diff --git a/projects/first_mesh/src/main.cpp b/projects/first_mesh/src/main.cpp
index 107cd432e1bc902692bb5b1fa694120ddf24038b..480ec2a30f4a44911230ed12baac27021d50b846 100644
--- a/projects/first_mesh/src/main.cpp
+++ b/projects/first_mesh/src/main.cpp
@@ -25,7 +25,7 @@ int main(int argc, const char** argv) {
 		window,
 		applicationName,
 		VK_MAKE_VERSION(0, 0, 1),
-		{ vk::QueueFlagBits::eTransfer,vk::QueueFlagBits::eGraphics, vk::QueueFlagBits::eCompute },
+		{ vk::QueueFlagBits::eGraphics },	//at this place I now must remove the other queues for the app to work but probably there is a better way to handle this
 		{},
 		{ "VK_KHR_swapchain" }
 	);
diff --git a/src/vkcv/CommandResources.cpp b/src/vkcv/CommandResources.cpp
index 71c990c3c222f2318c2f5744ff6295f667d9e6f8..7a08c366abeafd2af72d433e288124c9aeaefeb7 100644
--- a/src/vkcv/CommandResources.cpp
+++ b/src/vkcv/CommandResources.cpp
@@ -55,8 +55,14 @@ namespace vkcv {
 		else if (type == QueueType::Compute) {
 			return queueManager.getComputeQueues().front();
 		}
+		//example of how the non-existence of queues other than the graphics queue could be handled
 		else if (type == QueueType::Transfer) {
-			return queueManager.getTransferQueues().front();
+			if (queueManager.getTransferQueues().size() == 0) {
+				return queueManager.getGraphicsQueues().front();
+			}
+			else {
+				return queueManager.getTransferQueues().front();
+			}
 		}
 		else if (type == QueueType::Present) {
 			return queueManager.getPresentQueue();