diff --git a/projects/indirect_dispatch/src/App.cpp b/projects/indirect_dispatch/src/App.cpp
index 5aa01616aa1ec3e6f0b208226bdf7c08bd622e24..16f27932521cdb725a1356def171e988d466acce 100644
--- a/projects/indirect_dispatch/src/App.cpp
+++ b/projects/indirect_dispatch/src/App.cpp
@@ -290,7 +290,14 @@ void App::run() {
 
 		const float microsecondToSecond     = 0.000001;
 		const float fDeltatimeSeconds       = microsecondToSecond * std::chrono::duration_cast<std::chrono::microseconds>(frameEndTime - frameStartTime).count();
-		const float motionBlurMotionFactor  = 1 / (fDeltatimeSeconds * cameraShutterSpeedInverse);
+
+		// small mouse movements are restricted to pixel level and therefore quite unprecise
+		// therefore extrapolating movement at high framerates results in big jerky movements
+		// this results in wide sudden motion blur, which looks quite bad
+		// as a workaround the time scale is limited to a maximum value
+		const float motionBlurTimeScaleMax  = 1.f / 60;
+		const float deltaTimeMotionBlur     = std::max(fDeltatimeSeconds, motionBlurTimeScaleMax);
+		const float motionBlurMotionFactor  = 1 / (deltaTimeMotionBlur * cameraShutterSpeedInverse);
 
 		vkcv::PushConstants motionBlurPushConstants(sizeof(float) * 2);
 
diff --git a/projects/indirect_dispatch/src/AppConfig.hpp b/projects/indirect_dispatch/src/AppConfig.hpp
index e727efa62579a0e48972b2803dbf687a567cd2c9..c89c34ea8e3c0c45708ca998a642faffb31403d3 100644
--- a/projects/indirect_dispatch/src/AppConfig.hpp
+++ b/projects/indirect_dispatch/src/AppConfig.hpp
@@ -5,6 +5,6 @@ namespace AppConfig{
 	const int           defaultWindowWidth  = 1280;
 	const int           defaultWindowHeight = 720;
 	const vk::Format    depthBufferFormat   = vk::Format::eD32Sfloat;
-    const vk::Format    colorBufferFormat   = vk::Format::eB10G11R11UfloatPack32;
-	const vk::Format    motionBufferFormat	= vk::Format::eR16G16Sfloat;
+	const vk::Format    colorBufferFormat   = vk::Format::eB10G11R11UfloatPack32;
+	const vk::Format    motionBufferFormat  = vk::Format::eR16G16Sfloat;
 }
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