diff --git a/modules/camera/CMakeLists.txt b/modules/camera/CMakeLists.txt
index 28080bf2b1cd3bbc88d6c13d7ef26a43d7c3e19a..73f2dd1c81be9c6cadf563f7936bfaba8c1d0025 100644
--- a/modules/camera/CMakeLists.txt
+++ b/modules/camera/CMakeLists.txt
@@ -11,10 +11,13 @@ set(vkcv_camera_include ${PROJECT_SOURCE_DIR}/include)
 set(vkcv_camera_sources
 		${vkcv_camera_include}/vkcv/camera/Camera.hpp
 		${vkcv_camera_source}/vkcv/camera/Camera.cpp
-		${vkcv_camera_include}/vkcv/camera/TrackballCamera.hpp
-		${vkcv_camera_source}/vkcv/camera/TrackballCamera.cpp
 		${vkcv_camera_include}/vkcv/camera/CameraManager.hpp
 		${vkcv_camera_source}/vkcv/camera/CameraManager.cpp
+		${vkcv_camera_include}/vkcv/camera/CameraController.hpp
+		${vkcv_camera_include}/vkcv/camera/PilotCameraController.hpp
+		${vkcv_camera_source}/vkcv/camera/PilotCameraController.cpp
+		${vkcv_camera_include}/vkcv/camera/TrackballCameraController.hpp
+		${vkcv_camera_source}/vkcv/camera/TrackballCameraController.cpp
 )
 
 # adding source files to the project
diff --git a/modules/camera/include/vkcv/camera/Camera.hpp b/modules/camera/include/vkcv/camera/Camera.hpp
index ff8fda811eaad7a99dbb940601f9e5904025255e..dc9f2dcb3038655f51fb2404abc21f98a2120399 100644
--- a/modules/camera/include/vkcv/camera/Camera.hpp
+++ b/modules/camera/include/vkcv/camera/Camera.hpp
@@ -1,101 +1,199 @@
 #pragma once
 
+#define GLM_DEPTH_ZERO_TO_ONE
+#define GLM_FORCE_LEFT_HANDED
 #include <glm/glm.hpp>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtc/matrix_access.hpp>
 
-namespace vkcv {
+namespace vkcv::camera {
 
-    class Camera {
+    /**
+     * @brief Used to create a camera which governs the view and projection matrices.
+     */
+    class Camera final {
     protected:
 		glm::mat4 m_view;
 		glm::mat4 m_projection;
 
-		int m_width;
-		int m_height;
-
 		float m_near;
 		float m_far;
-		float m_fov;
-		float m_ratio;
 
-        glm::vec3 m_up;
+		glm::vec3 m_up;
         glm::vec3 m_position;
-        float m_cameraSpeed;
+        glm::vec3 m_center;
+
         float m_pitch;
         float m_yaw;
-
-        int m_fov_nsteps;
-        float m_fov_min;
-        float m_fov_max;
-
-        bool m_forward;
-        bool m_backward;
-        bool m_left;
-        bool m_right;
+	
+		/**
+		 * @brief Sets the view matrix of the camera to @p view
+		 * @param[in] view The view matrix
+		 */
+		void setView(const glm::mat4& view);
+	
+		/**
+		 * @brief Sets the projection matrix of the camera to @p projection
+		 * @param[in] projection The projection matrix
+		 */
+		void setProjection(const glm::mat4& projection);
 
     public:
-        Camera();
 
-        virtual ~Camera();
+        /**
+         * @brief The default constructor of the camera
+         */
+        Camera();
 
+        /**
+         * @brief The destructor of the camera (default behavior)
+         */
+        ~Camera();
+        
+        /**
+         * @brief Sets the perspective object according to @p fov, @p ratio, @p near and @p far. This leads to changes in the projection matrix of the camera
+         * @param[in] fov The desired field of view in radians
+         * @param[in] ratio The aspect ratio
+         * @param[in] near Distance to near clipping plane
+         * @param[in] far Distance to far clipping plane
+         */
         void setPerspective(float fov, float ratio, float near, float far);
 
-        const glm::mat4 getView() const;
-
-        void getView(glm::vec3 &x, glm::vec3 &y, glm::vec3 &z, glm::vec3 &pos);
-
-        glm::mat4 updateView(double deltatime);
-
-        void lookAt(glm::vec3 position, glm::vec3 center, glm::vec3 up);
-
+        /**
+         * @brief Gets the view matrix of the camera
+         * @return The view matrix of the camera
+         */
+        const glm::mat4& getView() const;
+
+        /**
+         * @brief Sets the view matrix of the camera according to @p position, @p center and @p up
+         * @param[in] position The position of the camera
+         * @param[in] center The target position the camera is looking at
+         * @param[in] up The vector that defines which direction is 'up' depending on the camera's orientation
+         */
+        void lookAt(const glm::vec3& position, const glm::vec3& center, const glm::vec3& up);
+
+        /**
+         * @brief Gets the current projection of the camera
+         * @return The current projection matrix
+         */
         const glm::mat4& getProjection() const;
 
-        void setProjection(const glm::mat4 projection);
-
+        /**
+         * @brief Gets the model-view-projection matrix of the camera with y-axis-correction applied
+         * @return The model-view-projection matrix
+         */
+        glm::mat4 getMVP() const;
+
+        /**
+         * @brief Gets the near and far bounds of the view frustum of the camera.
+         * @param[out] near The near bound of the view frustum
+         * @param[out] far The far bound of the view frustum
+         */
         void getNearFar(float &near, float &far) const;
 
-        void setUp(const glm::vec3 &Up);
-
+        /**
+         * @brief Gets the current field of view of the camera in radians
+         * @return[in] The current field of view in radians
+         */
         float getFov() const;
 
+        /**
+         * @brief Sets the field of view of the camera to @p fov in radians
+         * @param[in] fov The new field of view in radians
+         */
         void setFov(float fov);
-        
-        void changeFov(double fov);
-
-        void updateRatio(int width, int height);
 
+        /**
+         * @brief Gets the current aspect ratio of the camera
+         * @return The current aspect ratio of the camera
+         */
         float getRatio() const;
 
+        /**
+         * @brief Updates the aspect ratio of the camera with @p ratio and, thus, changes the projection matrix
+         * @param[in] ratio The new aspect ratio of the camera
+         */
+        void setRatio(float ratio);
+
+        /**
+         * @brief Sets @p near and @p far as new values for the view frustum of the camera. This leads to changes in the projection matrix according to these two values.
+         * @param[in] near The new near bound of the view frustum
+         * @param[in] far The new far bound of the view frustum
+         */
         void setNearFar(float near, float far);
 
+        /**
+         * @brief Gets the current front vector of the camera in world space
+         * @return The current front vector of the camera
+         */
         glm::vec3 getFront() const;
-
-        glm::vec3 getPosition() const;
-
-        void setPosition( glm::vec3 position );
-
+        
+        /**
+         * @brief Sets the front vector of the camera in world space to @p front
+         * @param[in] front The new front vector of the camera
+         */
+        void setFront(const glm::vec3& front);
+
+        /**
+         * @brief Gets the current position of the camera in world space
+         * @return The current position of the camera in world space
+         */
+        const glm::vec3& getPosition() const;
+
+        /**
+         * @brief Sets the position of the camera to @p position
+         * @param[in] position The new position of the camera
+         */
+        void setPosition( const glm::vec3& position );
+
+        /**
+         * @brief Gets the center point.
+         * @return The center point.
+         */
+        const glm::vec3& getCenter() const;
+
+        /**
+         * @brief Sets @p center as the new center point.
+         * @param[in] center The new center point.
+         */
+        void setCenter(const glm::vec3& center);
+
+        /**
+         * @brief Gets the pitch value of the camera in degrees.
+         * @return The pitch value in degrees.
+         */
         float getPitch() const;
 
+        /**
+         * @brief Sets the pitch value of the camera to @p pitch in degrees.
+         * @param[in] pitch The new pitch value in degrees.
+         */
         void setPitch(float pitch);
 
+        /**
+         * @brief Gets the yaw value of the camera in degrees.
+         * @return The yaw value in degrees.
+         */
         float getYaw() const;
 
