From b75552d8ed5d88bc2e4a6ade9af9cf5b8b872b80 Mon Sep 17 00:00:00 2001 From: Tobias Frisch <tfrisch@uni-koblenz.de> Date: Mon, 31 Jan 2022 02:40:20 +0100 Subject: [PATCH] Adjusted values to wooden ball Signed-off-by: Tobias Frisch <tfrisch@uni-koblenz.de> --- projects/wobble_bobble/shaders/update_grid_forces.comp | 2 +- projects/wobble_bobble/src/main.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/wobble_bobble/shaders/update_grid_forces.comp b/projects/wobble_bobble/shaders/update_grid_forces.comp index 4ea302e7..b36becf0 100644 --- a/projects/wobble_bobble/shaders/update_grid_forces.comp +++ b/projects/wobble_bobble/shaders/update_grid_forces.comp @@ -24,7 +24,7 @@ shared Particle shared_particles [SHARED_PARTICLES_BATCH_SIZE]; void main() { const vec3 position = (vec3(gl_GlobalInvocationID) + vec3(0.5f)) / imageSize(gridImage); - const float elasticity_module = 2.5f * 1000000.0f; // 10..15 = Wood + const float elasticity_module = 12.5f * 1000000.0f; // 10..15 = Wood memoryBarrierImage(); diff --git a/projects/wobble_bobble/src/main.cpp b/projects/wobble_bobble/src/main.cpp index f386cc15..1049305c 100644 --- a/projects/wobble_bobble/src/main.cpp +++ b/projects/wobble_bobble/src/main.cpp @@ -136,8 +136,8 @@ int main(int argc, const char **argv) { particles_vec.data(), particles_vec.size(), glm::vec3(0.5f), - 0.25f, - 1.0f + 0.05f, + 0.27f ); particles.fill(particles_vec); -- GitLab