From 99b223898a7edaa37804c20ae29b1f3b60ca6581 Mon Sep 17 00:00:00 2001
From: Artur Wasmut <awasmut@uni-koblenz.de>
Date: Sat, 3 Jul 2021 16:10:27 +0200
Subject: [PATCH] fix clipping of vertices. lol.

---
 projects/mesh_shader/resources/shaders/shader.mesh | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/projects/mesh_shader/resources/shaders/shader.mesh b/projects/mesh_shader/resources/shaders/shader.mesh
index b52a424d..c9039c11 100644
--- a/projects/mesh_shader/resources/shaders/shader.mesh
+++ b/projects/mesh_shader/resources/shaders/shader.mesh
@@ -22,8 +22,8 @@ void main()	{
 		gl_PrimitiveIndicesNV[1] = 1;
 		gl_PrimitiveIndicesNV[2] = 2;
 		
-		gl_MeshVerticesNV[0].gl_Position = vec4(-0.5,  0.5, -1, 1);
-		gl_MeshVerticesNV[1].gl_Position = vec4( 0.5,  0.5, -1, 1);
-		gl_MeshVerticesNV[2].gl_Position = vec4( 0  , -0.5, -1, 1);
+		gl_MeshVerticesNV[0].gl_Position = vec4(-0.5,  0.5, 0.5, 1);
+		gl_MeshVerticesNV[1].gl_Position = vec4( 0.5,  0.5, 0.5, 1);
+		gl_MeshVerticesNV[2].gl_Position = vec4( 0  , -0.5, 0.5, 1);
 	}
 }
\ No newline at end of file
-- 
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