+        /**
+         * @brief Sets the yaw value of the camera to @p yaw.
+         * @param[in] yaw The new yaw value in degrees.
+         */
         void setYaw(float yaw);
 
-        void panView( double xOffset, double yOffset );
-
-        void updatePosition(double deltatime);
-
-        void moveForward(int action);
-
-        void moveBackward(int action);
-
-        void moveLeft(int action);
-
-        void moveRight(int action);
-
-
+        /**
+         * @brief Gets the up vector.
+         * @return The up vector.
+         */
+        const glm::vec3& getUp() const;
+
+        /**
+         * @brief Sets @p up as the new up vector.
+         * @param[in] up The new up vector.
+         */
+        void setUp(const glm::vec3 &up);
     };
 
 }
diff --git a/modules/camera/include/vkcv/camera/CameraController.hpp b/modules/camera/include/vkcv/camera/CameraController.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..5fe7aba586068beff15525617d8e4817662746b7
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/CameraController.hpp
@@ -0,0 +1,64 @@
+#pragma once
+
+#include "Camera.hpp"
+#include "vkcv/Window.hpp"
+
+namespace vkcv::camera {
+
+    /**
+     * @brief Used as a base class for defining camera controller classes with different behaviors, e.g. the
+     * #PilotCameraController.
+     */
+    class CameraController {
+
+    public:
+
+        /**
+         * @brief The constructor of the #CameraController (default behavior).
+         */
+        CameraController() = default;
+
+        /**
+         * @brief Updates @p camera in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         * @param[in] camera The camera object.
+         */
+        virtual void updateCamera(double deltaTime, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for key events.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        virtual void keyCallback(int key, int scancode, int action, int mods, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for mouse scrolling events.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         * @param[in] camera The camera object.
+         */
+        virtual void scrollCallback( double offsetX, double offsetY, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for mouse movement events.
+         * @param[in] x The horizontal mouse position.
+         * @param[in] y The vertical mouse position.
+         * @param[in] camera The camera object.
+         */
+        virtual void mouseMoveCallback(double offsetX, double offsetY, Camera &camera) = 0;
+
+        /**
+         * @brief A callback function for mouse button events.
+         * @param[in] button The mouse button.
+         * @param[in] action The button action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        virtual void mouseButtonCallback(int button, int action, int mods, Camera &camera) = 0;
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/include/vkcv/camera/CameraManager.hpp b/modules/camera/include/vkcv/camera/CameraManager.hpp
index 4e52eccea25e8544a9a5cc89d0dc74ddd0e023c6..69c4b311a561b9f3ce27e3d9906d68f21e2334ac 100644
--- a/modules/camera/include/vkcv/camera/CameraManager.hpp
+++ b/modules/camera/include/vkcv/camera/CameraManager.hpp
@@ -1,40 +1,186 @@
 #pragma once
 
-#include "TrackballCamera.hpp"
+#include "PilotCameraController.hpp"
+#include "TrackballCameraController.hpp"
+#include "CameraController.hpp"
 #include "vkcv/Window.hpp"
 #include <GLFW/glfw3.h>
 #include <functional>
 
-namespace vkcv{
+namespace vkcv::camera {
 
+    /**
+     * @brief Used for specifying existing types of camera controllers when adding a new controller object to the
+     * #CameraManager.
+     */
+    enum class ControllerType {
+        NONE,
+        PILOT,
+        TRACKBALL,
+        TRACE
+    };
+
+    /**
+     * @brief Used for managing an arbitrary amount of camera controllers.
+     */
     class CameraManager{
     private:
-        std::function<void(int, int, int, int)> e_keyHandle;
-        std::function<void(double, double)> e_mouseMoveHandle;
-        std::function<void(double, double)> e_mouseScrollHandle;
-        std::function<void(int, int, int)> e_mouseButtonHandle;
-        std::function<void(int, int)> e_resizeHandle;
-
-        Window &m_window;
-        Camera m_camera;
-        float m_width;
-        float m_height;
-//        std::shared_ptr<vkcv::TrackballCamera> m_trackball;
-
-        bool m_roationActive = false;
-        double m_lastX ;
-        double m_lastY ;
-
-        void bindCamera();
+        std::function<void(int, int, int, int)> m_keyHandle;
+        std::function<void(double, double)> m_mouseMoveHandle;
+        std::function<void(double, double)> m_mouseScrollHandle;
+        std::function<void(int, int, int)> m_mouseButtonHandle;
+        std::function<void(int, int)> m_resizeHandle;
+
+        Window& m_window;
+        std::vector<Camera> m_cameras;
+        std::vector<ControllerType> m_cameraControllerTypes;
+        uint32_t m_activeCameraIndex;
+
+        PilotCameraController m_pilotController;
+        TrackballCameraController m_trackController;
+
+        double m_lastX;
+        double m_lastY;
+
+        /**
+         * @brief Binds the camera object to the window event handles.
+         */
+        void bindCameraToEvents();
+
+        /**
+         * @brief A callback function for key events. Currently, cycling between all existing camera controllers via Tab,
+         * window closure via Esc and polling key events from the active camera controller are supported.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         */
         void keyCallback(int key, int scancode, int action, int mods);
-        void scrollCallback( double offsetX, double offsetY);
-        void mouseMoveCallback( double offsetX, double offsetY);
+
+        /**
+         * @brief A callback function for mouse scrolling events.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         */
+        void scrollCallback(double offsetX, double offsetY);
+
+        /**
+         * @brief A callback function for mouse movement events.
+         * @param[in] x The horizontal mouse position.
+         * @param[in] y The vertical mouse position.
+         */
+        void mouseMoveCallback(double x, double y);
+
+        /**
+         * @brief A callback function for mouse button events.
+         * @param[in] button The mouse button.
+         * @param[in] action The button action.
+         * @param[in] mods The modifier bits.
+         */
         void mouseButtonCallback(int button, int action, int mods);
+
+        /**
+         * @brief A callback function for handling the window resizing event. Each existing camera is resized in respect
+         * of the window size.
+         * @param[in] width The new width of the window.
+         * @param[in] height The new height of the window.
+         */
         void resizeCallback(int width, int height);
+	
+		/**
+		 * @brief Gets a camera controller object of specified @p controllerType.
+		 * @param[in] controllerType The type of the camera controller.
+		 * @return The specified camera controller object.
+		 */
+		CameraController& getControllerByType(ControllerType controllerType);
+        
+        /**
+         * @briof A method to get the currently active controller for the active camera.
+         * @return Reference to the active #CameraController
+         */
+        CameraController& getActiveController();
 
     public:
-        CameraManager(Window &window, float width, float height, glm::vec3 up = glm::vec3(0.0f,-1.0f,0.0f), glm::vec3 position = glm::vec3(0.0f,0.0f,0.0f));
 
