From 3ebacf427edd3929e27dc10e492d9d70cf3cfd37 Mon Sep 17 00:00:00 2001 From: Alexander Gauggel <agauggel@uni-koblenz.de> Date: Sat, 26 Jun 2021 20:04:17 +0200 Subject: [PATCH] [#69] Avoid particle colors with channel set to zero, as it doesn't add nicely --- projects/particle_simulation/shaders/shader_space.frag | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/particle_simulation/shaders/shader_space.frag b/projects/particle_simulation/shaders/shader_space.frag index 6e2974a1..c4abcb28 100644 --- a/projects/particle_simulation/shaders/shader_space.frag +++ b/projects/particle_simulation/shaders/shader_space.frag @@ -23,10 +23,10 @@ void main() { vec2 mouse = vec2(Position.position.x, Position.position.y); - vec3 c0 = vec3(1,1,0); - vec3 c1 = vec3(1, passlifeTime * 0.5, 0); - vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0); - vec3 c3 = vec3(1, 0, 0); + vec3 c0 = vec3(1, 1, 0.05); + vec3 c1 = vec3(1, passlifeTime * 0.5, 0.05); + vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0.05); + vec3 c3 = vec3(1, 0.05, 0.05); if(passlifeTime < 1){ outColor = mix(c0, c1, passlifeTime ); -- GitLab