diff --git a/projects/mesh_shader/CMakeLists.txt b/projects/mesh_shader/CMakeLists.txt index b57439586de8536edbfc3cee6e30627e18f9351b..e270456d81ed2b1c08849c3c4ba44b4551db0f2e 100644 --- a/projects/mesh_shader/CMakeLists.txt +++ b/projects/mesh_shader/CMakeLists.txt @@ -11,8 +11,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) # adding source files to the project add_executable(mesh_shader src/main.cpp) -target_sources(mesh_shader PRIVATE - src/MeshStruct.hpp) +target_sources(mesh_shader PRIVATE) # this should fix the execution path to load local files from the project (for MSVC) if(MSVC) diff --git a/projects/mesh_shader/src/MeshStruct.hpp b/projects/mesh_shader/src/MeshStruct.hpp deleted file mode 100644 index 12c11681095e7dcec4893a2026656427217e18cc..0000000000000000000000000000000000000000 --- a/projects/mesh_shader/src/MeshStruct.hpp +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -#include <glm/glm.hpp> - -struct MeshStruct{ - glm::vec3 position; - glm::vec3 index; -}; \ No newline at end of file