diff --git a/projects/first_triangle/src/main.cpp b/projects/first_triangle/src/main.cpp index aef3ffdeb824e074371fadedeb4b9d540b16ab40..7a8fa04bceb2ad363ad0e889d8facce2ffadf0ad 100644 --- a/projects/first_triangle/src/main.cpp +++ b/projects/first_triangle/src/main.cpp @@ -5,7 +5,6 @@ #include <GLFW/glfw3.h> #include <vkcv/camera/CameraManager.hpp> #include <vkcv/shader/GLSLCompiler.hpp> -#include <chrono> int main(int argc, const char** argv) { const char* applicationName = "First Triangle"; @@ -35,8 +34,7 @@ int main(int argc, const char** argv) { { vk::Format::eUndefined } ); - if (!trianglePass) - { + if (!trianglePass) { std::cout << "Error. Could not create renderpass. Exiting." << std::endl; return EXIT_FAILURE; } @@ -60,8 +58,7 @@ int main(int argc, const char** argv) { ) ); - if (!trianglePipeline) - { + if (!trianglePipeline) { std::cout << "Error. Could not create graphics pipeline. Exiting." << std::endl; return EXIT_FAILURE; } @@ -74,12 +71,9 @@ int main(int argc, const char** argv) { const vkcv::ImageHandle swapchainInput = vkcv::ImageHandle::createSwapchainImageHandle(); vkcv::camera::CameraManager cameraManager(window); - uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT); - uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL); + uint32_t camIndex = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT); - cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -2)); - cameraManager.getCamera(camIndex1).setPosition(glm::vec3(0.0f, 0.0f, 0.0f)); - cameraManager.getCamera(camIndex1).setCenter(glm::vec3(0.0f, 0.0f, -1.0f)); + cameraManager.getCamera(camIndex).setPosition(glm::vec3(0, 0, -2)); core.run([&](const vkcv::WindowHandle &windowHandle, double t, double dt, uint32_t swapchainWidth, uint32_t swapchainHeight) {