diff --git a/projects/voxelization/resources/shaders/shadowMapping.inc b/projects/voxelization/resources/shaders/shadowMapping.inc
index f75dabc76af7fc160c3c8b81c73abe3b986ebc07..8fc8c37c9fa22184a19dc038697d9dbd78cb0964 100644
--- a/projects/voxelization/resources/shaders/shadowMapping.inc
+++ b/projects/voxelization/resources/shaders/shadowMapping.inc
@@ -74,7 +74,7 @@ float shadowTest(vec3 worldPos, LightInfo lightInfo, texture2D shadowMap, sample
     
     shadowMapSample = unquantizeMoments(shadowMapSample);
     
-    float depthBias     = 0.0f;
+    float depthBias     = 0.f;
     float momentBias    = 0.00003;
     
     return 1-ComputeMSMShadowIntensity(shadowMapSample, lightPos.z, depthBias, momentBias);
diff --git a/projects/voxelization/src/ShadowMapping.cpp b/projects/voxelization/src/ShadowMapping.cpp
index 1373c9d275956a6f86a115cdb1fdfbee29c86832..e6af48c5f97da45c6cc8da99a06cddcee6a57a77 100644
--- a/projects/voxelization/src/ShadowMapping.cpp
+++ b/projects/voxelization/src/ShadowMapping.cpp
@@ -103,7 +103,7 @@ glm::mat4 computeShadowViewProjectionMatrix(
 	return vulkanCorrectionMatrix * crop * view;
 }
 
-const vk::Format    shadowMapFormat      = vk::Format::eR16G16B16A16Sfloat;
+const vk::Format    shadowMapFormat      = vk::Format::eR16G16B16A16Unorm;
 const vk::Format    shadowMapDepthFormat = vk::Format::eD16Unorm;
 const uint32_t      shadowMapResolution  = 2048;