diff --git a/src/vkcv/Window.cpp b/src/vkcv/Window.cpp index b25ee61b10a8aa68cdd8f7e359cb4f854fed8d2c..d2ba366c95d99549a49ff2294da04985094c05c0 100644 --- a/src/vkcv/Window.cpp +++ b/src/vkcv/Window.cpp @@ -149,6 +149,7 @@ namespace vkcv { s_Windows.end(), [](GLFWwindow* window){return glfwGetWindowAttrib(window, GLFW_FOCUSED);}) - s_Windows.begin(); + activeWindowIndex *= (activeWindowIndex < s_Windows.size()); // fixes index getting out of bounds (e.g. if there is no focused window) auto window = static_cast<Window *>(glfwGetWindowUserPointer(s_Windows[activeWindowIndex])); if (window != nullptr && glfwJoystickPresent(gamepadIndex)) {