From 609af6e8c0b191907e03c6ed5543be1dc1728a76 Mon Sep 17 00:00:00 2001 From: Alexander Gauggel <agauggel@uni-koblenz.de> Date: Fri, 25 Jun 2021 18:01:59 +0200 Subject: [PATCH] [#82] Reduce shadow map resolution for performance --- projects/voxelization/src/ShadowMapping.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/voxelization/src/ShadowMapping.cpp b/projects/voxelization/src/ShadowMapping.cpp index 19d58c25..a330394b 100644 --- a/projects/voxelization/src/ShadowMapping.cpp +++ b/projects/voxelization/src/ShadowMapping.cpp @@ -3,7 +3,7 @@ const vk::Format shadowMapFormat = vk::Format::eR16G16B16A16Unorm; const vk::Format shadowMapDepthFormat = vk::Format::eD32Sfloat; -const uint32_t shadowMapResolution = 2048; +const uint32_t shadowMapResolution = 1024; const vkcv::Multisampling msaa = vkcv::Multisampling::MSAA8X; vkcv::ShaderProgram loadShadowShader() { -- GitLab