From 574a1706b444c3bf2eabbdbdd50fe77753fb4245 Mon Sep 17 00:00:00 2001 From: TheJackiMonster <thejackimonster@gmail.com> Date: Fri, 22 Jul 2022 10:34:38 +0200 Subject: [PATCH] Adjusted trail passed direction for sampling Signed-off-by: TheJackiMonster <thejackimonster@gmail.com> --- projects/fire_works/shaders/trail.geom | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/fire_works/shaders/trail.geom b/projects/fire_works/shaders/trail.geom index 864b302d..47a5a2cb 100644 --- a/projects/fire_works/shaders/trail.geom +++ b/projects/fire_works/shaders/trail.geom @@ -92,7 +92,7 @@ void main() { const vec3 p1 = position + offset; passPos = vec3(u, -1.0f, -1.0f); - passDir = vec3(0, 0, 1); + passDir = vec3(-0.1f * u, +0.2f, 2.0f); passColor = mix(color, trailColor, u); passDensity = density; passSmokeIndex = int(id); @@ -101,7 +101,7 @@ void main() { EmitVertex(); passPos = vec3(u, +1.0f, -1.0f); - passDir = vec3(0, 0, 1); + passDir = vec3(-0.1f * u, -0.2f, 2.0f); passColor = mix(color, trailColor, u); passDensity = density; passSmokeIndex = int(id); -- GitLab