diff --git a/projects/particle_simulation/shaders/shader.vert b/projects/particle_simulation/shaders/shader.vert index ad80a4e109ebdc71848221b23a6292f1fe8425b4..0a889b35dbb750dc932de57b611f22acaa1ac3f2 100644 --- a/projects/particle_simulation/shaders/shader.vert +++ b/projects/particle_simulation/shaders/shader.vert @@ -40,6 +40,6 @@ void main() gl_Position = projection * positionView; // 0.01 corresponds to vertex position size in main - float normalizationDivider = 0.01; + float normalizationDivider = 0.012; passTriangleCoordinates = particle.xy / normalizationDivider; } \ No newline at end of file diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp index 2113213f1c98a539a22777b2b86c520d826b01bf..a22044f0d2588a43a5e7a0f6cba25d9c7460be9f 100644 --- a/projects/particle_simulation/src/main.cpp +++ b/projects/particle_simulation/src/main.cpp @@ -114,9 +114,9 @@ int main(int argc, const char **argv) { true}; particlePipelineDefinition.m_blendMode = vkcv::BlendMode::Additive; - const std::vector<glm::vec3> vertices = {glm::vec3(-0.01, 0.01, 0), - glm::vec3(0.01, 0.01, 0), - glm::vec3(0, -0.01, 0)}; + const std::vector<glm::vec3> vertices = {glm::vec3(-0.012, 0.012, 0), + glm::vec3(0.012, 0.012, 0), + glm::vec3(0, -0.012, 0)}; vertexBuffer.fill(vertices);