diff --git a/projects/sph/shaders/updateData.comp b/projects/sph/shaders/updateData.comp index 3c935b232aff11388cc3b371e5524fa30486b36f..3c2321b0d2fcfdd7e6691da2df7e7609af8eb6cf 100644 --- a/projects/sph/shaders/updateData.comp +++ b/projects/sph/shaders/updateData.comp @@ -53,14 +53,6 @@ void main() { vec3 out_force = inParticle[id].force; float out_density = inParticle[id].density; float out_pressure = inParticle[id].pressure; - - if (length(vel_new) > 100.f) - { - vel_new = normalize(vel_new)*50; - out_density = 0.01f; - out_pressure = 0.01f; - out_force = gravity * vec3(-gravityDir.x,gravityDir.y,gravityDir.z); - } vec3 pos_new = inParticle[id].position + (dt * vel_new);