diff --git a/modules/scene/CMakeLists.txt b/modules/scene/CMakeLists.txt
index df17b14ab18eb9c7e88bf6fcc5bf6fbf4f29abb4..b948a0ed2d6115f49c65571f94f70df9f04a7241 100644
--- a/modules/scene/CMakeLists.txt
+++ b/modules/scene/CMakeLists.txt
@@ -13,7 +13,7 @@ set(vkcv_scene_sources
 		${vkcv_scene_include}/vkcv/scene/Bounds.hpp
 		${vkcv_scene_source}/vkcv/scene/Bounds.cpp
 		
-		${vkcv_scene_source}/vkcv/scene/Frustum.hpp
+		${vkcv_scene_include}/vkcv/scene/Frustum.hpp
 		${vkcv_scene_source}/vkcv/scene/Frustum.cpp
 		
 		${vkcv_scene_include}/vkcv/scene/MeshPart.hpp
diff --git a/modules/scene/src/vkcv/scene/Frustum.hpp b/modules/scene/include/vkcv/scene/Frustum.hpp
similarity index 100%
rename from modules/scene/src/vkcv/scene/Frustum.hpp
rename to modules/scene/include/vkcv/scene/Frustum.hpp
diff --git a/modules/scene/src/vkcv/scene/Frustum.cpp b/modules/scene/src/vkcv/scene/Frustum.cpp
index c800bb1e4baf4d0feef33c073740fb211da7bf63..1f63eb1d07002d24add81872627777048642dcdb 100644
--- a/modules/scene/src/vkcv/scene/Frustum.cpp
+++ b/modules/scene/src/vkcv/scene/Frustum.cpp
@@ -1,5 +1,5 @@
 
-#include "Frustum.hpp"
+#include "vkcv/scene/Frustum.hpp"
 
 namespace vkcv::scene {
 	
diff --git a/modules/scene/src/vkcv/scene/Mesh.cpp b/modules/scene/src/vkcv/scene/Mesh.cpp
index 53fb81713ed7e14049a21cb91c771d67f2f7086c..af02aedbd71ba4bdfcc30aa7fdcd82796af904f1 100644
--- a/modules/scene/src/vkcv/scene/Mesh.cpp
+++ b/modules/scene/src/vkcv/scene/Mesh.cpp
@@ -1,7 +1,7 @@
 
 #include "vkcv/scene/Mesh.hpp"
 #include "vkcv/scene/Scene.hpp"
-#include "Frustum.hpp"
+#include "vkcv/scene/Frustum.hpp"
 
 namespace vkcv::scene {
 	
diff --git a/modules/scene/src/vkcv/scene/Node.cpp b/modules/scene/src/vkcv/scene/Node.cpp
index 32230099b2f693362bab69d8172a4dee56c4e304..24f62d18e160c7d80f82384829a2130737737ba9 100644
--- a/modules/scene/src/vkcv/scene/Node.cpp
+++ b/modules/scene/src/vkcv/scene/Node.cpp
@@ -1,7 +1,7 @@
 
 #include "vkcv/scene/Node.hpp"
 #include "vkcv/scene/Scene.hpp"
-#include "Frustum.hpp"
+#include "vkcv/scene/Frustum.hpp"
 
 #include <algorithm>