-        Camera &getCamera();
+        /**
+         * @brief The constructor of the #CameraManager.
+         * @param[in] window The window.
+         * @param[in] width The width of the window.
+         * @param[in] height The height of the window.
+         */
+        CameraManager(Window &window, float width, float height);
+
+        /**
+         * @brief The destructor of the #CameraManager. Destroying the #CameraManager leads to deletion of all stored
+         * camera objects and camera controller objects.
+         */
+        ~CameraManager();
+
+        /**
+         * @brief Adds a new camera object to the #CameraManager and binds it to a camera controller object of specified
+         * @p controllerType.
+         * @param[in] controllerType The type of the camera controller.
+         * @return The index of the newly created camera object.
+         */
+		uint32_t addCamera(ControllerType controllerType = ControllerType::NONE);
+	
+		/**
+		 * @brief Adds a new camera object to the #CameraManager and binds it to a camera controller object of specified
+		 * @p controllerType.
+		 * @param[in] controllerType The type of the camera controller.
+		 * @param[in] camera The new camera object.
+		 * @return The index of the newly bound camera object.
+		 */
+		uint32_t addCamera(ControllerType controllerType, const Camera& camera);
+
+        /**
+         * @brief Gets the stored camera object located at @p cameraIndex.
+         * @param[in] cameraIndex The camera index.
+         * @return The camera object at @p cameraIndex.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        Camera& getCamera(uint32_t cameraIndex);
+
+        /**
+         * @brief Gets the stored camera object set as the active camera.
+         * @return The active camera.
+         */
+        Camera& getActiveCamera();
+
+        /**
+         * @brief Sets the stored camera object located at @p cameraIndex as the active camera.
+         * @param[in] cameraIndex The camera index.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        void setActiveCamera(uint32_t cameraIndex);
+
+        /**
+         * @brief Gets the index of the stored active camera object.
+         * @return The active camera index.
+         */
+        uint32_t getActiveCameraIndex() const;
+
+        /**
+         * @brief Binds a stored camera object located at @p cameraIndex to a camera controller of specified
+         * @p controllerType.
+         * @param[in] cameraIndex The camera index.
+         * @param[in] controllerType The type of the camera controller.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        void setControllerType(uint32_t cameraIndex, ControllerType controllerType);
+
+        /**
+         * @brief Gets the currently bound camera controller type of the stored camera object located at @p cameraIndex.
+         * @param[in] cameraIndex The camera index.
+         * @return The type of the camera controller of the specified camera object.
+         * @throws std::runtime_error If @p cameraIndex is not a valid camera index.
+         */
+        ControllerType getControllerType(uint32_t cameraIndex);
+
+        /**
+         * @brief Updates all stored camera controllers in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         */
+        void update(double deltaTime);
     };
 }
diff --git a/modules/camera/include/vkcv/camera/PilotCameraController.hpp b/modules/camera/include/vkcv/camera/PilotCameraController.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..c6a9f7c7ffa9a3be77f12c29e456291fb8f6b845
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/PilotCameraController.hpp
@@ -0,0 +1,138 @@
+#pragma once
+
+#include <vkcv/camera/CameraController.hpp>
+
+namespace vkcv::camera {
+
+    /**
+     * @brief Used to move around a camera object in world space.
+     */
+    class PilotCameraController final : public CameraController {
+    private:
+        // camera movement indicators
+        bool m_forward;
+        bool m_backward;
+        bool m_upward;
+        bool m_downward;
+        bool m_left;
+        bool m_right;
+
+        bool m_rotationActive;
+
+        float m_cameraSpeed;
+
+        int m_fov_nsteps;
+        float m_fov_min;
+        float m_fov_max;
+
+        /**
+         * @brief Indicates forward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveForward(int action);
+
+        /**
+         * @brief Indicates backward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveBackward(int action);
+
+        /**
+         * @brief Indicates left movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveLeft(int action);
+
+        /**
+         * @brief Indicates right movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveRight(int action);
+
+        /**
+         * @brief Indicates upward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveUpward(int action);
+
+        /**
+         * @brief Indicates downward movement of the camera depending on the performed @p action.
+         * @param[in] action The performed action.
+         */
+        void moveDownward(int action);
+
+    public:
+
+        /**
+         * @brief The default constructor of the #PilotCameraController.
+         */
+        PilotCameraController();
+
+        /**
+         * @brief The destructor of the #PilotCameraController (default behavior).
+         */
+        ~PilotCameraController() = default;
+
+        /**
+         * @brief Changes the field of view of @p camera with an @p offset in degrees.
+         * @param[in] offset The offset in degrees.
+         * @param[in] camera The camera object.
+         */
+        void changeFov(double offset, Camera &camera);
+
+        /**
+         * @brief Pans the view of @p camera according to the pitch and yaw values and additional offsets @p xOffset
+         * and @p yOffset.
+         * @param[in] xOffset The offset added to the yaw value.
+         * @param[in] yOffset The offset added to the pitch value.
+         * @param[in] camera The camera object.
+         */
+        void panView(double xOffset, double yOffset, Camera &camera);
+
+        /**
+         * @brief Updates @p camera in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         * @param[in] camera The camera object.
+         */
+        void updateCamera(double deltaTime, Camera &camera);
+
+        /**
+         * @brief A callback function for key events. Currently, 3D camera movement via W, A, S, D, E, Q are supported.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        void keyCallback(int key, int scancode, int action, int mods, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse scrolling events. Currently, this leads to changes in the field of view
+         * of @p camera.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         * @param[in] camera The camera object.
+         */
+        void scrollCallback(double offsetX, double offsetY, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse movement events. Currently, this leads to panning the view of the camera,
+         * if #mouseButtonCallback(int button, int action, int mods) enabled panning.
+         * @param[in] x The horizontal mouse position
+         * @param[in] y The vertical mouse position
+         * @param[in] camera The camera object.
+         */
+        void mouseMoveCallback(double x, double y, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse button events. Currently, the right mouse button enables panning the
+         * view of the camera as long as it is pressed.
+         * @param[in] button The mouse button
+         * @param[in] action The button action
+         * @param[in] mods The modifier bits
+         * @param[in] camera The camera object.
+         */
+        void mouseButtonCallback(int button, int action, int mods, Camera &camera);
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/include/vkcv/camera/TrackballCamera.hpp b/modules/camera/include/vkcv/camera/TrackballCamera.hpp
deleted file mode 100644
index c9e269e9f7ad708c68158d5b358efbf37c5bb7a9..0000000000000000000000000000000000000000
--- a/modules/camera/include/vkcv/camera/TrackballCamera.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-#pragma once
-
-#include "Camera.hpp"
-
-namespace vkcv {
-
-    class TrackballCamera : public vkcv::Camera {
-    public:
-
-        TrackballCamera( int width, int height, glm::mat4 projection);
-
-        TrackballCamera(int width, int height);
-
-        ~TrackballCamera();
-
-        float getSensitivity() const;
-
-        void setSensitivity(float sensitivity);
-
-        float getStepSize() const;
-
-        void setStepSize(float stepSize);
-
-        float getTheta() const;
-
-        void setTheta(float theta);
-
-        float getPhi() const;
-
-        void setPhi(float phi);
-
-        float getRadius() const;
-
-        void setRadius(float radius);
-
-        const glm::vec3& getCenter() const;
-
-        void setCenter(const glm::vec3 &center);
-
-    private:
-        float m_sensitivity;
-        float m_stepSize, m_theta, m_phi, m_radius;
-        glm::vec3 m_center;
-
-        float m_oldX;
-        float m_oldY;
-    };
-
-}
\ No newline at end of file
diff --git a/modules/camera/include/vkcv/camera/TrackballCameraController.hpp b/modules/camera/include/vkcv/camera/TrackballCameraController.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..0211043a9c6b862df8e500af190ad1f75a3c78aa
--- /dev/null
+++ b/modules/camera/include/vkcv/camera/TrackballCameraController.hpp
@@ -0,0 +1,100 @@
+#pragma once
+
+#include "CameraController.hpp"
+
+namespace vkcv::camera {
+
+    /**
+     * @brief Used to orbit a camera around its center point.
+     */
+    class TrackballCameraController final : public CameraController {
+    private:
+        bool m_rotationActive;
+
+        float m_cameraSpeed;
+        float m_scrollSensitivity;
+        float m_radius;
+
+        /**
+         * @brief Updates the current radius of @p camera in respect to the @p offset.
+         * @param[in] offset The offset between the old and new radius.
+         * @param[in] camera The camera object.
+         */
+        void updateRadius(double offset, Camera &camera);
+
+    public:
+
+        /**
+         * @brief The default constructor of the #TrackballCameraController.
+         */
+        TrackballCameraController();
+
+        /**
+         * @brief The destructor of the #TrackballCameraController (default behavior).
+         */
+        ~TrackballCameraController() = default;
+
+        /**
+         * @brief Sets @p radius as the new radius for orbiting around the camera's center point.
+         * @param[in] radius The new radius.
+         */
+        void setRadius(const float radius);
+
+        /**
+         * @brief Pans the view of @p camera according to the pitch and yaw values and additional offsets @p xOffset
+         * and @p yOffset.
+         * @param[in] xOffset The offset added to the yaw value.
+         * @param[in] yOffset The offset added to the pitch value.
+         * @param[in] camera The camera object.
+         */
+        void panView(double xOffset, double yOffset, Camera &camera);
+
+        /**
+         * @brief Updates @p camera in respect to @p deltaTime.
+         * @param[in] deltaTime The time that has passed since last update.
+         * @param[in] camera The camera object
+         */
+        void updateCamera(double deltaTime, Camera &camera);
+
+        /**
+         * @brief A callback function for key events. Currently, the trackball camera does not support camera movement.
+         * It can only orbit around its center point.
+         * @param[in] key The keyboard key.
+         * @param[in] scancode The platform-specific scancode.
+         * @param[in] action The key action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        void keyCallback(int key, int scancode, int action, int mods, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse scrolling events. Currently, this leads to changes in the field of view
+         * of the camera object.
+         * @param[in] offsetX The offset in horizontal direction.
+         * @param[in] offsetY The offset in vertical direction.
+         * @param[in] camera The camera object.
+         */
+        void scrollCallback(double offsetX, double offsetY, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse movement events. Currently, this leads to panning the view of the
+         * camera, if #mouseButtonCallback(int button, int action, int mods) enabled panning.
+         * @param[in] xoffset The horizontal mouse position.
+         * @param[in] yoffset The vertical mouse position.
+         * @param[in] camera The camera object.
+         */
+        void mouseMoveCallback(double xoffset, double yoffset, Camera &camera);
+
+        /**
+         * @brief A callback function for mouse button events. Currently, the right mouse button enables panning the
+         * view of the camera as long as it is pressed.
+         * @param[in] button The mouse button.
+         * @param[in] action The button action.
+         * @param[in] mods The modifier bits.
+         * @param[in] camera The camera object.
+         */
+        void mouseButtonCallback(int button, int action, int mods, Camera &camera);
+
+    };
+
+}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/Camera.cpp b/modules/camera/src/vkcv/camera/Camera.cpp
index af89ed86881acc8b754a041d32599a78caac57b4..eb1857968b2284287691c6ed41ba168db30d3f84 100644
--- a/modules/camera/src/vkcv/camera/Camera.cpp
+++ b/modules/camera/src/vkcv/camera/Camera.cpp
@@ -1,44 +1,28 @@
 #include "vkcv/camera/Camera.hpp"
-#include <iostream>
 
