From 99b223898a7edaa37804c20ae29b1f3b60ca6581 Mon Sep 17 00:00:00 2001 From: Artur Wasmut <awasmut@uni-koblenz.de> Date: Sat, 3 Jul 2021 16:10:27 +0200 Subject: [PATCH] fix clipping of vertices. lol. --- projects/mesh_shader/resources/shaders/shader.mesh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/mesh_shader/resources/shaders/shader.mesh b/projects/mesh_shader/resources/shaders/shader.mesh index b52a424d..c9039c11 100644 --- a/projects/mesh_shader/resources/shaders/shader.mesh +++ b/projects/mesh_shader/resources/shaders/shader.mesh @@ -22,8 +22,8 @@ void main() { gl_PrimitiveIndicesNV[1] = 1; gl_PrimitiveIndicesNV[2] = 2; - gl_MeshVerticesNV[0].gl_Position = vec4(-0.5, 0.5, -1, 1); - gl_MeshVerticesNV[1].gl_Position = vec4( 0.5, 0.5, -1, 1); - gl_MeshVerticesNV[2].gl_Position = vec4( 0 , -0.5, -1, 1); + gl_MeshVerticesNV[0].gl_Position = vec4(-0.5, 0.5, 0.5, 1); + gl_MeshVerticesNV[1].gl_Position = vec4( 0.5, 0.5, 0.5, 1); + gl_MeshVerticesNV[2].gl_Position = vec4( 0 , -0.5, 0.5, 1); } } \ No newline at end of file -- GitLab