From b376f2d09185349952167ffdfa7a8bccf7d7ba31 Mon Sep 17 00:00:00 2001
From: Josh Morgenstern <josh@morgenstern.dev>
Date: Tue, 14 Sep 2021 13:05:42 +0200
Subject: [PATCH] [#111] Change particle color to a nice calming blue

---
 projects/sph/shaders/shader_water.frag | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/projects/sph/shaders/shader_water.frag b/projects/sph/shaders/shader_water.frag
index aa18233e..1554823a 100644
--- a/projects/sph/shaders/shader_water.frag
+++ b/projects/sph/shaders/shader_water.frag
@@ -19,7 +19,7 @@ layout(set=0,binding=1) uniform uPosition{
 
 void main()
 {
-    outColor = vec3(1.0,1.0,1.0);
+    outColor = vec3(0.0,0.5,1.0);
 
     // make the triangle look like a circle
    outColor *= circleFactor(passTriangleCoordinates);
-- 
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