From 718ded9da35deea30501a27a69d0aefaf582cf4e Mon Sep 17 00:00:00 2001
From: Sebastian Gaida <gaida@ca-digit.com>
Date: Mon, 14 Jun 2021 20:52:27 +0200
Subject: [PATCH] [#69] change some properties for visibility

---
 .../particle_simulation/src/ParticleSystem.cpp   |  2 +-
 projects/particle_simulation/src/main.cpp        | 16 ++++++++++------
 2 files changed, 11 insertions(+), 7 deletions(-)

diff --git a/projects/particle_simulation/src/ParticleSystem.cpp b/projects/particle_simulation/src/ParticleSystem.cpp
index 4eb9d8b1..8b63207e 100644
--- a/projects/particle_simulation/src/ParticleSystem.cpp
+++ b/projects/particle_simulation/src/ParticleSystem.cpp
@@ -19,7 +19,7 @@ void ParticleSystem::updateParticles( const float deltaTime ){
     for(Particle& particle :m_particles){
         bool alive = particle.isAlive();
         particle.setPosition( particle.getPosition() * static_cast<float>(alive) + static_cast<float>(!alive) * m_respawnPos );
-        particle.setVelocity( particle.getVelocity() * static_cast<float>(alive) + static_cast<float>(!alive) *  glm::vec3(m_rdmVel(m_rdmEngine), m_rdmVel(m_rdmEngine),m_rdmVel(m_rdmEngine)));
+        particle.setVelocity( particle.getVelocity() * static_cast<float>(alive) + static_cast<float>(!alive) *  glm::vec3(m_rdmVel(m_rdmEngine), m_rdmVel(m_rdmEngine),0.0f));
         particle.setLifeTime( (particle.getLifeTime() * alive + !alive * m_maxLifeTime ) - deltaTime );
         particle.update(deltaTime);
     }
diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp
index ce3ff397..7e929d84 100644
--- a/projects/particle_simulation/src/main.cpp
+++ b/projects/particle_simulation/src/main.cpp
@@ -19,6 +19,7 @@ int main(int argc, const char** argv) {
     );
 
     vkcv::CameraManager cameraManager(window, windowWidth, windowHeight);
+    cameraManager.getCamera().setNearFar(0.000000001f, 10.f);
 
     window.initEvents();
 
@@ -80,9 +81,9 @@ int main(int argc, const char** argv) {
             { core.getDescriptorSet(descriptorSet).layout },
             true);
 
-    const std::vector<glm::vec3> vertices = {glm::vec3(-0.1, 0.1, 0),
-                                             glm::vec3( 0.1, 0.1, 0),
-                                             glm::vec3(0, -0.1, 0)};
+    const std::vector<glm::vec3> vertices = {glm::vec3(-0.02, 0.02, 0),
+                                             glm::vec3( 0.02, 0.02, 0),
+                                             glm::vec3(0, -0.02, 0)};
 
     vertexBuffer.fill(vertices);
 
@@ -134,9 +135,12 @@ int main(int argc, const char** argv) {
     glm::vec3 vel1 = glm::vec3(rdmVel(rdmEngine) , rdmVel(rdmEngine), 0.0f);
     glm::vec3 vel2 = glm::vec3(rdmVel(rdmEngine) , rdmVel(rdmEngine), 0.0f);
     particleSystem.addParticles({
-                                        Particle(glm::vec3(0.f, 1.f, 0.f), vel0, 1.f),
-                                        Particle(glm::vec3( 0.2f,  0.1f, 0.f), vel1, 2.f),
-                                        Particle(glm::vec3(0.15f,  0.f, 0.1f), vel2, 3.f)});
+                                        Particle(glm::vec3(0.f, 1.f, 0.0f), vel0, 1.f),
+                                        Particle(glm::vec3( 0.2f,  0.1f, 0.0f), vel1, 1.5f),
+                                        Particle(glm::vec3(0.15f,  0.f, 0.0f), vel2, 2.f),
+                                        Particle(glm::vec3(-0.15f,  0.1f, 0.0f), vel2, 2.5f),
+                                        Particle(glm::vec3(0.25f,  0.f, 0.0f), vel2, 3.f),
+                                        Particle(glm::vec3(-0.15f,  0.2f, 0.0f), vel2, 3.5f)});
 
     std::vector<glm::mat4> modelMatrices;
     std::vector<vkcv::DrawcallInfo> drawcalls;
-- 
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