From 702efda27b10d4cc84c8d572acc18e40136defb1 Mon Sep 17 00:00:00 2001 From: Vanessa Karolek <vaka1997@uni-koblenz.de> Date: Tue, 22 Jun 2021 14:26:29 +0200 Subject: [PATCH] [#60][Fix] fix active window indexing Per default, if all windows are out of focus, the first window is used as reference. --- src/vkcv/Window.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/vkcv/Window.cpp b/src/vkcv/Window.cpp index b25ee61b..d2ba366c 100644 --- a/src/vkcv/Window.cpp +++ b/src/vkcv/Window.cpp @@ -149,6 +149,7 @@ namespace vkcv { s_Windows.end(), [](GLFWwindow* window){return glfwGetWindowAttrib(window, GLFW_FOCUSED);}) - s_Windows.begin(); + activeWindowIndex *= (activeWindowIndex < s_Windows.size()); // fixes index getting out of bounds (e.g. if there is no focused window) auto window = static_cast<Window *>(glfwGetWindowUserPointer(s_Windows[activeWindowIndex])); if (window != nullptr && glfwJoystickPresent(gamepadIndex)) { -- GitLab