-namespace vkcv {
+#define _USE_MATH_DEFINES
+#include <math.h>
 
-    Camera::Camera(){
-        m_up = glm::vec3(0.0f, -1.0f, 0.0f);
-        m_position = glm::vec3(0.0f, 0.0f, 0.0f);
-        m_cameraSpeed = 2.f;
-        // front
-        m_pitch = 0.0;
-        m_yaw = 180.0;
+namespace vkcv::camera {
 
-        m_fov_nsteps = 100;
-        m_fov_min = 10;
-        m_fov_max = 120;
-
-        m_forward = false;
-        m_backward = false;
-        m_left = false;
-        m_right = false;
+    Camera::Camera() {
+        lookAt(
+			glm::vec3(0.0f, 0.0f, -1.0f),
+			glm::vec3(0.0f, 0.0f, 0.0f),
+			glm::vec3(0.0f, 1.0f, 0.0f)
+		);
+  
+		setFront(glm::normalize(m_center - m_position));
     }
 
     Camera::~Camera() = default;
 
-    void Camera::lookAt(glm::vec3 position, glm::vec3 center, glm::vec3 up){
-        m_view = glm::lookAt(position, center, up);
-    }
-
-    glm::mat4 Camera::updateView(double deltatime){
-        updatePosition(deltatime);
-        return m_view = glm::lookAt(m_position, m_position + getFront() , m_up);
-    }
-
-    void Camera::getView(glm::vec3 &x, glm::vec3 &y, glm::vec3 &z, glm::vec3 &pos){
-        x = glm::vec3( glm::row(m_view, 0));
-        y = glm::vec3( glm::row(m_view, 1));
-        z = glm::vec3( glm::row(m_view, 2));
-        pos = glm::vec3( glm::column(m_view, 3));
-        glm::mat3 mat_inv = glm::inverse( glm::mat3(m_view));
-        pos = -mat_inv * pos;
+    void Camera::lookAt(const glm::vec3& position, const glm::vec3& center, const glm::vec3& up) {
+    	m_position = position;
+    	m_center = center;
+    	m_up = up;
+    	
+		setView(glm::lookAt(position, center, up));
     }
 
     void Camera::getNearFar( float &near, float &far) const {
@@ -46,98 +30,111 @@ namespace vkcv {
         far = m_far;
     }
 
-
-    const glm::mat4 Camera::getView() const {
+    const glm::mat4& Camera::getView() const {
         return m_view;
     }
+    
+    void Camera::setView(const glm::mat4 &view) {
+		m_view = view;
+	}
 
     const glm::mat4& Camera::getProjection() const {
         return m_projection;
     }
 
-    void Camera::setProjection(const glm::mat4 projection){
-        m_projection = projection;
+    void Camera::setProjection(const glm::mat4& projection) {
+        m_projection =  projection;
     }
 
-    float Camera::getFov() const {
-        return m_fov;
+    glm::mat4 Camera::getMVP() const {
+		const glm::mat4 y_correction (
+				1.0f,  0.0f,  0.0f,  0.0f,
+				0.0f, -1.0f,  0.0f,  0.0f,
+				0.0f,  0.0f,  1.0f,  0.0f,
+				0.0f,  0.0f,  0.0f,  1.0f
+		);
+    	
+        return y_correction * m_projection * m_view;
     }
 
-    void Camera::setFov( float fov){
-        m_fov = fov;
-        setPerspective( m_fov, m_ratio, m_near, m_far);
+    float Camera::getFov() const {
+    	const float tanHalfFovy = 1.0f / m_projection[1][1];
+    	float halfFovy = std::atan(tanHalfFovy);
+    	
+    	if (halfFovy < 0) {
+    		halfFovy += static_cast<float>(M_PI);
+    	}
+    	
+        return halfFovy * 2.0f;
     }
 
-    void Camera::changeFov(double offset){
-        float fov = m_fov;
-        float fov_range = m_fov_max - m_fov_min;
-        float fov_stepsize = glm::radians(fov_range)/m_fov_nsteps;
-        fov -= (float) offset*fov_stepsize;
-        if (fov < glm::radians(m_fov_min)) {
-            fov = glm::radians(m_fov_min);
-        }
-        if (fov > glm::radians(m_fov_max)) {
-            fov = glm::radians(m_fov_max);
-        }
-        setFov(fov);
+    void Camera::setFov( float fov){
+        setPerspective(fov, getRatio(), m_near, m_far);
     }
 
-    void Camera::updateRatio( int width, int height){
-        m_width = width;
-        m_height = height;
-        m_ratio = static_cast<float>(width)/glm::max(height, 1);
-        setPerspective( m_fov, m_ratio, m_near, m_far);
+    float Camera::getRatio() const {
+    	const float aspectProduct = 1.0f / m_projection[0][0];
+		const float tanHalfFovy = 1.0f / m_projection[1][1];
+		
+        return aspectProduct / tanHalfFovy;
     }
 
-    float Camera::getRatio() const {
-        return m_ratio;
+    void Camera::setRatio(float ratio){
+        setPerspective( getFov(), ratio, m_near, m_far);
     }
 
-    void Camera::setNearFar( float near, float far){
-        m_near = near;
-        m_far = far;
-        setPerspective(m_fov, m_ratio, m_near, m_far);
+    void Camera::setNearFar(float near, float far){
+        setPerspective(getFov(), getRatio(), near, far);
     }
 
