From 704482d6022d49f3e39874d0795a61619928cc19 Mon Sep 17 00:00:00 2001
From: Sebastian Gaida <gaida@ca-digit.com>
Date: Tue, 13 Jul 2021 11:57:19 +0200
Subject: [PATCH] [#87] add dummy output in vertex shader

---
 projects/mesh_shader/resources/shaders/shader.vert | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/projects/mesh_shader/resources/shaders/shader.vert b/projects/mesh_shader/resources/shaders/shader.vert
index 5e1f72dc..6b5a0ce4 100644
--- a/projects/mesh_shader/resources/shaders/shader.vert
+++ b/projects/mesh_shader/resources/shaders/shader.vert
@@ -5,6 +5,7 @@ layout(location = 0) in vec3 inPosition;
 layout(location = 1) in vec3 inNormal;
 
 layout(location = 0) out vec3 passNormal;
+layout(location = 1) out uint dummyOutput;
 
 layout( push_constant ) uniform constants{
     mat4 mvp;
@@ -12,5 +13,6 @@ layout( push_constant ) uniform constants{
 
 void main()	{
 	gl_Position = mvp * vec4(inPosition, 1.0);
+	dummyOutput = 0;
 	passNormal  = inNormal;
 }
\ No newline at end of file
-- 
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