From 8a63e9fd973232a03e9963514ad625bc6786f734 Mon Sep 17 00:00:00 2001 From: Alexander Gauggel <agauggel@uni-koblenz.de> Date: Sat, 26 Jun 2021 20:17:27 +0200 Subject: [PATCH] [#69] Slightly increase particle size --- projects/particle_simulation/shaders/shader.vert | 2 +- projects/particle_simulation/src/main.cpp | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/particle_simulation/shaders/shader.vert b/projects/particle_simulation/shaders/shader.vert index ad80a4e1..0a889b35 100644 --- a/projects/particle_simulation/shaders/shader.vert +++ b/projects/particle_simulation/shaders/shader.vert @@ -40,6 +40,6 @@ void main() gl_Position = projection * positionView; // 0.01 corresponds to vertex position size in main - float normalizationDivider = 0.01; + float normalizationDivider = 0.012; passTriangleCoordinates = particle.xy / normalizationDivider; } \ No newline at end of file diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp index 2113213f..a22044f0 100644 --- a/projects/particle_simulation/src/main.cpp +++ b/projects/particle_simulation/src/main.cpp @@ -114,9 +114,9 @@ int main(int argc, const char **argv) { true}; particlePipelineDefinition.m_blendMode = vkcv::BlendMode::Additive; - const std::vector<glm::vec3> vertices = {glm::vec3(-0.01, 0.01, 0), - glm::vec3(0.01, 0.01, 0), - glm::vec3(0, -0.01, 0)}; + const std::vector<glm::vec3> vertices = {glm::vec3(-0.012, 0.012, 0), + glm::vec3(0.012, 0.012, 0), + glm::vec3(0, -0.012, 0)}; vertexBuffer.fill(vertices); -- GitLab