-    void Camera::setPerspective(float fov, float ratio, float near, float far){
-        m_fov = fov;
-        m_ratio = ratio;
-        m_near = near;
-        m_far = far;
-        m_projection = glm::perspective( m_fov, ratio, m_near, m_far);
+    void Camera::setPerspective(float fov, float ratio, float near, float far) {
+		m_near = near;
+		m_far = far;
+		setProjection(glm::perspective(fov, ratio, near, far));
     }
 
     glm::vec3 Camera::getFront() const {
         glm::vec3 direction;
-        direction.x = sin(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
-        direction.y = sin(glm::radians(m_pitch));
-        direction.z = cos(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
+        direction.x = std::sin(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
+        direction.y = std::sin(glm::radians(m_pitch));
+        direction.z = std::cos(glm::radians(m_yaw)) * std::cos(glm::radians(m_pitch));
         return glm::normalize(direction);
     }
+    
+    void Camera::setFront(const glm::vec3 &front) {
+		m_pitch = std::atan2(front.y, std::sqrt(front.x * front.x + front.z * front.z));
+		m_yaw = std::atan2(front.x, front.z);
+    }
 
-    glm::vec3 Camera::getPosition() const {
+    const glm::vec3& Camera::getPosition() const {
         return m_position;
     }
 
-    void Camera::setPosition( glm::vec3 position ){
-        m_position = position;
+    void Camera::setPosition( const glm::vec3& position ){
+		lookAt(position, m_center, m_up);
     }
 
-    void Camera::setUp(const glm::vec3 &up) {
-        m_up = up;
+    const glm::vec3& Camera::getCenter() const {
+        return m_center;
     }
 
+    void Camera::setCenter(const glm::vec3& center) {
+		lookAt(m_position, center, m_up);
+    }
+	
+	const glm::vec3& Camera::getUp() const {
+		return m_up;
+	}
+	
+	void Camera::setUp(const glm::vec3 &up) {
+		lookAt(m_position, m_center, up);
+	}
+
     float Camera::getPitch() const {
         return m_pitch;
     }
 
     void Camera::setPitch(float pitch) {
-        if (pitch > 89.0f) {
-            pitch = 89.0f;
-        }
-        if (pitch < -89.0f) {
-            pitch = -89.0f;
-        }
         m_pitch = pitch;
     }
 
@@ -149,31 +146,4 @@ namespace vkcv {
         m_yaw = yaw;
     }
 
-    void Camera::panView(double xOffset, double yOffset) {
-        m_yaw += xOffset;
-        m_pitch += yOffset;
-    }
-
-    void Camera::updatePosition(double deltatime ){
-        m_position += (m_cameraSpeed * getFront() * static_cast<float> (m_forward) * static_cast<float>(deltatime));
-        m_position -= (m_cameraSpeed * getFront() * static_cast<float> (m_backward) * static_cast<float>(deltatime));
-        m_position -= (glm::normalize(glm::cross(getFront(), m_up)) * m_cameraSpeed * static_cast<float> (m_left) * static_cast<float>(deltatime));
-        m_position += (glm::normalize(glm::cross(getFront(), m_up)) * m_cameraSpeed * static_cast<float> (m_right) * static_cast<float>(deltatime));
-    }
-
-    void Camera::moveForward(int action){
-        m_forward = static_cast<bool>(action);
-    }
-
-    void Camera::moveBackward(int action){
-        m_backward = static_cast<bool>(action);
-    }
-
-    void Camera::moveLeft(int action){
-        m_left = static_cast<bool>(action);
-    }
-
-    void Camera::moveRight(int action){
-        m_right = static_cast<bool>(action);
-    }
 }
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/CameraManager.cpp b/modules/camera/src/vkcv/camera/CameraManager.cpp
index 2631890d646fbf27a4fbb14cfeef706678d8918c..977c61d03dac51598281262acf9609540063a9e4 100644
--- a/modules/camera/src/vkcv/camera/CameraManager.cpp
+++ b/modules/camera/src/vkcv/camera/CameraManager.cpp
@@ -1,88 +1,156 @@
-#include <iostream>
+
 #include "vkcv/camera/CameraManager.hpp"
 
-namespace vkcv{
+#include <vkcv/Logger.hpp>
+
+namespace vkcv::camera {
 
-    CameraManager::CameraManager(Window &window, float width, float height, glm::vec3 up, glm::vec3 position):
-    m_window(window), m_width(width), m_height(height)
+    CameraManager::CameraManager(Window &window, float width, float height)
+    : m_window(window)
     {
-        m_camera.setUp(up);
-        m_camera.setPosition(position);
-        m_camera.setPerspective( glm::radians(60.0f), m_width / m_height, 0.1f, 10.f);
-        m_lastX = width/2.0;
-        m_lastY = height/2.0;
-        bindCamera();
+        bindCameraToEvents();
+        m_activeCameraIndex = 0;
+        m_lastX = static_cast<float>(window.getWidth()) / 2.0f;
+        m_lastY = static_cast<float>(window.getHeight()) / 2.0f;
     }
 
-    void CameraManager::bindCamera(){
-        e_keyHandle = m_window.e_key.add( [&](int key, int scancode, int action, int mods) { this->keyCallback(key, scancode, action, mods); });
-        e_mouseMoveHandle = m_window.e_mouseMove.add( [&]( double offsetX, double offsetY) {this->mouseMoveCallback( offsetX, offsetY);} );
-        e_mouseScrollHandle =  m_window.e_mouseScroll.add([&](double offsetX, double offsetY) {this->scrollCallback( offsetX, offsetY);} );
-        e_mouseButtonHandle = m_window.e_mouseButton.add([&] (int button, int action, int mods) {this->mouseButtonCallback( button,  action,  mods);});
-        e_resizeHandle = m_window.e_resize.add([&] (int width, int height) {this->resizeCallback( width, height);});
+    CameraManager::~CameraManager() {}
+
+    void CameraManager::bindCameraToEvents() {
+        m_keyHandle = m_window.e_key.add( [&](int key, int scancode, int action, int mods) { this->keyCallback(key, scancode, action, mods); });
+        m_mouseMoveHandle = m_window.e_mouseMove.add( [&]( double offsetX, double offsetY) {this->mouseMoveCallback( offsetX, offsetY);} );
+        m_mouseScrollHandle =  m_window.e_mouseScroll.add([&](double offsetX, double offsetY) {this->scrollCallback( offsetX, offsetY);} );
+        m_mouseButtonHandle = m_window.e_mouseButton.add([&] (int button, int action, int mods) {this->mouseButtonCallback( button,  action,  mods);});
+        m_resizeHandle = m_window.e_resize.add([&](int width, int height) {this->resizeCallback(width, height);});
+    }
+
+    void CameraManager::resizeCallback(int width, int height) {
+        for (size_t i = 0; i < m_cameras.size(); i++) {
+            getCamera(i).setRatio(static_cast<float>(width) / static_cast<float>(height));;
+        }
     }
 
     void CameraManager::mouseButtonCallback(int button, int action, int mods){
-        if(button == GLFW_MOUSE_BUTTON_2 && m_roationActive == false && action == GLFW_PRESS){
+        if(button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS){
             glfwSetInputMode(m_window.getWindow(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
-            m_roationActive = true;
-        }else if(button == GLFW_MOUSE_BUTTON_2 && m_roationActive == true && action == GLFW_RELEASE){
+        }
+        else if(button == GLFW_MOUSE_BUTTON_2 && action == GLFW_RELEASE){
             glfwSetInputMode(m_window.getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
-            m_roationActive = false;
         }
+		getActiveController().mouseButtonCallback(button, action, mods, getActiveCamera());
     }
 
     void CameraManager::mouseMoveCallback(double x, double y){
-
-        float xoffset = x - m_lastX;
-        float yoffset = m_lastY - y;
+        auto xoffset = static_cast<float>(x - m_lastX);
+		auto yoffset = static_cast<float>(y - m_lastY);
         m_lastX = x;
         m_lastY = y;
+		getActiveController().mouseMoveCallback(xoffset, yoffset, getActiveCamera());
+    }
 
