diff --git a/projects/mesh_shader/resources/shaders/shader.vert b/projects/mesh_shader/resources/shaders/shader.vert
index 5e1f72dc0d62de980502d3ccbefcaa3d425191ac..6b5a0ce47a8fb2c5dbd7841985b31013ac307e8f 100644
--- a/projects/mesh_shader/resources/shaders/shader.vert
+++ b/projects/mesh_shader/resources/shaders/shader.vert
@@ -5,6 +5,7 @@ layout(location = 0) in vec3 inPosition;
 layout(location = 1) in vec3 inNormal;
 
 layout(location = 0) out vec3 passNormal;
+layout(location = 1) out uint dummyOutput;
 
 layout( push_constant ) uniform constants{
     mat4 mvp;
@@ -12,5 +13,6 @@ layout( push_constant ) uniform constants{
 
 void main()	{
 	gl_Position = mvp * vec4(inPosition, 1.0);
+	dummyOutput = 0;
 	passNormal  = inNormal;
 }
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