From 3ebacf427edd3929e27dc10e492d9d70cf3cfd37 Mon Sep 17 00:00:00 2001
From: Alexander Gauggel <agauggel@uni-koblenz.de>
Date: Sat, 26 Jun 2021 20:04:17 +0200
Subject: [PATCH] [#69] Avoid particle colors with channel set to zero, as it
 doesn't add nicely

---
 projects/particle_simulation/shaders/shader_space.frag | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/projects/particle_simulation/shaders/shader_space.frag b/projects/particle_simulation/shaders/shader_space.frag
index 6e2974a1..c4abcb28 100644
--- a/projects/particle_simulation/shaders/shader_space.frag
+++ b/projects/particle_simulation/shaders/shader_space.frag
@@ -23,10 +23,10 @@ void main()
 {
 	vec2 mouse = vec2(Position.position.x, Position.position.y);
     
-    vec3 c0 = vec3(1,1,0);
-    vec3 c1 = vec3(1, passlifeTime * 0.5, 0);
-    vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0);
-    vec3 c3 = vec3(1, 0, 0);
+    vec3 c0 = vec3(1, 1, 0.05);
+    vec3 c1 = vec3(1, passlifeTime * 0.5, 0.05);
+    vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0.05);
+    vec3 c3 = vec3(1, 0.05, 0.05);
     
     if(passlifeTime  < 1){
         outColor = mix(c0, c1, passlifeTime );
-- 
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