From 704482d6022d49f3e39874d0795a61619928cc19 Mon Sep 17 00:00:00 2001 From: Sebastian Gaida <gaida@ca-digit.com> Date: Tue, 13 Jul 2021 11:57:19 +0200 Subject: [PATCH] [#87] add dummy output in vertex shader --- projects/mesh_shader/resources/shaders/shader.vert | 2 ++ 1 file changed, 2 insertions(+) diff --git a/projects/mesh_shader/resources/shaders/shader.vert b/projects/mesh_shader/resources/shaders/shader.vert index 5e1f72dc..6b5a0ce4 100644 --- a/projects/mesh_shader/resources/shaders/shader.vert +++ b/projects/mesh_shader/resources/shaders/shader.vert @@ -5,6 +5,7 @@ layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inNormal; layout(location = 0) out vec3 passNormal; +layout(location = 1) out uint dummyOutput; layout( push_constant ) uniform constants{ mat4 mvp; @@ -12,5 +13,6 @@ layout( push_constant ) uniform constants{ void main() { gl_Position = mvp * vec4(inPosition, 1.0); + dummyOutput = 0; passNormal = inNormal; } \ No newline at end of file -- GitLab