From 609af6e8c0b191907e03c6ed5543be1dc1728a76 Mon Sep 17 00:00:00 2001
From: Alexander Gauggel <agauggel@uni-koblenz.de>
Date: Fri, 25 Jun 2021 18:01:59 +0200
Subject: [PATCH] [#82] Reduce shadow map resolution for performance

---
 projects/voxelization/src/ShadowMapping.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/projects/voxelization/src/ShadowMapping.cpp b/projects/voxelization/src/ShadowMapping.cpp
index 19d58c25..a330394b 100644
--- a/projects/voxelization/src/ShadowMapping.cpp
+++ b/projects/voxelization/src/ShadowMapping.cpp
@@ -3,7 +3,7 @@
 
 const vk::Format            shadowMapFormat         = vk::Format::eR16G16B16A16Unorm;
 const vk::Format            shadowMapDepthFormat    = vk::Format::eD32Sfloat;
-const uint32_t              shadowMapResolution     = 2048;
+const uint32_t              shadowMapResolution     = 1024;
 const vkcv::Multisampling   msaa                    = vkcv::Multisampling::MSAA8X;
 
 vkcv::ShaderProgram loadShadowShader() {
-- 
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