diff --git a/projects/sph/shaders/updateData.comp b/projects/sph/shaders/updateData.comp
index 3c935b232aff11388cc3b371e5524fa30486b36f..3c2321b0d2fcfdd7e6691da2df7e7609af8eb6cf 100644
--- a/projects/sph/shaders/updateData.comp
+++ b/projects/sph/shaders/updateData.comp
@@ -53,14 +53,6 @@ void main() {
     vec3 out_force = inParticle[id].force;
     float out_density = inParticle[id].density;
     float out_pressure = inParticle[id].pressure;
-    
-    if (length(vel_new) > 100.f)
-    {
-        vel_new = normalize(vel_new)*50;
-        out_density = 0.01f;
-        out_pressure = 0.01f;
-        out_force = gravity * vec3(-gravityDir.x,gravityDir.y,gravityDir.z);
-    }
 
     vec3 pos_new = inParticle[id].position + (dt * vel_new);