From a7fa0ebdb8318ae5606f74cc2e563c02a90961b1 Mon Sep 17 00:00:00 2001 From: Alexander Gauggel <agauggel@uni-koblenz.de> Date: Sat, 26 Jun 2021 20:14:21 +0200 Subject: [PATCH] [#69] Set camera far plane so simulation is always visible --- projects/particle_simulation/src/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/projects/particle_simulation/src/main.cpp b/projects/particle_simulation/src/main.cpp index cc75cf1f..2113213f 100644 --- a/projects/particle_simulation/src/main.cpp +++ b/projects/particle_simulation/src/main.cpp @@ -210,7 +210,10 @@ int main(int argc, const char **argv) { glm::vec4 colorData = glm::vec4(1.0f, 1.0f, 0.0f, 1.0f); uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT); uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL); - + + cameraManager.getCamera(camIndex0).setNearFar(0.1, 30); + cameraManager.getCamera(camIndex1).setNearFar(0.1, 30); + cameraManager.setActiveCamera(1); cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -2)); -- GitLab