diff --git a/modules/asset_loader/src/vkcv/asset/asset_loader.cpp b/modules/asset_loader/src/vkcv/asset/asset_loader.cpp index 90b8b18ce034160d3aca05da44683772c834d128..97fd39515290ac9235b3936d44d3e40a584ef84f 100644 --- a/modules/asset_loader/src/vkcv/asset/asset_loader.cpp +++ b/modules/asset_loader/src/vkcv/asset/asset_loader.cpp @@ -287,12 +287,6 @@ int loadScene(const std::string &path, Scene &scene){ for(int k = 0; k < sceneObjects.textures.size(); k++){ const fx::gltf::Texture &tex = sceneObjects.textures[k]; const fx::gltf::Image &img = sceneObjects.images[tex.source]; -#ifndef NDEBUG - printf("texture name=%s sampler=%u source=%u\n", - tex.name.c_str(), tex.sampler, tex.source); - printf("image name=%s uri=%s mime=%s\n", img.name.c_str(), - img.uri.c_str(), img.mimeType.c_str()); -#endif std::string img_uri = dir + "/" + img.uri; int w, h, c; uint8_t *data = stbi_load(img_uri.c_str(), &w, &h, &c, 4); @@ -358,8 +352,6 @@ int loadScene(const std::string &path, Scene &scene){ } }); - printf("baseColor index=%d normal=%d metallic factor=%f\n", - materials[l].baseColor, materials[l].normal, materials[l].metallicFactor); } } diff --git a/projects/first_scene/src/main.cpp b/projects/first_scene/src/main.cpp index d68f26eb9888b23c19fb618ff65d3ead87784121..5a59edf7549dfd50877e78e3ca5071bba72098b3 100644 --- a/projects/first_scene/src/main.cpp +++ b/projects/first_scene/src/main.cpp @@ -29,7 +29,6 @@ int main(int argc, const char** argv) { true ); - //vkcv::CameraManager cameraManager(window, static_cast<float>(window.getWidth()), static_cast<float>(window.getHeight())); vkcv::camera::CameraManager cameraManager(window); uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT); uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL); @@ -110,7 +109,6 @@ int main(int argc, const char** argv) { vertexBufferIndex++; } - // an example attachment for passes that output to the window const vkcv::AttachmentDescription present_color_attachment( vkcv::AttachmentOperation::STORE, vkcv::AttachmentOperation::CLEAR, @@ -134,8 +132,6 @@ int main(int argc, const char** argv) { vkcv::ShaderProgram sceneShaderProgram{}; sceneShaderProgram.addShader(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/vert.spv")); sceneShaderProgram.addShader(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/frag.spv")); - //sceneShaderProgram.reflectShader(vkcv::ShaderStage::VERTEX); - //sceneShaderProgram.reflectShader(vkcv::ShaderStage::FRAGMENT); const std::vector<vkcv::VertexAttachment> vertexAttachments = sceneShaderProgram.getVertexAttachments(); std::vector<vkcv::VertexBinding> bindings;