diff --git a/projects/particle_simulation/shaders/shader_space.frag b/projects/particle_simulation/shaders/shader_space.frag index 6e2974a189fc3e15e6e80f406fd33f40722f558f..c4abcb28f3ca082ad4d2b90b77cb7169b306454e 100644 --- a/projects/particle_simulation/shaders/shader_space.frag +++ b/projects/particle_simulation/shaders/shader_space.frag @@ -23,10 +23,10 @@ void main() { vec2 mouse = vec2(Position.position.x, Position.position.y); - vec3 c0 = vec3(1,1,0); - vec3 c1 = vec3(1, passlifeTime * 0.5, 0); - vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0); - vec3 c3 = vec3(1, 0, 0); + vec3 c0 = vec3(1, 1, 0.05); + vec3 c1 = vec3(1, passlifeTime * 0.5, 0.05); + vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0.05); + vec3 c3 = vec3(1, 0.05, 0.05); if(passlifeTime < 1){ outColor = mix(c0, c1, passlifeTime );