From a7fa0ebdb8318ae5606f74cc2e563c02a90961b1 Mon Sep 17 00:00:00 2001
From: Alexander Gauggel <agauggel@uni-koblenz.de>
Date: Sat, 26 Jun 2021 20:14:21 +0200
Subject: [PATCH] [#69] Set camera far plane so simulation is always visible

---
 projects/particle_simulation/src/main.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp
index cc75cf1f..2113213f 100644
--- a/projects/particle_simulation/src/main.cpp
+++ b/projects/particle_simulation/src/main.cpp
@@ -210,7 +210,10 @@ int main(int argc, const char **argv) {
     glm::vec4 colorData = glm::vec4(1.0f, 1.0f, 0.0f, 1.0f);
     uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
     uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
-    
+
+    cameraManager.getCamera(camIndex0).setNearFar(0.1, 30);
+    cameraManager.getCamera(camIndex1).setNearFar(0.1, 30);
+
     cameraManager.setActiveCamera(1);
 
     cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -2));
-- 
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