diff --git a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp index 88021075dbd497389e58064e9875cffb8fbd02b3..16cb5bafd9fccbdb6f8b4b1b75a1b8d61881eab0 100644 --- a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp +++ b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp @@ -11,7 +11,6 @@ #include <cstdint> #include <filesystem> - /* LOADING MESHES * The description of meshes is a hierarchy of structures with the Mesh at the * top. diff --git a/modules/asset_loader/src/vkcv/asset/asset_loader.cpp b/modules/asset_loader/src/vkcv/asset/asset_loader.cpp index 07b1c543a1f7b70913ad205cce3ad74977784c83..599b1eafb637e4b04102ffc4e09399b1b3967481 100644 --- a/modules/asset_loader/src/vkcv/asset/asset_loader.cpp +++ b/modules/asset_loader/src/vkcv/asset/asset_loader.cpp @@ -618,7 +618,7 @@ namespace vkcv::asset { ); } else { data = stbi_load( - texture.path.c_str(), + texture.path.string().c_str(), &texture.width, &texture.height, &texture.channels, 4