namespace vkcv {
             std::pair descriptor(comp.get_decoration(u.id, spv::DecorationDescriptorSet),
                 DescriptorBinding(comp.get_decoration(u.id, spv::DecorationBinding), DescriptorType::UNIFORM_BUFFER, base_type.vecsize, shaderStage));
             bindings.push_back(descriptor);
-            if (comp.get_decoration(u.id, spv::DecorationDescriptorSet) > maxSetID) maxSetID = comp.get_decoration(u.id, spv::DecorationDescriptorSet);
+            if ((int32_t)comp.get_decoration(u.id, spv::DecorationDescriptorSet) > maxSetID) 
+                maxSetID = comp.get_decoration(u.id, spv::DecorationDescriptorSet);
         }
 
         for (uint32_t i = 0; i < resources.storage_buffers.size(); i++) {
@@ -205,14 +208,17 @@ namespace vkcv {
 		}
     }
 
-    const VertexLayout& ShaderProgram::getVertexLayout() const{
-        return m_VertexLayout;
+    const std::vector<VertexAttachment> &ShaderProgram::getVertexAttachments() const
+    {
+        return m_VertexAttachments;
 	}
 
     const std::vector<std::vector<DescriptorBinding>>& ShaderProgram::getReflectedDescriptors() const {
         return m_DescriptorSets;
     }
-	size_t ShaderProgram::getPushConstantSize() const {
+
+	size_t ShaderProgram::getPushConstantSize() const
+	{
 		return m_pushConstantSize;
 	}
 }
diff --git a/src/vkcv/VertexLayout.cpp b/src/vkcv/VertexLayout.cpp
index 3c39ad0d39c4b458526ceed54422d320ee6d0e0d..fa079a3264ae47b32461bda26485adb97b0be280 100644
--- a/src/vkcv/VertexLayout.cpp
+++ b/src/vkcv/VertexLayout.cpp
@@ -6,23 +6,23 @@
 #include "vkcv/Logger.hpp"
 
 namespace vkcv {
-    uint32_t getFormatSize(VertexFormat format) {
+    uint32_t getFormatSize(VertexAttachmentFormat format) {
         switch (format) {
-            case VertexFormat::FLOAT:
+            case VertexAttachmentFormat::FLOAT:
                 return 4;
-            case VertexFormat::FLOAT2:
+            case VertexAttachmentFormat::FLOAT2:
                 return 8;
-            case VertexFormat::FLOAT3:
+            case VertexAttachmentFormat::FLOAT3:
                 return 12;
-            case VertexFormat::FLOAT4:
+            case VertexAttachmentFormat::FLOAT4:
                 return 16;
-            case VertexFormat::INT:
+            case VertexAttachmentFormat::INT:
                 return 4;
-            case VertexFormat::INT2:
+            case VertexAttachmentFormat::INT2:
                 return 8;
-            case VertexFormat::INT3:
+            case VertexAttachmentFormat::INT3:
                 return 12;
-            case VertexFormat::INT4:
+            case VertexAttachmentFormat::INT4:
                 return 16;
             default:
 				vkcv_log(LogLevel::WARNING, "No format given");
@@ -30,25 +30,33 @@ namespace vkcv {
         }
     }
 
-    VertexInputAttachment::VertexInputAttachment(uint32_t location, uint32_t binding, std::string name, VertexFormat format, uint32_t offset) noexcept:
-            location{location},
-            binding{binding},
+    VertexAttachment::VertexAttachment(uint32_t inputLocation, const std::string &name, VertexAttachmentFormat format) noexcept:
+            inputLocation{inputLocation},
             name{name},
             format{format},
-            offset{offset}
-            {}
-
-    VertexLayout::VertexLayout() noexcept :
-    stride{0},
-    attachmentMap()
+            offset{0}
     {}
 
-    VertexLayout::VertexLayout(const std::vector<VertexInputAttachment> &inputs) noexcept {
-        stride = 0;
-        for (const auto &input : inputs) {
-            attachmentMap.insert(std::make_pair(input.location, input));
-            stride += getFormatSize(input.format);
+
+    VertexBinding::VertexBinding(uint32_t bindingLocation, const std::vector<VertexAttachment> &attachments) noexcept :
+    bindingLocation{bindingLocation},
+    stride{0},
+    vertexAttachments{attachments}
+    {
+        uint32_t offset = 0;
+        for (auto &attachment : vertexAttachments)
+        {
+            offset += getFormatSize(attachment.format);
+            attachment.offset = offset;
         }
+        stride = offset;
     }
 
+    VertexLayout::VertexLayout() noexcept :
+    vertexBindings{}
+    {}
+
+    VertexLayout::VertexLayout(const std::vector<VertexBinding> &bindings) noexcept :
+    vertexBindings{bindings}
+    {}
 }
\ No newline at end of file