diff --git a/modules/camera/include/vkcv/camera/CameraManager.hpp b/modules/camera/include/vkcv/camera/CameraManager.hpp
index 5651ebd9c5875e0c2da3629e366e5507ed23ba8b..1ee3a31c165cec457a7c6379852b01993bc86532 100644
--- a/modules/camera/include/vkcv/camera/CameraManager.hpp
+++ b/modules/camera/include/vkcv/camera/CameraManager.hpp
@@ -24,17 +24,64 @@ namespace vkcv{
         double m_lastX ;
         double m_lastY ;
 
+        /**
+         * @brief Binds the camera object to the window event handles
+         */
         void bindCamera();
+
+        /**
+         * @brief A callback function for key events. Currently, camera movement via W, A, S, D and window closure via Escape are supported
+         * @param[in] key The keyboard key
+         * @param[in] scancode The platform-specific scancode
+         * @param[in] action The key action
+         * @param[in] mods The modifier bits
+         */
         void keyCallback(int key, int scancode, int action, int mods);
+
+        /**
+         * @brief A callback function for mouse scrolling events. Currently, this leads to changes in the field of view of the camera object
+         * @param[in] offsetX The offset in horizontal direction
+         * @param[in] offsetY The offset in vertical direction
+         */
         void scrollCallback( double offsetX, double offsetY);
+
+        /**
+         * @brief A callback function for mouse movement events. Currently, this leads to panning the view of the camera, if @fn mouseButtonCallback(int button, int action, int mods) enabled panning.
+         * @param[in] offsetX The offset in horizontal direction
+         * @param[in] offsetY The offset in vertical direction
+         */
         void mouseMoveCallback( double offsetX, double offsetY);
+
+        /**
+         * @brief A callback function for mouse button events. Currently, the right mouse button enables panning the view of the camera as long as it is pressed.
+         * @param[in] button The mouse button
+         * @param[in] action The button action
+         * @param[in] mods The modifier bits
+         */
         void mouseButtonCallback(int button, int action, int mods);
 
     public:
+
+        /**
+         * @brief The constructor
+         * @param[in] window The window
+         * @param[in] width The width of the window
+         * @param[in] height The height of the window
+         * @param[in] up The up vector of the camera. Per default: @code{.cpp} up = glm::vec3(0.0f, -1.0f, 0.0f) @endcode
+         * @param[in] position The position of the camera. Per default: @code{.cpp} position = glm::vec3(0.0f,0.0f,0.0f) @endcode
+         */
         CameraManager(Window &window, float width, float height, glm::vec3 up = glm::vec3(0.0f,-1.0f,0.0f), glm::vec3 position = glm::vec3(0.0f,0.0f,0.0f));
 
+        /**
+         * @brief Gets the camera object
+         * @return The camera object
+         */
         Camera& getCamera();
 
+        /**
+         * @brief Gets the trackball camera object
+         * @return The trackball camera object
+         */
         TrackballCamera& getTrackballCamera();
     };
 }