-        if(!m_roationActive){
-            return;
+    void CameraManager::scrollCallback(double offsetX, double offsetY) {
+		getActiveController().scrollCallback(offsetX, offsetY, getActiveCamera());
+    }
+
+    void CameraManager::keyCallback(int key, int scancode, int action, int mods)  {
+        switch (action) {
+            case GLFW_RELEASE:
+                switch (key) {
+                    case GLFW_KEY_TAB:
+                        if (m_activeCameraIndex + 1 == m_cameras.size()) {
+                            m_activeCameraIndex = 0;
+                        }
+                        else {
+                            m_activeCameraIndex++;
+                        }
+                        return;
+                    case GLFW_KEY_ESCAPE:
+                        glfwSetWindowShouldClose(m_window.getWindow(), 1);
+                        return;
+					default:
+						break;
+                }
+            default:
+				getActiveController().keyCallback(key, scancode, action, mods, getActiveCamera());
+                break;
         }
+    }
+    
+    CameraController& CameraManager::getActiveController() {
+    	const ControllerType type = getControllerType(getActiveCameraIndex());
+    	return getControllerByType(type);
+    }
+	
+	uint32_t CameraManager::addCamera(ControllerType controllerType) {
+        Camera camera;
+        camera.setPerspective(glm::radians(60.0f), m_window.getWidth() / m_window.getHeight(), 0.1f, 10.0f);
+        return addCamera(controllerType, camera);
+    }
+    
+    uint32_t CameraManager::addCamera(ControllerType controllerType, const Camera &camera) {
+    	const uint32_t index = static_cast<uint32_t>(m_cameras.size());
+    	m_cameras.push_back(camera);
+		m_cameraControllerTypes.push_back(controllerType);
+		return index;
+    }
 
-        float sensitivity = 0.05f;
-        xoffset *= sensitivity;
-        yoffset *= sensitivity;
+    Camera& CameraManager::getCamera(uint32_t cameraIndex) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+        	vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+        	return getActiveCamera();
+        }
+        
+        return m_cameras[cameraIndex];
+    }
 
-        m_camera.panView( xoffset , yoffset );
+    Camera& CameraManager::getActiveCamera() {
+        return m_cameras[getActiveCameraIndex()];
     }
 
-    void CameraManager::scrollCallback(double offsetX, double offsetY) {
-        m_camera.changeFov(offsetY);
+    void CameraManager::setActiveCamera(uint32_t cameraIndex) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+			vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+			return;
+        }
+        
+        m_activeCameraIndex = cameraIndex;
     }
 
-    void CameraManager::keyCallback(int key, int scancode, int action, int mods) {
+    uint32_t CameraManager::getActiveCameraIndex() const {
+        return m_activeCameraIndex;
+    }
 
-        switch (key) {
-            case GLFW_KEY_W:
-                m_camera.moveForward(action);
-                break;
-            case GLFW_KEY_S:
-                m_camera.moveBackward(action);
-                break;
-            case GLFW_KEY_A:
-                m_camera.moveLeft(action);
-                break;
-            case GLFW_KEY_D:
-                m_camera.moveRight(action);
-                break;
-            case GLFW_KEY_ESCAPE:
-                glfwSetWindowShouldClose(m_window.getWindow(), 1);
-                break;
-            default:
-                break;
+    void CameraManager::setControllerType(uint32_t cameraIndex, ControllerType controllerType) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+			vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+			return;
         }
+        
+        m_cameraControllerTypes[cameraIndex] = controllerType;
     }
 
-    void CameraManager::resizeCallback(int width, int height){
-            m_camera.updateRatio(width, height);
+    ControllerType CameraManager::getControllerType(uint32_t cameraIndex) {
+        if (cameraIndex < 0 || cameraIndex > m_cameras.size() - 1) {
+			vkcv_log(LogLevel::ERROR, "Invalid camera index: The index must range from 0 to %lu", m_cameras.size());
+			return ControllerType::NONE;
+        }
+        
+        return m_cameraControllerTypes[cameraIndex];
     }
 
-    Camera &CameraManager::getCamera(){
-        return m_camera;
+    CameraController& CameraManager::getControllerByType(ControllerType controllerType) {
+        switch(controllerType) {
+            case ControllerType::PILOT:
+                return m_pilotController;
+            case ControllerType::TRACKBALL:
+                return m_trackController;
+            default:
+                return m_pilotController;
+        }
     }
 
