diff --git a/projects/sph/shaders/shader_water.frag b/projects/sph/shaders/shader_water.frag
index aa18233ec5e5734ab1bdaf1e4df3683e902769a6..1554823acff2e2e26a9878f66cb7bdd5a22eb9b5 100644
--- a/projects/sph/shaders/shader_water.frag
+++ b/projects/sph/shaders/shader_water.frag
@@ -19,7 +19,7 @@ layout(set=0,binding=1) uniform uPosition{
 
 void main()
 {
-    outColor = vec3(1.0,1.0,1.0);
+    outColor = vec3(0.0,0.5,1.0);
 
     // make the triangle look like a circle
    outColor *= circleFactor(passTriangleCoordinates);