From 5fad3ab1aa48ed768ddf664a927bfd1da78739c0 Mon Sep 17 00:00:00 2001
From: Tobias Frisch <tfrisch@uni-koblenz.de>
Date: Wed, 30 Jun 2021 23:45:41 +0200
Subject: [PATCH] [#76] Added vulkan to includes from shader compiler module

Signed-off-by: Tobias Frisch <tfrisch@uni-koblenz.de>
---
 modules/shader_compiler/CMakeLists.txt | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/shader_compiler/CMakeLists.txt b/modules/shader_compiler/CMakeLists.txt
index 4b674ec4..62e00d5f 100644
--- a/modules/shader_compiler/CMakeLists.txt
+++ b/modules/shader_compiler/CMakeLists.txt
@@ -28,7 +28,7 @@ include(config/GLSLANG.cmake)
 target_link_libraries(vkcv_shader_compiler ${vkcv_shader_compiler_libraries} vkcv)
 
 # including headers of dependencies and the VkCV framework
-target_include_directories(vkcv_shader_compiler SYSTEM BEFORE PRIVATE ${vkcv_shader_compiler_includes} ${vkcv_include})
+target_include_directories(vkcv_shader_compiler SYSTEM BEFORE PRIVATE ${vkcv_shader_compiler_includes} ${vkcv_include} ${vkcv_includes})
 
 # add the own include directory for public headers
 target_include_directories(vkcv_shader_compiler BEFORE PUBLIC ${vkcv_shader_compiler_include})
-- 
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