diff --git a/.gitignore b/.gitignore
index 326331ad33975431b6c8305167496aa9b1ff4dd7..8ab30e60ef913a4d49762b7326c878fc130696cc 100644
--- a/.gitignore
+++ b/.gitignore
@@ -7,6 +7,7 @@
 .editorconfig
 
 # build directories
+bin/
 build/
 cmake-build-debug/
 cmake-build-release/
diff --git a/projects/saf_r/shaders/shader.frag b/projects/saf_r/shaders/shader.frag
deleted file mode 100644
index 64b45eb26b9831f6504e69882018e46120615615..0000000000000000000000000000000000000000
--- a/projects/saf_r/shaders/shader.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 0) in vec3 fragColor;
-layout(location = 1) in vec2 texCoord;
-
-layout(location = 0) out vec3 outColor;
-
-layout(set=0, binding=1) uniform sampler    textureSampler;
-
-void main() {
-	outColor = fragColor;
-}
\ No newline at end of file
diff --git a/projects/saf_r/shaders/shader.vert b/projects/saf_r/shaders/shader.vert
deleted file mode 100644
index b6419f5e348ddeca66d1c8b0eb0a4cf32e2e80c4..0000000000000000000000000000000000000000
--- a/projects/saf_r/shaders/shader.vert
+++ /dev/null
@@ -1,32 +0,0 @@
-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 0) out vec3 fragColor;
-layout(location = 1) out vec2 texCoord;
-
-layout( push_constant ) uniform constants{
-    mat4 mvp;
-    mat4 proj;
-};
-
-void main()	{
-    vec3 positions[3] = {
-        vec3(-1, -1, -1),
-        vec3( 3, -1, -1),
-        vec3(-1, 3, -1)
-    };
-    
-    vec3 colors[3] = {
-        vec3(1, 0, 0),
-        vec3(0, 1, 0),
-        vec3(0, 0, 1)
-    };
-
-    vec4 position = mvp * vec4(positions[gl_VertexIndex], 1.0);
-	gl_Position = position;
-
-    texCoord.x = ((proj * vec4(positions[gl_VertexIndex], 1.0)).x + 1.0) * 0.5;
-    texCoord.y = ((proj * vec4(positions[gl_VertexIndex], 1.0)).y + 1.0) * 0.5;
-
-	fragColor = colors[gl_VertexIndex];
-}
\ No newline at end of file
diff --git a/projects/saf_r/src/main.cpp b/projects/saf_r/src/main.cpp
index fce53bd68b38d3dd0c1fcfc2cb18c49722ee300e..35b4737d9645f2ecd379fd8b41f72cf040173f4f 100644
--- a/projects/saf_r/src/main.cpp
+++ b/projects/saf_r/src/main.cpp
@@ -48,28 +48,13 @@ int main(int argc, const char** argv) {
 	std::string shaderPathCompute = "shaders/raytracing.comp";
 
 	//creating the shader programs
-	vkcv::ShaderProgram safrShaderProgram;
 	vkcv::shader::GLSLCompiler compiler;
-	vkcv::ShaderProgram computeShaderProgram{};
-
-	compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("shaders/shader.vert"),
-		[&safrShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
-			safrShaderProgram.addShader(shaderStage, path);
-	});
-
-	compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("shaders/shader.frag"),
-		[&safrShaderProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
-			safrShaderProgram.addShader(shaderStage, path);
-	});
+	vkcv::ShaderProgram computeShaderProgram;
 
 	compiler.compile(vkcv::ShaderStage::COMPUTE, shaderPathCompute, [&](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
 		computeShaderProgram.addShader(shaderStage, path);
 	});
 
-	//create DescriptorSets (...) for every Shader
-	const vkcv::DescriptorBindings& descriptorBindings = safrShaderProgram.getReflectedDescriptors().at(0);
-	vkcv::DescriptorSetLayoutHandle descriptorSetLayout = core.createDescriptorSetLayout(descriptorBindings);
-	vkcv::DescriptorSetHandle descriptorSet = core.createDescriptorSet(descriptorSetLayout);
 	vkcv::ImageHandle swapchainInput = vkcv::ImageHandle::createSwapchainImageHandle();
 
 	const vkcv::DescriptorBindings& computeDescriptorBindings = computeShaderProgram.getReflectedDescriptors().at(0);
@@ -103,7 +88,7 @@ int main(int argc, const char** argv) {
 	//spheres for the scene
 	std::vector<safrScene::Sphere> spheres;
 	spheres.push_back(safrScene::Sphere(glm::vec3(-3,    0,   -16), 2, ivory));
-	// spheres.push_back(safrScene::Sphere(glm::vec3(-1.0, -1.5, 12), 2, mirror));
+	//spheres.push_back(safrScene::Sphere(glm::vec3(-1.0, -1.5, 12), 2, mirror));
 	spheres.push_back(safrScene::Sphere(glm::vec3(-1.0, -1.5, -12), 2, glass));
 	spheres.push_back(safrScene::Sphere(glm::vec3(  1.5, -0.5, -18), 3, red_rubber));
 	spheres.push_back(safrScene::Sphere(glm::vec3( 7,    5,   -18), 4, mirror));
@@ -158,16 +143,6 @@ int main(int argc, const char** argv) {
 		return EXIT_FAILURE;
 	}
 
-	//create the render pipeline + compute pipeline
-	vkcv::GraphicsPipelineHandle safrPipeline = core.createGraphicsPipeline(
-			vkcv::GraphicsPipelineConfig(
-					safrShaderProgram,
-					safrPass,
-					{},
-					{ descriptorSetLayout }
-			)
-	);
-
 	vkcv::ComputePipelineHandle computePipeline = core.createComputePipeline(
 			vkcv::ComputePipelineConfig(
 					computeShaderProgram,
@@ -175,18 +150,10 @@ int main(int argc, const char** argv) {
 			)
 	);
 
-	if (!safrPipeline || !computePipeline)
-	{
+	if (!computePipeline) {
 		std::cout << "Error. Could not create graphics pipeline. Exiting." << std::endl;
 		return EXIT_FAILURE;
 	}
-	
-	vkcv::VertexData vertexData;
-	vertexData.setIndexBuffer(safrIndexBuffer.getHandle());
-	vertexData.setCount(3);
-	
-	vkcv::InstanceDrawcall drawcall (vertexData);
-	drawcall.useDescriptorSet(0, descriptorSet);
 
 	//create the camera
 	vkcv::camera::CameraManager cameraManager(window);