From 894ceabb22e0558afc05065e44e059f9bacdd9d6 Mon Sep 17 00:00:00 2001 From: Alexander Gauggel <agauggel@uni-koblenz.de> Date: Thu, 17 Jun 2021 13:27:49 +0200 Subject: [PATCH] [#70] Lighting fix --- projects/voxelization/resources/shaders/shader.vert | 2 +- projects/voxelization/src/main.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/voxelization/resources/shaders/shader.vert b/projects/voxelization/resources/shaders/shader.vert index 0ab82c20..926f86af 100644 --- a/projects/voxelization/resources/shaders/shader.vert +++ b/projects/voxelization/resources/shaders/shader.vert @@ -16,7 +16,7 @@ layout( push_constant ) uniform constants{ void main() { gl_Position = mvp * vec4(inPosition, 1.0); - passNormal = inNormal; + passNormal = mat3(model) * inNormal; // assuming no weird stuff like shearing or non-uniform scaling passUV = inUV; passPos = (model * vec4(inPosition, 1)).xyz; } \ No newline at end of file diff --git a/projects/voxelization/src/main.cpp b/projects/voxelization/src/main.cpp index bd7046f1..1b9193c0 100644 --- a/projects/voxelization/src/main.cpp +++ b/projects/voxelization/src/main.cpp @@ -360,7 +360,7 @@ int main(int argc, const char** argv) { vulkanCorrectionMatrix[3][2] = 0.5; projectionLight = vulkanCorrectionMatrix * projectionLight; - const glm::mat4 viewLight = glm::lookAt(glm::vec3(0), -lightInfo.direction, glm::vec3(0, -1, 0)); + const glm::mat4 viewLight = glm::lookAt(glm::vec3(0), lightInfo.direction, glm::vec3(0, -1, 0)); lightInfo.lightMatrix = projectionLight * viewLight; lightBuffer.fill({ lightInfo }); -- GitLab