diff --git a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp
index b833268c79540bc24c50e8a8f9334f4760597c43..62f3c8a445190cff6aa178357090e03f1456246d 100644
--- a/modules/asset_loader/include/vkcv/asset/asset_loader.hpp
+++ b/modules/asset_loader/include/vkcv/asset/asset_loader.hpp
@@ -61,11 +61,15 @@ enum class PrimitiveMode : uint8_t {
 /** The indices in the index buffer can be of different bit width. */
 enum class IndexType : uint8_t { UNDEFINED=0, UINT8=1, UINT16=2, UINT32=3 };
 
-/* NOTE: glTF defines samplers based on OpenGL, which can not be
- * directly translated to Vulkan. The vkcv::asset::Sampler struct defined here
- * adheres to the Vulkan spec, having alerady translated the flags from glTF to
- * Vulkan. All values here can directly be passed to VkSamplerCreateInfo.
- * */
+/**
+ * This struct defines a sampler for a texture object. All values here can
+ * directly be passed to VkSamplerCreateInfo.
+ * NOTE that glTF defines samplers based on OpenGL, which can not be directly
+ * translated to Vulkan. The vkcv::asset::Sampler struct defined here adheres
+ * to the Vulkan spec, having alerady translated the flags from glTF to Vulkan.
+ * Since glTF does not specify border sampling for more than two dimensions,
+ * the addressModeW is hardcoded to a default: VK_SAMPLER_ADDRESS_MODE_REPEAT.
+ */
 typedef struct {
 	int minFilter, magFilter;
 	int mipmapMode;
diff --git a/modules/asset_loader/src/vkcv/asset/asset_loader.cpp b/modules/asset_loader/src/vkcv/asset/asset_loader.cpp
index d5e8b9b9aba8ca0ab26c5ce167c473173a5797bf..eaaf1164475e2a17cb3039c3132796cf67af095a 100644
--- a/modules/asset_loader/src/vkcv/asset/asset_loader.cpp
+++ b/modules/asset_loader/src/vkcv/asset/asset_loader.cpp
@@ -350,9 +350,8 @@ int translateSampler(const fx::gltf::Sampler &src, vkcv::asset::Sampler &dst)
 
 	dst.addressModeU = translateSamplerMode(src.wrapS);
 	dst.addressModeV = translateSamplerMode(src.wrapT);
-	// TODO There is no information about wrapping for a third axis in
-	// glTF...  what's a good heuristic we can use to set addressModeW?
-	// The following hardocded solution is only a temporary hack.
+	// There is no information about wrapping for a third axis in glTF and
+	// we have to hardcode this value.
 	dst.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
 
 	return ASSET_SUCCESS;