From 857c1067f37338d1f661121c19721dd89e2b2b3a Mon Sep 17 00:00:00 2001 From: Sebastian Gaida <gaida@ca-digit.com> Date: Mon, 21 Jun 2021 20:12:03 +0200 Subject: [PATCH] [#69] some visibility values --- projects/particle_simulation/src/main.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp index 5305be84..e4c4bc9a 100644 --- a/projects/particle_simulation/src/main.cpp +++ b/projects/particle_simulation/src/main.cpp @@ -122,8 +122,8 @@ int main(int argc, const char **argv) { glm::vec3 minVelocity = glm::vec3(-0.1f,-0.1f,0.f); glm::vec3 maxVelocity = glm::vec3(0.1f,0.1f,0.f); - glm::vec2 lifeTime = glm::vec2(0.f,2.f); - ParticleSystem particleSystem = ParticleSystem( 100 , minVelocity, maxVelocity, lifeTime); + glm::vec2 lifeTime = glm::vec2(0.f,5.f); + ParticleSystem particleSystem = ParticleSystem( 1000 , minVelocity, maxVelocity, lifeTime); vkcv::Buffer<Particle> particleBuffer = core.createBuffer<Particle>( vkcv::BufferType::STORAGE, @@ -186,7 +186,7 @@ int main(int argc, const char **argv) { spawnPosition = glm::vec3(pos.x, pos.y, 0.f); tempPosition = viewmat * glm::vec4(spawnPosition, 1.0f); spawnPosition = glm::vec3(tempPosition.x, tempPosition.y, tempPosition.z); - particleSystem.setRespawnPos(glm::vec3(-spawnPosition.x, -spawnPosition.y, spawnPosition.z)); + particleSystem.setRespawnPos(glm::vec3(-spawnPosition.x, spawnPosition.y, spawnPosition.z)); // std::cout << "respawn pos: " << spawnPosition.x << ", " << spawnPosition.y << ", " << spawnPosition.z << std::endl; }); -- GitLab