+    void CameraManager::update(double deltaTime) {
+		getActiveController().updateCamera(deltaTime, getActiveCamera());
+	}
+	
 }
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/PilotCameraController.cpp b/modules/camera/src/vkcv/camera/PilotCameraController.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..1a50a0efa4b4e75adb81ce869d6b927bd0046758
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/PilotCameraController.cpp
@@ -0,0 +1,155 @@
+#include "vkcv/camera/PilotCameraController.hpp"
+
+#include <GLFW/glfw3.h>
+
+namespace vkcv::camera {
+
+    PilotCameraController::PilotCameraController() {
+        m_forward = false;
+        m_backward = false;
+        m_upward = false;
+        m_downward = false;
+        m_left = false;
+        m_right = false;
+
+        m_rotationActive = false;
+
+        m_cameraSpeed = 2.0f;
+
+        m_fov_nsteps = 100;
+        m_fov_min = 10;
+        m_fov_max = 120;
+    }
+
+    void PilotCameraController::changeFov(double offset, Camera &camera){
+        float fov = camera.getFov();
+        float fov_range = m_fov_max - m_fov_min;
+        float fov_stepsize = glm::radians(fov_range) / static_cast<float>(m_fov_nsteps);
+        fov -= (float) offset*fov_stepsize;
+        if (fov < glm::radians(m_fov_min)) {
+            fov = glm::radians(m_fov_min);
+        }
+        if (fov > glm::radians(m_fov_max)) {
+            fov = glm::radians(m_fov_max);
+        }
+        camera.setFov(fov);
+    }
+
+    void PilotCameraController::panView(double xOffset, double yOffset, Camera &camera) {
+        // handle yaw rotation
+        float yaw = camera.getYaw() + xOffset;
+        if (yaw < -180.0f) {
+            yaw += 360.0f;
+        }
+        else if (yaw > 180.0f) {
+            yaw -= 360.0f;
+        }
+        camera.setYaw(yaw);
+
+        // handle pitch rotation
+        float pitch = camera.getPitch() - yOffset;
+        if (pitch > 89.0f) {
+            pitch = 89.0f;
+        }
+        if (pitch < -89.0f) {
+            pitch = -89.0f;
+        }
+        camera.setPitch(pitch);
+    }
+    
+    constexpr float getDirectionFactor(bool positive, bool negative) {
+    	return static_cast<float>(positive) - static_cast<float>(negative);
+    }
+
+    void PilotCameraController::updateCamera(double deltaTime, Camera &camera) {
+		glm::vec3 position = camera.getPosition();
+	
+		const glm::vec3 front = camera.getFront();
+		const glm::vec3 up = camera.getUp();
+		const glm::vec3 left = glm::normalize(glm::cross(front, up));
+	
+		const float distance = m_cameraSpeed * static_cast<float>(deltaTime);
+	
+		position += distance * getDirectionFactor(m_forward, m_backward) * front;
+		position += distance * getDirectionFactor(m_left, m_right) * left;
+		position += distance * getDirectionFactor(m_upward, m_downward) * up;
+	
+		camera.lookAt(position, position + front, up);
+    }
+
+    void PilotCameraController::keyCallback(int key, int scancode, int action, int mods, Camera &camera) {
+        switch (key) {
+            case GLFW_KEY_W:
+                moveForward(action);
+                break;
+            case GLFW_KEY_S:
+                moveBackward(action);
+                break;
+            case GLFW_KEY_A:
+                moveLeft(action);
+                break;
+            case GLFW_KEY_D:
+                moveRight(action);
+                break;
+            case GLFW_KEY_E:
+                moveUpward(action);
+                break;
+            case GLFW_KEY_Q:
+                moveDownward(action);
+                break;
+            default:
+                break;
+        }
+    }
+
+    void PilotCameraController::scrollCallback(double offsetX, double offsetY, Camera &camera) {
+        changeFov(offsetY, camera);
+    }
+
+    void PilotCameraController::mouseMoveCallback(double xoffset, double yoffset, Camera &camera) {
+        if(!m_rotationActive){
+            return;
+        }
+
+        float sensitivity = 0.05f;
+        xoffset *= sensitivity;
+        yoffset *= sensitivity;
+
+        panView(xoffset , yoffset, camera);
+    }
+
+    void PilotCameraController::mouseButtonCallback(int button, int action, int mods, Camera &camera) {
+        if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == false && action == GLFW_PRESS){
+            m_rotationActive = true;
+        }
+        else if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == true && action == GLFW_RELEASE){
+            m_rotationActive = false;
+        }
+    }
+
+
+    void PilotCameraController::moveForward(int action){
+        m_forward = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveBackward(int action){
+        m_backward = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveLeft(int action){
+        m_left = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveRight(int action){
+        m_right = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveUpward(int action){
+        m_upward = static_cast<bool>(action);
+    }
+
+    void PilotCameraController::moveDownward(int action){
+        m_downward = static_cast<bool>(action);
+    }
+
+}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/TrackballCamera.cpp b/modules/camera/src/vkcv/camera/TrackballCamera.cpp
deleted file mode 100644
index 3bbb8611dd234499fb9ba08ba87009c8c76660f6..0000000000000000000000000000000000000000
--- a/modules/camera/src/vkcv/camera/TrackballCamera.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#include "vkcv/camera/TrackballCamera.hpp"
-
-namespace vkcv{
-
-    TrackballCamera::TrackballCamera( int width, int height, glm::mat4 projection)
-    {
-        setPosition( glm::vec3(0.0f, 0.0f, 5.0) );
-        m_center = glm::vec3( 0.0f, 0.0f, 0.0f);
-        m_up = glm::vec3(0.0f, 1.0f, 0.0f);
-
-        m_width = width;
-        m_height = height;
-
-        m_sensitivity = 0.010f;
-        m_stepSize = 0.1f;
-        m_theta = glm::pi<float>() / 2.0f;
-        m_phi = 0.f;
-        m_radius = 1.5;
-
-        m_view = glm::lookAt( m_center + getPosition(), m_center, m_up);
-
-        m_oldX = width/2.f;
-        m_oldY = height/2.f;
-
-        setProjection(projection);
-    }
-
-
-    TrackballCamera::TrackballCamera(int width, int height)
-    {
-        setPosition(    glm::vec3(0.0f, 0.0f, 5.0));
-        m_center = glm::vec3( 0.0f, 0.0f, 0.0f);
-        m_up = glm::vec3(0.0f, 1.0f, 0.0f);
-
-        m_width = width;
-        m_height = height;
-
-        m_sensitivity = 0.010f;
-        m_stepSize = 0.1f;
-        m_theta = glm::pi<float>() / 2.0f;
-        m_phi = 0.f;
-        m_radius = 1.5;
-
-        m_view = glm::lookAt( m_center + getPosition(), m_center, m_up);
-
-        m_oldX = width/2.f;
-        m_oldY = height/2.f;
-
-        m_fov = glm::radians(60.f);
-        m_ratio = m_width / (float) m_height;
-        m_near = 0.001f;
-        m_far = 10.f;
-        glm::mat4 projection = glm::perspective(m_fov, m_ratio, m_near, m_far);
-
-        setProjection(projection);
-    }
-
-    TrackballCamera::~TrackballCamera()
-    {
-    }
-
-	// TODO: Can be done as events... (mouseMove, mouseDown, mouseUp)
-    /*void TrackballCamera::update( GLFWwindow* window) {
-
-        double x, y;
-
-        glfwGetCursorPos( window, &x, &y);
-        if (glfwGetMouseButton( window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS)
-        {
-            float changeX = ((float) x - m_oldX) * m_sensitivity;
-            float changeY = ((float) y - m_oldY) * m_sensitivity;
-
-            m_theta -= changeY;
-            if (m_theta < 0.01f) m_theta = 0.01f;
-            else if (m_theta > glm::pi<float>() - 0.01f) m_theta = glm::pi<float>() - 0.01f;
-
-            m_phi -= changeX;
-            if (m_phi < 0) m_phi += 2*glm::pi<float>();
-            else if (m_phi > 2*glm::pi<float>()) m_phi -= 2*glm::pi<float>();
-        }
-
-        m_oldX = (float) x;
-        m_oldY = (float) y;
-
-        if (glfwGetKey( window, GLFW_KEY_UP) == GLFW_PRESS)
-            m_radius -= m_stepSize;
-        if (glfwGetKey( window, GLFW_KEY_DOWN) == GLFW_PRESS)
-            m_radius += m_stepSize;
-        if (m_radius < 0.1f) m_radius = 0.1f;
-
-        m_position.x = m_center.x + m_radius * sin(m_theta) * sin(m_phi);
-        m_position.y = m_center.y + m_radius * cos(m_theta);
-        m_position.z = m_center.z + m_radius * sin(m_theta) * cos(m_phi);
-
-        m_view = glm::lookAt( m_position, m_center, m_up);
-
-    }*/
-
-    float TrackballCamera::getSensitivity() const {
-        return m_sensitivity;
-    }
-
-    void TrackballCamera::setSensitivity(float sensitivity) {
-        m_sensitivity = sensitivity;
-    }
-
-    float TrackballCamera::getStepSize() const {
-        return m_stepSize;
-    }
-
-    void TrackballCamera::setStepSize(float stepSize) {
-        m_stepSize = stepSize;
-    }
-
-    float TrackballCamera::getTheta() const {
-        return m_theta;
-    }
-
-    void TrackballCamera::setTheta(float theta) {
-        m_theta = theta;
-    }
-
-    float TrackballCamera::getPhi() const {
-        return m_phi;
-    }
-
-    void TrackballCamera::setPhi(float phi) {
-        m_phi = phi;
-    }
-
-    float TrackballCamera::getRadius() const {
-        return m_radius;
-    }
-
-    void TrackballCamera::setRadius(float radius) {
-        m_radius = radius;
-    }
-
-    const glm::vec3& TrackballCamera::getCenter() const {
-        return m_center;
-    }
-
-    void TrackballCamera::setCenter(const glm::vec3 &center) {
-        m_center = center;
-    }
-}
\ No newline at end of file
diff --git a/modules/camera/src/vkcv/camera/TrackballCameraController.cpp b/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..201c6ecdc1c703dbcd53b7dc4b179c86576f2312
--- /dev/null
+++ b/modules/camera/src/vkcv/camera/TrackballCameraController.cpp
@@ -0,0 +1,100 @@
+#include "vkcv/camera/TrackballCameraController.hpp"
+
+#include <GLFW/glfw3.h>
+
+namespace vkcv::camera {
+
+    TrackballCameraController::TrackballCameraController() {
+        m_rotationActive = false;
+        m_radius = 3.0f;
+        m_cameraSpeed = 2.5f;
+        m_scrollSensitivity = 0.2f;
+    }
+
+    void TrackballCameraController::setRadius(const float radius) {
+        if (radius < 0.1f) {
+            m_radius = 0.1f;
+        }
+        else {
+            m_radius = radius;
+        }
+    }
+
+    void TrackballCameraController::panView(double xOffset, double yOffset, Camera &camera) {
+        // handle yaw rotation
+        float yaw = camera.getYaw() + xOffset * m_cameraSpeed;
+        if (yaw < 0.0f) {
+            yaw += 360.0f;
+        }
+        else if (yaw > 360.0f) {
+            yaw -= 360.0f;
+        }
+        camera.setYaw(yaw);
+
+        // handle pitch rotation
+        float pitch = camera.getPitch() + yOffset * m_cameraSpeed;
+        if (pitch < 0.0f) {
+            pitch += 360.0f;
+        }
+        else if (pitch > 360.0f) {
+            pitch -= 360.0f;
+        }
+        camera.setPitch(pitch);
+    }
+
+    void TrackballCameraController::updateRadius(double offset, Camera &camera) {
+        glm::vec3 cameraPosition = camera.getPosition();
+        glm::vec3 cameraCenter = camera.getCenter();
+        float radius = glm::length(cameraCenter - cameraPosition);  // get current camera radius
+        setRadius(radius - offset * m_scrollSensitivity);
+    }
+
+    void TrackballCameraController::updateCamera(double deltaTime, Camera &camera) {
+		float yaw = camera.getYaw();
+		float pitch = camera.getPitch();
+		
+		const glm::vec3 yAxis = glm::vec3(0.0f, 1.0f, 0.0f);
+		const glm::vec3 xAxis = glm::vec3(1.0f, 0.0f, 0.0f);
+	
+		const glm::mat4 rotationY = glm::rotate(glm::mat4(1.0f), glm::radians(yaw), yAxis);
+		const glm::mat4 rotationX = glm::rotate(rotationY, -glm::radians(pitch), xAxis);
+		const glm::vec3 translation = glm::vec3(
+				rotationX * glm::vec4(0.0f, 0.0f, m_radius, 0.0f)
+		);
+		
+		const glm::vec3 center = camera.getCenter();
+		const glm::vec3 position = center + translation;
+		const glm::vec3 up = glm::vec3(
+				rotationX * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)
+		);
+		
+		camera.lookAt(position, center, up);
+    }
+
+    void TrackballCameraController::keyCallback(int key, int scancode, int action, int mods, Camera &camera) {}
+
+    void TrackballCameraController::scrollCallback(double offsetX, double offsetY, Camera &camera) {
+        updateRadius(offsetY, camera);
+    }
+
+    void TrackballCameraController::mouseMoveCallback(double xoffset, double yoffset, Camera &camera) {
+        if(!m_rotationActive){
+            return;
+        }
+
+        float sensitivity = 0.05f;
+        xoffset *= sensitivity;
+        yoffset *= sensitivity;
+
+        panView(xoffset , yoffset, camera);
+    }
+
+    void TrackballCameraController::mouseButtonCallback(int button, int action, int mods, Camera &camera) {
+        if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == false && action == GLFW_PRESS){
+            m_rotationActive = true;
+        }
+        else if(button == GLFW_MOUSE_BUTTON_2 && m_rotationActive == true && action == GLFW_RELEASE){
+            m_rotationActive = false;
+        }
+    }
+}
\ No newline at end of file
diff --git a/projects/cmd_sync_test/src/main.cpp b/projects/cmd_sync_test/src/main.cpp
index 426cc3a56033cea1e468c5612f4e32981d18f8c1..a02c4542c7608e520e5ed33e746b5a9c836fc09f 100644
--- a/projects/cmd_sync_test/src/main.cpp
+++ b/projects/cmd_sync_test/src/main.cpp
@@ -18,9 +18,15 @@ int main(int argc, const char** argv) {
 		true
 	);
 
-	vkcv::CameraManager cameraManager(window, windowWidth, windowHeight);
-	cameraManager.getCamera().setPosition(glm::vec3(0.f, 0.f, 3.f));
-	cameraManager.getCamera().setNearFar(0.1, 30);
+    vkcv::camera::CameraManager cameraManager(window, windowWidth, windowHeight);
+    uint32_t camIndex = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
+    uint32_t camIndex2 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
+    
+    cameraManager.getCamera(camIndex).setPosition(glm::vec3(0.f, 0.f, 3.f));
+    cameraManager.getCamera(camIndex).setNearFar(0.1f, 30.0f);
+	cameraManager.getCamera(camIndex).setYaw(180.0f);
+	
+	cameraManager.getCamera(camIndex2).setNearFar(0.1f, 30.0f);
 
 	window.initEvents();
 
@@ -233,10 +239,13 @@ int main(int argc, const char** argv) {
 		
 		auto end = std::chrono::system_clock::now();
 		auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
+		
 		start = end;
-		cameraManager.getCamera().updateView(deltatime.count() * 0.000001);
+		cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
 
-		const float sunTheta = std::chrono::duration_cast<std::chrono::milliseconds>(end - appStartTime).count() * 0.001f;
+		auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - appStartTime);
+		
+		const float sunTheta = 0.001f * static_cast<float>(duration.count());
 		lightInfo.direction = glm::normalize(glm::vec3(std::cos(sunTheta), 1, std::sin(sunTheta)));
 
 		const float shadowProjectionSize = 5.f;
@@ -258,7 +267,7 @@ int main(int argc, const char** argv) {
 		lightInfo.lightMatrix = projectionLight * viewLight;
 		lightBuffer.fill({ lightInfo });
 
-		const glm::mat4 viewProjectionCamera = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+		const glm::mat4 viewProjectionCamera = cameraManager.getActiveCamera().getMVP();
 
 		mainPassMatrices.clear();
 		mvpLight.clear();
diff --git a/projects/first_mesh/src/main.cpp b/projects/first_mesh/src/main.cpp
index 8f461512e315d902032cd5a82ee7bdcb624d7a36..42b1f595dc9f36f8cfb9816a1508980aefb52a83 100644
--- a/projects/first_mesh/src/main.cpp
+++ b/projects/first_mesh/src/main.cpp
@@ -18,8 +18,6 @@ int main(int argc, const char** argv) {
 		true
 	);
 
-	vkcv::CameraManager cameraManager(window, static_cast<float>(window.getWidth()), static_cast<float>(window.getHeight()));
-
 	window.initEvents();
 
 	vkcv::Core core = vkcv::Core::create(
@@ -148,7 +146,14 @@ int main(int argc, const char** argv) {
 	vkcv::DescriptorSetUsage    descriptorUsage(0, core.getDescriptorSet(descriptorSet).vulkanHandle);
 	vkcv::DrawcallInfo          drawcall(renderMesh, { descriptorUsage });
 
-	auto start = std::chrono::system_clock::now();
+    vkcv::camera::CameraManager cameraManager(window, windowWidth, windowHeight);
+    uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
+	uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
+	
+	cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -3));
+
+    auto start = std::chrono::system_clock::now();
+    
 	while (window.isWindowOpen()) {
         vkcv::Window::pollEvents();
 		
@@ -168,10 +173,11 @@ int main(int argc, const char** argv) {
 		}
   
 		auto end = std::chrono::system_clock::now();
-		auto deltatime = end - start;
+		auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
+		
 		start = end;
-		cameraManager.getCamera().updateView(std::chrono::duration<double>(deltatime).count());
-		const glm::mat4 mvp = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+		cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
+        glm::mat4 mvp = cameraManager.getActiveCamera().getMVP();
 
 		vkcv::PushConstantData pushConstantData((void*)&mvp, sizeof(glm::mat4));
 
diff --git a/projects/first_triangle/src/main.cpp b/projects/first_triangle/src/main.cpp
index b6b75bca82a8479f3d6b09577337503424ce7a83..8ecea2b69906b017b321e3ca6002761fb8ffdd7d 100644
--- a/projects/first_triangle/src/main.cpp
+++ b/projects/first_triangle/src/main.cpp
@@ -16,8 +16,6 @@ int main(int argc, const char** argv) {
 		false
 	);
 
-	vkcv::CameraManager cameraManager(window, windowWidth, windowHeight);
-
 	window.initEvents();
 
 	vkcv::Core core = vkcv::Core::create(
@@ -160,6 +158,12 @@ int main(int argc, const char** argv) {
 	vkcv::DrawcallInfo drawcall(renderMesh, {});
 
 	const vkcv::ImageHandle swapchainInput = vkcv::ImageHandle::createSwapchainImageHandle();
+	
+    vkcv::camera::CameraManager cameraManager(window, windowWidth, windowHeight);
+    uint32_t camIndex = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
+    uint32_t camIndex2 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
+	
+	cameraManager.getCamera(camIndex).setPosition(glm::vec3(0, 0, -2));
 
 	while (window.isWindowOpen())
 	{
@@ -171,10 +175,11 @@ int main(int argc, const char** argv) {
 		}
 		
         auto end = std::chrono::system_clock::now();
-        auto deltatime = end - start;
+        auto deltatime = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
         start = end;
-        cameraManager.getCamera().updateView(std::chrono::duration<double>(deltatime).count());
-		const glm::mat4 mvp = cameraManager.getCamera().getProjection() * cameraManager.getCamera().getView();
+		
+		cameraManager.update(0.000001 * static_cast<double>(deltatime.count()));
+        glm::mat4 mvp = cameraManager.getActiveCamera().getMVP();
 
 		vkcv::PushConstantData pushConstantData((void*)&mvp, sizeof(glm::mat4));
 		auto cmdStream = core.createCommandStream(vkcv::QueueType::Graphics);